Stop converting between CSS and device pixels as part of rendering - the
display list should be as simple as possible, so convert to DevicePixels
once when constructing the display list.
Fixes the included imported test. Note that this required a minor
edit of the WPT import to work with our test harness setup to
try and create a non secure context setup as both file:// and
localhost are considered secure contexts.
Note that this is done using the serialized versions of these objects
as this is always used across different processes and the javascript
realm should never be relevant for owner set.
This is somewhat awkward as the spec refers to 'is secure context'
with respect to these objects 'relevant settings object'. A natural
way of implementing this could be storing a pointer to the relevant
settings object like the JS representations of these objects do
(and then changing is_secure_context to accept this representation
too), but for now it seems much simpler to just store a boolean for
this purpose and sidestep both problems above.
If we have a UTF-16 string with ASCII storage, we don't need to convert
the string to UTF-8 to get a StringView. This fast-path is hit over 76k
times during test-js and over 31 million times during test262.
CompiledRegex held an FFI handle with unique ownership and panicked
on clone. This caused a crash when a class field initializer contained
a regex literal, since the codegen wraps field initializers in a
synthetic function body by cloning the expression.
Wrapping CompiledRegex in Rc makes the clone a cheap refcount bump.
The take() semantics are preserved: the first codegen path to call
take() gets the handle, and Drop frees it if nobody took it.
Previously, a float with `padding-top` would overlap a preceding float
instead of being placed beside it. The vertical overlap check was
comparing the new float's content box Y,which includes the padding
offset, against preceding floats' margin box rects, causing the check
to incorrectly conclude the floats do not overlap.
perform_a_scroll_of_the_viewport() accesses paintable_box() without
ensuring layout is up to date. This can lead to a null dereference
if the paintable tree was torn down (e.g. by adding a dialog to the top
layer via showModal()) between the last layout update and the scroll.
One concrete path: Window::scroll() has an optimization that skips
update_layout when scrolling to (0, 0), but still calls
perform_a_scroll_of_the_viewport if the viewport is at a non-zero
position.
Fix by adding an update_layout call at the top of
perform_a_scroll_of_the_viewport.
During SVG subtree relayout, position:fixed elements inside
<foreignObject> use the viewport as their containing block. Since the
viewport is outside the SVG subtree, it was not pre-populated in the
LayoutState, causing a VERIFY failure in ensure_used_values_for().
Fix this by unconditionally pre-populating the viewport node from its
paintable in relayout_svg_root().
The Rust FFI requires UTF-16 source data, so ASCII-stored source code
must be widened to UTF-16. Previously, this conversion was done into a
temporary buffer on every call to compile_function, meaning the entire
source file was converted for each lazily-compiled function. For large
modules with many functions, this caused heavy spinning.
Move the conversion into SourceCode::utf16_data() which lazily converts
and caches the result once per source file. Subsequent compilations of
functions from the same file reuse the cached data.
The Rust bytecode pipeline stores SharedFunctionInstanceData pointers
as raw void pointers invisible to the GC. If garbage collection runs
during compilation (triggered by heap allocation of a new SFD), it
can collect previously created SFDs, leaving stale pointers that
crash during the next GC marking phase.
Every other Rust compilation entry point (compile_script, compile_eval,
compile_shadow_realm_eval, compile_dynamic_function, compile_function)
already uses GC::DeferGC to prevent this. Add the missing DeferGC to
compile_module and compile_builtin_file.
libavcodec apparently holds onto any error that is not AVERROR_EOF when
a read fails. This means that reading until EOF after an aborted read
results in us receiving an AVERROR_EXIT in FFmpegDemuxer instead of
AVERROR_EOF, which causes the playback system to enter an error state
without decoding all frames in the file.
Instead, just always return AVERROR_EOF, and check if the read was
aborted in FFmpegDemuxer instead to return the correct error category
from there.
Make HashTable<GC::Weak<T>> a compile error to prevent future misuse.
All existing uses have been migrated to GC::WeakHashSet<T> which
provides its own internal hash traits.
Replace the unsafe HashTable<GC::Weak<DOM::Node>> with
GC::WeakHashSet<DOM::Node>. The null check in the iteration loop is
no longer needed since WeakHashSet's iterator skips dead entries.
Replace the unsafe HashTable<GC::Weak<Animation>> with
GC::WeakHashSet<Animation>, and update all callers to use reference
syntax instead of pointer syntax since the iterator now yields T&.
HashTable<GC::Weak<T>> is unsafe because GC::Weak's hash depends on
ptr() which becomes nullptr when the object is collected. This corrupts
the hash table: entries shift to wrong buckets, probe chains break
during delete_bucket(), and rehash scatters dead entries incorrectly.
