No callers of draw_painting_surface remain after the previous commits
migrated canvas, video, and SVG to use ExternalContentSource or
ImmutableBitmap snapshots.
The stacking context tree rebuild had an optimization that skipped
rebuilding when a property changed between two values that both create
stacking contexts. This is correct for most properties (e.g. opacity
0.5 -> 0.8 doesn't change tree structure), but incorrect for z-index.
During tree construction, elements with z-index 0/auto are placed in
m_positioned_descendants_and_stacking_contexts_with_stack_level_0,
while elements with other z-index values are painted from m_children
(negative at step 3, positive at step 9 per CSS 2.1 Appendix E).
When z-index changed between non-auto values (e.g. 0 -> 10), the
optimization skipped the rebuild, leaving the element in the wrong
list and causing it to be painted from both step 8 and step 9.
This was visible on pages like shopify.com where elements with
transition-all would transition z-index, producing a flood of
"Painting commands are recorded twice for stacking context" messages.
This means we don't need to include `FilterValueListStyleValue.h` in as
many places - reducing the rebuild from editing that file from 717 files
to 19.
Previously we didn't clear the computation context caches after:
- Recomputing inherited style
- Computing keyframe values
We now clear the caches in those two cases and verify it has been
cleared before using it.
Fixes#7959
Elements in internal shadow trees that represent CSS pseudo-elements
(e.g. the DetailsContent slot in <details>) store their cascaded
properties on the host element's pseudo-element data, not on the
element itself. This meant that when slotted elements walked the
inheritance chain and encountered such a slot, they would dereference
null cascaded properties and crash.
Fix this by copying the cascaded properties onto the slot element
itself after computing its style, keeping both cascaded and computed
properties accessible in the same place.
By making use of the WEB_PLATFORM_OBJECT macro we can remove
the boilerplate of needing to add this override for every
serializable platform object so that we can check whether they
are exposed or not.
Previously we only computed if we had a cascaded value, but the initial
value of `canvastext` requires computation as well
Fixes a test failure in `slot-style-inheritance.html` introduced in
6358432
We can avoid some overhead by computing the values immediately instead
of setting them within `ComputedProperties` and then calling
`compute_property_values`
Previously we computed font properties separately from other properties
for two reasons:
1) These font properties were computed using a different length
resolution context than the rest of the properties.
2) These properties were required to be computed before creating the
length resolution context for the rest of the properties.
The first issue was solved in the previous commit by introducing a
generic method to get the computation context for a property, and
the second is solved in this commit by computing properties in the
required order.
This simplifies the code a bit and opens up some opportunities for
optimization.
The computation context used is the main thing distinguishing the
computation of font/non-font properties so having a generic method to
handle this will allow us to consolidate logic between the two.
Add AnimatedDecodedImageData which implements DecodedImageData with
an 8-slot buffer pool instead of storing all frames in memory.
Frames are requested on demand from the ImageDecoder service as
the animation progresses.
For a 344-frame animated image at 1920x1080, this reduces
WebContent memory from ~1.3 GB to ~66 MB.
The streaming class owns frame progression and synchronizes
multiple callers (HTMLImageElement and ImageStyleValue) through
notify_frame_advanced() returning the authoritative frame index.
When a frame isn't in the pool, the last displayed frame is shown
as a fallback (brief freeze rather than blank).
Rename the old AnimatedBitmapDecodedImageData (which now only
handles static/single-frame images) to BitmapDecodedImageData.
Replace per-element OrderedHashMap storage for custom properties with
a RefCounted chain (CustomPropertyData) that enables structural
sharing. Each chain node stores only the properties declared directly
on its element, with a parent pointer to the inherited chain.
Elements that don't override any custom properties share the parent's
data directly (just a RefPtr copy). During cascade, only entries that
actually differ from the parent are stored in own_values - the rest
are inherited through the chain. During var() resolution, resolved
values are compared against the parent's and matching entries are
dropped, enabling further sharing.
The chain uses a depth limit (max 32) with flattening, plus
absorption of small parent nodes (threshold 8) to keep lookups fast.
This reduces custom property memory from ~79 MB to ~5.7 MB on
cloudflare.com.
Before calling update_style() for a getComputedStyle property access,
we now check whether the target element actually needs a style update
by walking the flat tree ancestor chain. If neither the element nor any
of its ancestors have dirty style bits, and there are no document-level
reasons to recalculate style, we skip the update_style() call entirely.
We walk the flat tree (not the DOM tree) because style inheritance
follows slot assignment -- slotted elements inherit from their assigned
slot, not their DOM parent.
This avoids unnecessary work when scripts access computed style
properties on elements whose styles are already up-to-date, which is a
common pattern on the web.
Previously, `<link rel=stylesheet>` would delay the load event until its
style sheet loaded, but not care about its subresources. `<style>`
would not delay the load event at all. Instead, each `@import` would
delay the load event.
Now, both `<style>` and `<link>` delay the load event until their style
sheet and its critical subresources have loaded or failed. This means
that CSSImportRules no longer need to delay the load event themselves,
because they do so implicitly as a critical subresource of their parent
style sheet.
This doesn't directly affect behavior, but means that any other critical
style resources we add will automatically delay the load event.
One wrinkle here is that the spec for the `<link>` element requires that
we wait for the style sheet's critical subresources *before* we create
a CSSStyleSheet, which means we don't yet know what those are.
https://html.spec.whatwg.org/multipage/semantics.html#fetching-and-processing-a-resource-from-a-link-element:critical-subresources
For now we simply ignore this, as we did before. That means we continue
to not delay the `<link>`'s load event.
Previously, we fired the load event immediately, without waiting for
anything. This was good for not timing out, but bad for anything that
wanted to wait for the load to complete.
CSSStyleSheet now maintains a list of critical subresources, and waits
for all of them to complete before it then tells its owner that it is
ready. "Complete" here means the network request completed with or
without an error. This is done by having those subresources (just
`@import` for now) notify their style sheet when they complete. This
then propagates up as an `@import` tells its style sheet, which then
would tell its parent `@import` if it had one.
There are other subresources we should wait for (specifically fonts and
background images) but this commit just adds `@import` as a first step.