Skia does not seem to have an API to easily draw parts of text runs, so
introduce ::slice() with which we can more easily construct spans of
text to render individually in future changes (e.g. ::selection
text-shadow support).
Previously we would resolve font features
(https://drafts.csswg.org/css-fonts-4/#feature-variation-precedence)
per element, while this works for the current subset of the font feature
resolution algorithm that we support, some as yet unimplemented parts
require us to know whether we are resolving against a CSS @font-face
rule, and if so which one (e.g. applying descriptors from the @font-face
rule, deciding which @font-feature-values rules to apply, etc).
To achieve this we store the data required to resolve font features in a
struct and pass that to `FontComputer` which resolves the font features
and stores them with the computed `Font`.
We no longer need to invalidate the font shaping cache when features
change since the features are defined per font (and therefore won't ever
change).
Previously, SkTextBlob was built on every paint in
DisplayListPlayerSkia::draw_glyph_run(), which meant:
- Repeated work when the same display list is painted multiple times
- Glyph arrays were allocated and populated on each paint
Now the blob is built once during display list recording and cached in
GlyphRun.
This patch introduces a per-Gfx::Font cache for harfbuzz text shaping
results. As long as the same OpenType features are used, we now cache
the results of harfbuzz shaping, saving massive amounts of time during
text layout.
As an example, it saves multiple seconds when loading the ECMAScript
specification at <https://tc39.es/ecma262>. Before this change, harfbuzz
shaping was taking up roughly 11% of a profile of loading that page.
The cache brings it down to 1.8%.
Note that the cache currently grows unbounded. I've left a FIXME about
adding some limits.
We currently have a mixup in LibWeb between code unit offset and glyph
offset during hit testing. These extra fields will allow us to correct
this discrepency.
Instead of using the first font from the FontCascadeList for all glyphs
in a text, we perform a text shaping process that finds a suitable font
for each glyph and returns a list of glyph runs, where each glyph run
represents consecutive glyphs using the same font.
The display list is an immutable data structure, so once it's created,
rasterization can be moved to a separate thread. This allows more room
for performing other tasks between processing HTML rendering tasks.
This change makes PaintingSurface, ImmutableBitmap, and GlyphRun atomic
ref-counted, as they are shared between the main and rendering threads
by being included in the display list.