Previously, the LibWeb bindings generator would output multiple per
interface files like Prototype/Constructor/Namespace/GlobalMixin
depending on the contents of that IDL file.
This complicates the build system as it means that it does not know
what files will be generated without knowledge of the contents of that
IDL file.
Instead, for each IDL file only generate a single Bindings/<IDLFile>.h
and Bindings/<IDLFile>.cpp.
WebAssembly.Memory({shared:true}).grow() reallocates the underlying
AK::ByteBuffer outline (kmalloc+kfree) but, per the threads proposal,
must not detach the associated SharedArrayBuffer.
ArrayBuffer::detach_buffer was the only path that walked m_cached_views
and cleared the cached raw m_data pointer on each TypedArrayBase, so
every existing view retained a dangling pointer into the freed outline.
The AsmInterpreter GetByValue / PutByValue fast paths dereference that
cached pointer directly, yielding a use-after-free triggerable from
JavaScript.
Add ArrayBuffer::refresh_cached_typed_array_view_data_pointers() which
re-derives m_data for each registered view from the current outline
base (and refreshes UnownedFixedLengthByteBuffer::size), and call it
from Memory::refresh_the_memory_buffer on the SAB-fixed-length path
where detach is spec-forbidden.
We once again ignore any mention of atomic operations on
[[ArrayBufferByteLengthData]]. This commit also fixes a couple bugs
where we forget to set Data Blocks as Shared.
This commit adds the toResizableBuffer() and toFixedLengthBuffer()
methods to WebAssembly.Memory. This includes the necessary hook to
HostResizeArrayBuffer. Some modifications to function signatures in
LibWeb/WebAssembly/Memory.h were also made (changing the return type
from WebIDL::ExceptionOr to JS::ThrowCompletionOr) to allow the use of
some code in the aforementioned hook.
Note: the hook for HostGrowSharedArrayBuffer isn't implemented, since
LibJS doesn't seem to have complete support for growable
SharedArrayBuffers; the relevant methods/getters don't even exist on
the prototype, let alone HostGrowSharedArrayBuffer!
This should help pass the WebAssembly.Memory WPT tests included in
Interop 2025, except those pertaining to growable SharedArrayBuffers.
This cache is referenced by a few parts of the JS API spec, including
the threads spec (such as in toFixedLengthBuffer), as well as the
"refresh the Memory buffer" algorithm, which was implemented as a method
of Memory before this change.
Now, this algorithm can be implemented in a spec-like fashion (though it
mostly seems to add extra complexity). This change also fixes a bug
where memories that were re-exported from an imported WebAssembly.Memory
were given a distinct WebAssembly.Memory object, since the caching that
existed in Instance.cpp was instance-local, not global to the realm.
We also make Memory::m_buffer non-lazy, since we have to implement
"initialize a memory object" correctly anyway.
For whatever reason, the implementation of "create a fixed length memory
buffer" was borked for shared Wasm memories, in that a new
SharedArrayBuffer was created, with the contents of the Wasm memory
copied into it. This is incorrect, since the SharedArrayBuffer should be
a view into the Wasm memory's span, not a copy of it. This helps pass a
WPT subtest in wasm/jsapi/memory/grow.any.html.
Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.
Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.
This knocks off a ~1% profile item on Speedometer 3.
Add support for shared memory creation in WebAssembly memory API.
This API is needed for WPT tests that use shared array buffers.
Import related WPT tests.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.