When painting a navigable container (iframe/object), the hosted
document's layout may have been invalidated during the parent
document's layout pass via did_set_content_size -> set_viewport_size
-> set_needs_layout_update.
If the hosted document is not in the event loop's docs list (e.g.,
it was created during a rAF callback after the list was built), its
layout would never be re-updated, causing a VERIFY failure in
Node::paintable() which asserts layout_is_up_to_date().
Fix this by calling update_layout() on the hosted document in
NavigableContainerViewportPaintable::paint() before accessing its
paintable. This is a no-op when layout is already current.
Fixes#8297.
Add a per-Document cache that maps selector strings to their parsed
SelectorList results. This avoids re-tokenizing and re-parsing the
same selector strings on every call, which is a huge win for pages
that repeatedly call querySelectorAll with the same selectors.
On microsoft.com, where they spam querySelectorAll with the same two
selectors, profiling showed 62% of main thread time was spent
re-parsing selectors. This cache eliminates that entirely for
repeated queries.
The loop variable was being copied by value instead of by const
reference, causing unnecessary copies of every SimpleSelector during
querySelectorAll/querySelector calls.
When setting the cascaded, computed or custom properties on a pseudo
element, only ensure the pseudo element exists if there's actual data to
set. Similarly, we only remove the data if the pseudo element already
exists - no need to create one just to clear it of its data immediately
after.
Port all remaining users of the C++ Parser/Lexer/Generator to
use the Rust pipeline instead:
- Intrinsics: Remove C++ fallback in parse_builtin_file()
- ECMAScriptFunctionObject: Remove C++ compile() fallback
- NativeJavaScriptBackedFunction: Remove C++ compile() fallback
- EventTarget: Port to compile_dynamic_function
- WebDriver/ExecuteScript: Port to compile_dynamic_function
- LibTest/JavaScriptTestRunner.h: Remove Parser/Lexer includes
- FuzzilliJs: Remove unused Parser/Lexer includes
Also remove the dead Statement-based template instantiation of
async_block_start/async_function_start.
Previously, destroyed-document tasks were forced to be runnable to
prevent them from leaking in the task queue. Instead, discard them
during task selection so their callbacks never run with stale state.
This used to cause issues with a couple of `spin_until()`s in the past,
but since we've removed some of them that had to do with the document
lifecycle, let's see if we can stick closer to the spec now.
Instead of immediately firing fullscreenchange, defer that until
WebContent's client has confirmed that it is in fullscreen for the
content. The fullscreenchange is fired by the viewport change, so in
cases where the fullscreen transition is instantaneous (i.e. the
fullscreen state is entered at the exact moment the viewport expands),
the resize event should precede the fullscreenchange event, as the spec
requires.
This fixes the WPT element-request-fullscreen-timing.html test, which
was previously succeeding by accident because we were immediately
fullscreenchange upon requestFullscreen() being called, instead of
following spec and doing the viewport (window) resize in parallel. The
WPT test was actually initially intended to assert that the
fullscreenchange event follows the resize event, but the WPT runner
didn't actually have a different resolution for normal vs fullscreen
viewports, so the resize event doesn't actually fire in their setup. In
our headless mode, the default viewport is 800x600, and the fullscreen
viewport is 1920x1080, so we do fire a resize event when entering
fullscreen. Therefore, that imported test is reverted to assert that
the resize precedes the fullscreenchange.
Pieces of the down, move, and up handlers are moved to separate
functions. Some part actually have specs, so the ones I've found thus
far have been brought in to make things more spec-aligned. A lot of
FIXMEs are added for things that the spec mentions or implies.
Pointer events are intended to be handled per pointer device, but this
still treats them the same as legacy mouse events. However, the PREVENT
MOUSE EVENT flag is implemented to block legacy mouse events for the
duration of a drag.
Behavior changes should be minimal.
One notable change is that auxclick is now fired for all non-primary
buttons, which matches the spec and other browsers.
We were conflating elements being the active element and elements being
activated. The :active pseudo class is supposed to be based on whether
an element will have its activation behavior run upon a button being
released.
Store whether an element is being activated as a flag that is set/reset
by EventHandler.
Doing this allows label elements to visually activate their control
without doing a weird paintable hack, so the Labelable classes have
been yeeted.
Rename DocumentDestructionState into a more generic
DocumentLifecycleState so it can be reused for the document unloading
logic. Instead of using ::spin_until(), use a callback mechanism to run
code once all child navigables are unloaded.
1. unload_a_document_and_its_descendants() now follows the spec
algorithm structure: recursively unload child navigables via queued
tasks (step 4), wait for them (step 5), then queue this document's
own unload as a separate task (step 6). Previously, this was
flattened into a single spin that unloaded all descendants and the
document together, followed by a non-spec call to
destroy_a_document_and_its_descendants().
2. unload() step 19 now calls destroy() when the document is not
salvageable, as the spec requires. Previously this was a no-op with a
comment deferring to unload_a_document_and_its_descendants().
3. destroy_top_level_traversable() step 2 now calls
destroy_a_document_and_its_descendants() instead of destroy().
The iframe-unloading-order test, which exercises named iframe access
during unload handlers (the scenario the previous logic was designed to
protect), still passes.
Fixes#7825
Generate correct bindings for callback interfaces: only create an
interface object when the interface declares constants, and set up
the prototype correctly.
This also lets us tidy up some IDL for these callback interfaces.
