A few things fall out of this:
- We no longer need to templatize our color-stop list types.
- A bit more code is required to resolve gradient data.
This results in a slightly different rendering for a couple of the test
gradients, with a larger difference between macOS and Linux. I've
expanded the fuzziness factor to cover for it.
Fixes a bug where we would clip `box-shadow` when `overflow: hidden`
was set, which is not supposed to happen since `overflow` only affects
clipping of an element's content.
This fixes aliased edges when e.g. applying rotation transforms to
certain shapes or SVGs. Although the clip rects themselves are
rectangular, a non-identity matrix transform can be active for the
canvas.
Fixes#5909.
This changes Gfx::ScalingMode to reflect the three modes of scaling we
support using Skia, which makes it a bit easier to reason about the mode
to select. New is ::BilinearMipmap, which uses linear interpolation
between mipmap levels to produce higher quality downscaled images.
The cubic resampling options Mitchell and its sibling CatmullRom both
produced weird artifacts or resulted in a worse quality than
BilinearMipmap when downscaling. We might not have been using these
correctly, but the new ::BilinearMipmap method seems to mirror what
Chrome uses for downscaled images.
Integrates the new `FontVariationSettings` from LibGfx into LibWeb to
enable initial variable font functionality. Currently, only the `wght`
(weight) axis is fully supported and tested. This update also introduces
support for the CSS `font-variation-settings` property.
There's a fairly complicated interaction between an SVG gradient's paint
transformation and the gradient coordinate transformation required to
correctly draw gradient fills. This was especially noticeable when
scaling down an SVG, resulting in broken gradient coordinates and
graphical glitches.
This changes the objectBoundingBox units to immediately map to the
bounding box's coordinate system, so we can unify the gradient paint
transformation logic and make it a lot simpler. We only need to undo the
bounding box offset and apply the paint transformation to fix a lot of
gradient fill bugs.
We already had the API, but drawing to the canvas was not affected by
any created CanvasPattern. This moves CanvasPatternPaintStyle to LibGfx
so we don't have to reach into LibWeb, and implements the plumbing to
let Skia use images as a fill pattern.
We implemented repeating linear gradients by expanding a vector of color
stops until the entire range was covered. This is both a bit wasteful
and caused Skia to draw corrupted gradients to screen whenever the total
amount of color stops and positions exceeded 127.
Instead of doing that, use the original color stops for the shader and
repeat it instead of clamping it. We need to do a bit of math to project
positions correctly, but after that the shader repeats itself nicely.
While we're here, calculate the gradient's length and the center point
as floats instead of ints, yielding a slight but noticeable improvement
in gradient rendering (see the diff on the zig zag pattern in
css-gradients.html for an example of this).
Steps 4 and 5 were swapped since marking all the nodes between the start
and end of the selection now also marks the end node as full, even if it
should be marked as End.
There could be extra logic to avoid marking it if it is a text node, but
this seems easier.
As a whole, this fixes partially selected non-text nodes. In such cases,
where the selection starts or ends inside a node with descendants, it is
impossible to just select from the start node to the end node since that
would select all descendants of the start node and none of the end node.
Previously, this was only half considered and only if the start node was
a descendant of the end node.
As it turns out, SkPath already behaves the way we need for SVG and HTML
canvas elements. Less work for us, yay! This removes a 5% item from the
profile when scrolling on https://imdb.com/
Note that there's a tiny screenshot test expectation change due to
minor antialiasing differences when we no longer do our redundant
subpath modifications.
Set SkPaint anti-aliasing to true when filling rectangles
This improves rendering quality by smoothing jagged edges
update clip-path-transformed.html and ref image with anti-aliasing
Partially fixes#5909
When rounding a CSSPixelRect to a DevicePixelRect, we simply pulled its
width and height through round() and called it a day. Unfortunately this
could negatively affect the rect's perceived positioning.
A rect at { 0.5, 0.0 } with size { 19.5 x 20.0 } should have its right
edge at position 20, but after rounding it would end up at { 1, 0 } with
size { 20 x 20 }, causing its right edge to be at position 21 instead.
Fix this by first rounding the right and bottom edges of the input rect,
and then determining the dimensions by subtracting its rounded position.
Fixes#245.
Call paint_border() recursively, once for the outer line, and once for
the inner one. This is done in a lambda so that we can reuse it for a
couple of other line styles.
Border-radius behaviour doesn't match other browsers, and goes a bit
haywire in some cases. I've left some FIXMEs for someone who
understands the maths here better than I do. 😅
The LineStyle handling is moved to the start of the function, to avoid
unnecessary work.
With the newly supported fuzzy matching in our test-web runner, we can
now define the expected maximum color channel and pixel count errors per
failing test and set a baseline they should not exceed.
The figures I added to these tests all come from my macOS M4 machine.
Most discrepancies seem to come from color calculations being slightly
off.
FIXME: Rendering modifications to a list is sometimes not pixel-perfect
vs. reference (likely a bug). After this is fixed, screenshot
tests from this commit will likely fail + can be moved to
ref tests.
This test has flaked over the years, so let's add a screenshot test to
catch future regressions.
This copy of the test was taken from:
https://www.webstandards.org/files/acid2/test.html#top
Our CI infra does not support navigating to the "#top" anchor out of the
gate. So the intro section was removed from this copy so that we render
the happy face immediately.
We're able to efficiently draw repeated bitmaps through Skia, but for
backgrounds we only did so if the background was `repeat-x` _and_
`repeat-y`, and not if just one was set. This meant that for backgrounds
that were only repeating in one direction, we were taking the slow path.
Turns out that this slow path also produced graphical artifacts when
zooming in and out, so let's not do that :^)
Otherwise, the arrow painted next to the <details> element does not
update.
Using a screenshot test here because apparently the direction of the
arrow has no effect on the layout or paint trees.
When decoding data into bitmaps, we end up with different alpha types
(premultiplied vs. unpremultiplied color data). Unfortunately, Skia only
seems to handle premultiplied color data well when scaling bitmaps with
an alpha channel. This might be due to Skia historically only supporting
premultiplied color blending, with unpremultiplied support having been
added more recently.
When using Skia to blend bitmaps, we need the color data to be
premultiplied. ImmutableBitmap gains a new method to enforce the alpha
type to be used, which is now used by SharedResourceRequest and
CanvasRenderingContext2D to enforce the right alpha type.
Our LibWeb tests actually had a couple of screenshot tests that exposed
the graphical glitches caused by Skia; see the big smiley faces in the
CSS backgrounds tests for example. The failing tests are now updated to
accommodate the new behavior.
Chromium and Firefox both seem to apply the same behavior; e.g. they
actively decode PNGs (which are unpremultiplied in nature) to a
premultiplied bitmap.
Fixes#3691.
Before this change, an element masked with 'mask-image: url(...)' would
show the mask, but 'mask: url(...)' would not. On e.g. dialogic.nl it
would show white boxes instead of the actual images in the top
navigation bar. We still do not support many of the other mask
properties, but with this change at least the masks show up in both
cases.
This has been left unimplemented since we switched to the Skia renderer.
Now `text-decoration-style: wavy` actually paints a wavy line. :^)
We had a text-decoration test, but it only checked `solid` lines, so
I've replaced it with a modified version of the old test page from
Serenity, without the blink option, and with some thickness parameters.
I did experiment with using a `SkPath1DPathEffect` to make it repeat the
pattern for us, but I couldn't make it look good at all.
Using the raw value meant that 1em would be incorrectly treated as 1px,
for example.
I've updated our canvas-filters test to demonstrate this - without the
code change this would instead have an x-offset of 2px.