The recent commits 28ba610f32 and
70c4ed261f adjusted some include
directives to avoid excessive recompilation when changing some header
files. This has broken compilation with clang-cl on Windows without
getting noticed before the PRs were merged.
The verified pixel output in this test just reflects currently observed
behavior, I have not verified that all cases output the correct data wrt
what the spec expects.
This makes it so that we can visit satellite and hybrid view on
maps.apple.com. Previously this would crash from a bounds check due to
us asking Skia to write 32bpp RGBx8888 data into a buffer sized for
24bpp RGB888.
This is not technically necessary, presumably the bitmap type does not
offer any guarantees about what values are stored in the alpha component
for non-alpha pixel formats.
But the previous behavior meant that `set_pixel()` would produce
different values in the alpha component depending on whether the bitmap
format was RGBx or BGRx (i.e. `color.alpha()` vs. 0x00), which can be a
bit confusing.
This factors the conversion logic to be independent from WebGL code,
allowing us to write unit tests for it that can run in CI (since WebGL
can't run in CI).
The `Bitmap` type was referring to to its internal pixel format by a
name that represents the order of the color components as they are layed
out in memory. Contrary, the `Color` type was using a naming that where
the name represents the order of the components from most to least
significant byte when viewed as a unsigned 32bit integer. This is
confusing as you have to keep remembering which mental model to use
depending on which code you work with.
To unify the two, the naming of RGBA-like colors in the `Color` type has
been adjusted to match the one from the Bitmap type. This seems to be
generally in line with how web APIs think about these types:
* `ImageData.pixelFormat` can be `rgba-8unorm` backed by a
`Uint8ClamedArray`, but there is no pixel format backed by a 32bit
unsigned type.
* WebGL can use format `RGBA` with type `UNSIGNED_BYTE`, but there is no
such format with type `UNSIGNED_INT`.
Additionally, it appears that other browsers and browser-adjacent
libraries also think similarly about these types:
* Firefox:
https://github.com/mozilla-firefox/firefox/blob/main/gfx/2d/Types.h
* WebKit:
https://github.com/WebKit/WebKit/blob/main/Source/WebCore/platform/graphics/PixelFormat.h
* Skia:
https://chromium.googlesource.com/skia/+/refs/heads/main/include/core/SkColorType.h
This has the not so nice side effect that APIs that interact with these
types through 32bit unsigned integers now have the component order
inverted due to little-endian byte order. E.g. specifying a color as hex
constant needs to be done as `0xAABBGGRR` if it is to be treated as
RGBA8888.
We could alleviate this by providing endian-independent APIs to callers.
But I suspect long-term we might want to think differently about bitmap
data anyway, e.g. to better support HDR in the future. However, such
changes would be more involved than just unifying the naming as done
here. So I considered that out of scope for now.
From what I can tell BMP files with an alpha channel always store
unpremultiplied alpha. So let's load them as such to avoid rendering
artifacts from using the wrong alpha type.
We don't discern between opaque and non-opaque alpha types in LibGfx,
which at some point we might need to do. But for now, assume all opaque
Skia surfaces have premultiplied alpha.
Fixes#6892.
Previously when launching a UI process and/or a WebContent process on
Windows, the following message would be output to the console:
Fontconfig error: Cannot load default config file: No such file: (null)
Apparently on Windows, you have to provide a font .conf file to
fontconfig explicitly. Since we are not doing that, the default fonts
that are backed off to are not ideal.
Similar to how we aren't using fontconfig on Android, Windows also has
native font infrastructure in terms of both a collection of System
installed fonts as well as skia support for font managers that use
native Windows APIs. With that, we can remove the usage of fontconfig
entirely and improve the fonts used on websites like ladybird.org or
google.com.
This changes Gfx::ScalingMode to reflect the three modes of scaling we
support using Skia, which makes it a bit easier to reason about the mode
to select. New is ::BilinearMipmap, which uses linear interpolation
between mipmap levels to produce higher quality downscaled images.
The cubic resampling options Mitchell and its sibling CatmullRom both
produced weird artifacts or resulted in a worse quality than
BilinearMipmap when downscaling. We might not have been using these
correctly, but the new ::BilinearMipmap method seems to mirror what
Chrome uses for downscaled images.
This fixes an issue where having an emoji font first in the font-family
cascade list would cause us to get the space width from the emoji font
as well.
We now look at adjacent text chunks when deciding which font to use for
space widths, instead of just blindly obeying the font-family value.
Enhance `Font::harfbuzz_font()` to include font variation information
when creating HarfBuzz fonts. This required updating the `Font` struct
to store details about font variations.
I wasn’t aware of this, but it also fixed some visual artifacts with
variable fonts, so big thanks to @Lubrsi for the suggestion!
This change lays the groundwork for variable font support in LibWeb.
FontVariationSettings enables customization of existing font axes such
as weight (wght) and width (wdth).
When decoding a BitmapSequence received over IPC, we were creating an
AnonymousBuffer for each bitmap and then making a Gfx::Bitmap wrapper
around it.
This was unnecessarily using up one file descriptor per bitmap, and also
wasting a lot of memory for small bitmaps since we always allocated at
least one VM page.
This patch changes the BitmapSequence decoder to use malloc memory
instead, saving file descriptors and using less memory overall.
We already had the API, but drawing to the canvas was not affected by
any created CanvasPattern. This moves CanvasPatternPaintStyle to LibGfx
so we don't have to reach into LibWeb, and implements the plumbing to
let Skia use images as a fill pattern.
We should invert CMYK data only if color space is JCS_CMYK and either
there is no Adobe marker, or the Adobe transform is 0. Transform 2
indicates YCCK data, which we should not invert.
I spotted this leak when WebContent was exiting with ASan enabled on a
page with a media element. MediaPaintable calls Gfx::Font::width(),
which calls through to measure_text_width(), which then drops an
hb_buffer_t* without freeing it.
The decoder was requiring GIF files to be at least 32 bytes, but the
actual minimum for a valid GIF is only 26 bytes:
- 6 bytes for the header
- 7 bytes for the Logical Screen Descriptor
- 10 bytes for the Image Descriptor
- 2 bytes for the LZW minimum code size and block terminator
- 1 byte for the GIF trailer
This change allows us to load minimal 1x1 GIFs with empty LZW data.
They are commonly used on the web as transparent placeholders with
minimal file size.
As it turns out, SkPath already behaves the way we need for SVG and HTML
canvas elements. Less work for us, yay! This removes a 5% item from the
profile when scrolling on https://imdb.com/
Note that there's a tiny screenshot test expectation change due to
minor antialiasing differences when we no longer do our redundant
subpath modifications.
Before this change we would emit PushStackingContext/PopStackingContext
display list items regardless of whether the stacking context had any
transform/opacity/clip effects.
Display list size on https://x.com/ladybirdbrowser is reduced from ~2700
to ~800 items.