Per SVG2 spec (§ Geometry Properties: getBBox), getBBox() must throw
InvalidStateError if the element is not rendered and its geometry cannot
be computed. Previously we would crash on null paintables; now we throw
with a clear error instead.
From the SVG spec
The value of the ‘viewBox’ attribute is a list of four numbers <min-x>,
<min-y>, <width> and <height>, separated by whitespace and/or a comma...
Currently try_parse_view_box will fail to parse the attribute if the
values are separated by commas.
This change replaces try_parse_view_box with a more correct
implementation. It will reside in the AttributeParser.cpp. This new
implementation correctly handles comma-separated viewBox values, and is
also more robust against invalid inputs.
Additionally, it adds a new test case to ensure viewBox values with
various syntax are parsed correctly and invalid values are rejected.
An SVGLength can be read-only, e.g. all animVal values cannot be
modified. Implement this for all instantiations of SVGLength.
While we're here, add `fake_animated_length_fixme()` so we can easily
find all sites where we need to improve our animated length game.
We were failing to discriminate between DOM removals happening to SVG
elements cloned as part of an SVG use element instantiation.
When a "use source" element is removed, all clones of that source must
be updated to reflect the change. But when a "use clone" element is
removed, that's fine.
This was causing the surprising disappearance of use element subtrees,
seen for example on https://cal.com/
For example, in the following abbreviated test HTML:
<span>some text</span>
<script>println("whf")</script>
We would have to craft the expectation file to include the "some text"
segment, usually with some leading whitespace. This is a bit annoying,
and makes it difficult to manually craft expectation files.
So instead of comparing the expectation against the entire DOM inner
text, we now send the inner text of just the <pre> element containing
the test output when we invoke `internals.signalTextTestIsDone`.
Since SVG gradients can reference each other, we have to keep track of
visited gradients when traversing the link chain, or we will recurse
infinitely when there's a reference cycle.
This attribute has some compatbility issues...
- The spec says it should be an SVGAnimatedRect which contains
a DOMRect and a DOMReadOnlyRect.
- Blink gives you an SVGAnimatedRect with 2x SVGRect
- Gecko gives you an SVGAnimatedRect with 2x SVGRect? (nullable)
I ended up with something similar to Gecko, an SVGAnimatedRect
with 2x DOMRect? (nullable)
With this fixed, we can now load https://polar.sh/ :^)
This patch makes a few changes to the way we calculate line-height:
- `line-height: normal` is now resolved using metrics from the used
font (specifically, round(A + D + lineGap)).
- `line-height: calc(...)` is now resolved at style compute time.
- `line-height` values are now absolutized at style compute time.
As a consequence of the above, we no longer need to walk the DOM
ancestor chain looking for line-heights during style computation.
Instead, values are inherited, resolved and absolutized locally.
This is not only much faster, but also makes our line-height metrics
match those of other engines like Gecko and Blink.
It does not currently handle any of the actual scripting, but this
should at least allow us to create an instance of the element.
The test being added here isn't actually testing much, but before the
previous commit we used to crash parsing the page due to a TODO().