Chromium and Firefox skip calling the activation behavior on the first
click, so that double clicking toggles checkboxes twice.
Also, activation behaviors may be triggered by spacebar in the future,
so this check is limited to click events.
Pieces of the down, move, and up handlers are moved to separate
functions. Some part actually have specs, so the ones I've found thus
far have been brought in to make things more spec-aligned. A lot of
FIXMEs are added for things that the spec mentions or implies.
Pointer events are intended to be handled per pointer device, but this
still treats them the same as legacy mouse events. However, the PREVENT
MOUSE EVENT flag is implemented to block legacy mouse events for the
duration of a drag.
Behavior changes should be minimal.
One notable change is that auxclick is now fired for all non-primary
buttons, which matches the spec and other browsers.
We were conflating elements being the active element and elements being
activated. The :active pseudo class is supposed to be based on whether
an element will have its activation behavior run upon a button being
released.
Store whether an element is being activated as a flag that is set/reset
by EventHandler.
Doing this allows label elements to visually activate their control
without doing a weird paintable hack, so the Labelable classes have
been yeeted.
Per the PointerEvents spec and Chromium's behavior, untrusted (JS-
constructed) MouseEvent coordinates should be floored to integers.
PointerEvent overrides this behavior: for non-click types (pointerdown,
pointermove, etc.), fractional coordinates are preserved. For click,
auxclick, and contextmenu events, coordinates are floored via the
MouseEvent base class.
Trusted events (created by the user agent) always preserve fractional
coordinate values.
When constructing MouseEvent, PointerEvent, DragEvent, or WheelEvent
from JavaScript, pageX/pageY and offsetX/offsetY were left at 0
instead of being initialized from clientX/clientY.
Per the CSSOM View spec, pageX should be clientX + scrollX (which is 0
for a newly constructed event with no associated window), and offsetX
should be clientX minus the target's bounding rect origin (which is 0
for an event with no target). So both should default to clientX.
Instead of defining somewhat high level mouse actions, allow granular
control of mouse clicks and mouse down/up/move events. We will want to
simulate things like holding down a mouse button after double clicking
and then dragging the mouse to another position in the future, and this
enables that.
This allows terminal control sequences to work in the web version of
the ghostty terminal. For a ctrl+c sequence, we would previously send:
key=Unidentified code=KeyC
We now send:
key=c code=KeyC
If the user clicked directly on the input inside a label, then it
already received a click event. Dispatching a second one via the label
is redundant, and means that if the input is a checkbox, it gets its
value toggled twice.
We set the page's focused navigable upon mouse-down events from the UI.
However, we neglected to ever clear that focused navigable upon events
such as subsequent page navigations. This left the page with a stale
reference to a no-longer-active navigable. The effect was that any key
events from the UI would not be sent to the new page until either the
reference was collected by GC, or another mouse-down event occurred.
In the test added here, without this fix, the text sent to the input
element would not be received, and the change event would not fire.
We hold a raw pointer to the mouse selection target, which is a mixin-
style class inherited only by JS::Cell classes. By not visiting this
object, we sometime had a dangling reference to it after it had been
garbage collected.
Now, along with the mouse events we also dispatch pointerup, pointerdown
and pointermove.
With this change shape painting works on https://excalidraw.com/
For example, in the following HTML:
```html
<label>
<input type="radio" name="fruit" value="apple" id="radio1">
<span class="box"></span>
</label>
```
When any descendant of a <label> element is clicked, a "click" event
must be dispatched on the <input> element nested within the <label>, in
addition to the "click" event dispatched on the clicked descendant.
Previously, this behavior was implemented only for text node descendants
by "overriding" the mouse event target using `mouse_event_target()` in
the TextPaintable. This approach was incorrect because it was limited to
text nodes, whereas the behavior should apply to any box. Moreover, the
"click" event for the input control must be dispatched *in addition* to
the event on the clicked element, rather than redirecting it.
We have support for using (shift+)tab to move focus to the next/previous
element on the page. However, there were several ways for this to crash
as written. This updates our implementation to check if we did not find
a node to move focus to, and to reset focus to the first/last node in
the document.
This doesn't seem to work when wrapping around from the first to the
last node. A FIXME has been added for that, as this would already not
work before this patch (the main focus here is not crashing).
Our handling of left vs. right modifiers keys (shift, ctrl, etc.) was
largely not to spec. This patch adds explicit UIEvents::KeyCode values
for these keys, and updates the UI to match native key events to these
keys (as best as we are able).
We were generating click events always using the primary mouse button
instead of the provided button, and with the buttons field set to that
provided button.
We should only block the escape key from being sent to the web page if
the CloseWatcherManager actually closed something.
We use the escape key in the Inspector to cancel editing a DOM field.
This unconditional early return broke this feature.
This returns the secondary target of a mouse event. For `onmouseenter`
and `onmouseover` events, this is the EventTarget the mouse exited
from. For `onmouseleave` and `onmouseout` events, this is the
EventTarget the mouse entered to.