WeakHashSet wraps HashTable with private internal traits that own the
hash function, prunes dead entries before every mutation, and provides
an iterator that skips dead entries and yields T& directly.
The flush() call at the end of execute_impl() was accidentally left
behind in 2d2af9cd3b. That commit moved flushing into execute(), but
didn't remove the old call from execute_impl(). This caused every
nested display list to trigger a redundant GPU flush.
On an M4 MacBook, this improves Discord from ~65 FPS to 120 FPS.
Cache failed arrow function attempts by token offset. Once we
determine that '(' at offset N is not the start of an arrow
function, skip re-attempting at the same offset.
Without memoization, nested expressions like (a=(b=(c=(d=0))))
cause exponential work: each failed arrow attempt at an outer '('
re-parses all inner '(' positions during grouping expression
re-parse, and each inner position triggers its own arrow
attempts. With n nesting levels, the innermost position is
processed O(2^n) times.
The C++ parser already has this optimization (via the
try_parse_arrow_function_expression_failed_at_position()
memoization cache).
As FontFaces are added or removed from a FontFaceSet, and as they load
or fail, the FontFaceSet moves them between a few different lists, and
updates its loading/loaded status. In the spec, this is how the
FontFaceSet.[[ReadyPromise]] gets fulfilled: When the document has
finished loading and FontFaceSet.[[LoadingFonts]] is empty, it resolves
the promise.
To support this, FontFace now keeps a set of FontFaceSets that it is
contained in.
This lets us remove the non-spec resolve_ready_promise() call in
EventLoop which was sometimes triggering before any fonts had attempted
to load.
As noted, there's a spec issue with the ready promise: If nothing
modifies the document's fonts, then it would never resolve. My ad-hoc
fix is to also switch the FontFaceSet to the loaded state if it is
empty, which appears to solve the issues but is not ideal.
In practice, the event loop queries Document::fonts(), so we don't gain
anything by delaying the allocation, apart from making it unclear when
it happens.
The current css-font-loading spec doesn't define a constructor for this,
and from our own code we can rely on initializing things in the C++
constructor.
The spec requires us to follow the steps in FontFace::load() whenever a
font is loaded. The simplest way to do so, is to make that the only way
we load fonts. :^)
To support this, FontFace::load() uses its connected CSSFontFaceRule's
ParsedFontFace if it's available.
The 1 regression in generic-family-keywords-003.html seems to be a false
positive: we don't support the system-ui font keyword.
Add a pre-computed `has_empty_effective_clip` flag on
AccumulatedVisualContext that propagates from parent to child. When a
clip rect or clip path has zero area, all descendant commands are
skipped at display list recording time in `DisplayList::append()`,
so they are never stored or executed.
This allows skipping ~10% of display list commands in the Discord app.
Small changes but many of them:
- all codegen now directly writes into the target file instead of
creating intermediate Strings via the Write trait
- all unwraps are now a combination of Results and ?
- field_type_info now returns a structure instead of a tuple.
- rebuilding now no longer appends the same code again, but truncates
before codegen
Previously, PaintNestedDisplayList was treated as an opaque command,
printing only its name and rect without showing the nested display
list's contents. This made it impossible to debug painting issues
involving SVG masks/clips, CSS background-clip: text, and iframe
content through display list dumps.
Refactor the command dump loop into a recursive lambda that expands
nested display lists inline with increased indentation.
Corresponds to:
f0635e6e10
Assigning null to a non-nullable DOMString didn't make sense.
Apparently our bindings generator didn't care though. It's already
nullable on the C++ side by being an Optional<String>.
These new traits are identical to `Traits<Integral>`, except that
calling `.hash()` will return the value itself instead of hashing it.
This should be used in cases where either the value is already a proper
hash, or using the value as a hash will yield "good enough" performance
in e.g. HashTable.
Types larger than 32 bits are folded in on themselves. Collision tests
on some popular hashing algorithms show that XOR folding slightly
increases the number of collisions, but this allows `IdentityHashTraits`
not to make any assumptions on which bits are the most relevant for the
final hash.
Per the CSS Overflow spec, overflow properties apply only to block
containers, flex containers, and grid containers — not SVG graphics
elements. Add an `is<SVGPaintable>` check in
`overflow_property_applies()` to return false for SVG inner elements
like `<g>`, `<rect>`, `<path>`.
This doesn't affect `<svg>` elements (which use `SVGSVGPaintable`, a
direct `PaintableBox` subclass) or `<foreignObject>` (which uses
`SVGForeignObjectPaintable`, a `PaintableWithLines` subclass) — both
correctly keep their overflow clips.
Previously, the column count was always incremented by 1. This led to a
mismatch with `compute_outer_content_sizes()`, which did use the `span`
attribute to advance the column index. This mismatch caused an
out-of-bounds access when the column index was greater than the
expected number of columns.