The invalidate_style() calls on text nodes in did_receive_focus() and
did_lose_focus() were no-ops since Node::invalidate_style() returns
early for character data nodes. Replace them with set_needs_repaint()
which properly invalidates the containing PaintableWithLines' paint
cache, ensuring selection highlights are cleared and the caret is
repainted when switching focus between text controls.
Fixes#8363
Replace the 16-byte Variant<Empty, GC::Ref<Script>, GC::Ref<Module>>
with a simple 8-byte GC::Ptr<Cell> that points to either a Script or
Module (or is null for Empty).
A helper function script_or_module_from_cell() converts back to the
full ScriptOrModule variant when needed (e.g. in
VM::get_active_script_or_module).
Replace per-node heap-allocated AtomicRefCounted
AccumulatedVisualContext objects with a single contiguous Vector inside
AccumulatedVisualContextTree. All nodes for a frame are now stored in
one allocation, using type-safe VisualContextIndex instead of RefPtr
pointers.
This reduces allocation churn, improves cache locality, and opens the
door for future snapshotting of visual context state — similar to how
scroll offsets are snapshotted today.
Extract the repeated pattern of transforming a rectangle from absolute
coordinates to viewport coordinates via the accumulated visual context
into a helper method.
We were going through path building, retargeting, capturing/bubbling
phases etc. for each event that we were dispatching. We now optimize for
the case where there are no listeners for the event type on the target
node nor its ancestors by skipping all that work.
This decimates methods that depend on event dispatching like
`Document::set_hovered_node()` when there are no relevant listeners,
which reduced its runtime by 99% (42.5ms -> 0.5ms) on my machine for
sites like https://wordsalad.online/.
Change local-name computation in DOM::validate_and_extract() to preserve
everything after the first colon in a qualified name — matching a recent
spec change made in https://github.com/whatwg/dom/pull/1455 (and
replacing a previous spec requirement to use the “strictly split”
algorithm, which resulted in throwing away any other part of the name
after any second colon the name might have).
For the qualified name “f:o:o”, this change now gives localName=“o:o”.
Otherwise, without this change, it’d instead give localName=“o”.
Replace flat InvalidationSet with recursive InvalidationPlan trees
that preserve selector combinator structure. Previously, selectors
with sibling combinators (+ and ~) fell back to whole-subtree
invalidation. Now the StyleInvalidator walks the DOM following
combinator-specific rules, so ".a + .b" only invalidates the
adjacent sibling matching ".b" rather than the entire subtree.
Plans are compiled at stylesheet parse time by walking selector
compounds right-to-left. For ".a .b + .c":
```
[.c]: plan = { invalidate_self }
register: "c" → plan
[.b]: wrap("+", righthand)
plan = { sibling_rules: [match ".c", adjacent, {self}] }
register: "b" → plan
[.a]: wrap(" ", righthand)
plan = { descendant_rules: [match ".b", <sibling plan>] }
register: "a" → plan
```
Changing class "a" produces a plan that walks descendants for ".b",
checks ".b"'s adjacent sibling for ".c", and invalidates only that
element.
The style of an element depends on it's navigable's viewport size which
in turn depends on the navigable's container's style - so if requires a
style update then so does the original element.
This can save us some unnecessary recomputations if an element's style
changes from depending on a tree counting function to not.
Also removes an incorrect FIXME
Use the directional structural metadata when invalidating siblings for
NodeInsertBefore and NodeRemove.
This keeps move invalidation scoped to the moved node's local
neighborhood instead of invalidating the entire old and new parents, and
makes structural invalidation honor bounded direct-sibling distances for
`+` combinators.
Split the structural-change selector metadata into directional bits for
first/last-child and forward/backward positional selectors.
This gives sibling invalidation enough information to distinguish which
side of a mutation can affect an element, instead of treating all
structural selectors as bidirectional.
Introduce Document::update_layout_if_needed_for_node() which only calls
update_layout() when the node is connected. Use it at all call sites
that query layout metrics (offsets, client dimensions, image size, SVG
bounding box, etc.) so disconnected elements no longer trigger an
unnecessary layout.
With per-paintable display list command caching now in place, the
separate paint-only properties resolution phase is no longer needed.
Resolution now happens inline during painting and its cost is amortized
since it only runs on cache miss.
Move all property resolution to point of consumption:
- is_visible() and visible_for_hit_testing() compute on the fly
- Filter resolution moved to assign_accumulated_visual_contexts()
- Border radii, outlines computed on access
- Box shadows, backdrop filter resolved inline during painting
- Background resolution moved into paint_background()
- Mask resolution moved to StackingContext::paint()
- Text fragment and SVG stroke properties resolved during painting
Cache the display list commands produced by each PaintableBox's paint()
on a per-phase basis. On subsequent display list rebuilds, if a
paintable's cache is still valid, replay the recorded commands directly
— skipping paint() and all the property resolution it entails.
Besides saving time on property resolution, this also enables Skia to
reuse path tessellation results across frames — e.g. border paths are
preserved in the cache and don't need to be re-tessellated on every
repaint.
Rename Document::set_needs_display() to set_needs_repaint() and make it
private. External callers must now go through Node/Paintable which
route the request to the document internally.
Fix one existing misuse in AnimationEffect that was calling
document-level set_needs_display() instead of routing through the
target element's paintable.
This is preparation for per-paintable display list command caching:
repaint requests must go through specific paintables so their cached
command lists can be invalidated.
There are a couple of style invalidation reasons that could not possibly
change the outcome of a `:has()` selector. This prevents the style
invalidation for `:has()` caused by font loads on youtube.com from
showing up in profiles.