For some text decorations (e.g. underline) we were using the line's top
edge as the Y-coordinate to draw the line at, which combined with the
line's thickness meant that it was positioned too high up.
Correct this by calculating the line's center Y position.
Replace per-frame heap-allocated RefCounted ScrollFrame objects with a
single contiguous Vector<ScrollFrame> inside ScrollState. All frames for
a viewport are now stored in one allocation, using type-safe
ScrollFrameIndex instead of RefPtr pointers.
This reduces allocation churn, improves cache locality, and moves
parent-chain traversal (cumulative offset, nearest scrolling ancestor)
into ScrollState — similar to how visual context nodes were recently
consolidated into AccumulatedVisualContextTree.
Previously, SkTextBlob was built on every paint in
DisplayListPlayerSkia::draw_glyph_run(), which meant:
- Repeated work when the same display list is painted multiple times
- Glyph arrays were allocated and populated on each paint
Now the blob is built once during display list recording and cached in
GlyphRun.
Move the visual viewport (pinch-to-zoom) transform from a reserved slot
in DisplayList to the AccumulatedVisualContext tree as a root transform
node. Fixed position elements now correctly inherit from this context.
This requires rebuilding the context tree and display list on each zoom
change, but this overhead will be eliminated by future partial context
tree rebuilds.
Adds pinch event handling that adjusts the VisualViewport scale and
offset. VisualViewport's (offset, scale) is then used to construct a
transformation matrix which is applied before display list execution.
Before this change we would emit PushStackingContext/PopStackingContext
display list items regardless of whether the stacking context had any
transform/opacity/clip effects.
Display list size on https://x.com/ladybirdbrowser is reduced from ~2700
to ~800 items.