Previously, IPC messages were decoded on the main thread:
1. I/O thread received raw bytes and file descriptors
2. I/O thread stored them in a queue and notified main thread
3. Main thread decoded bytes into Message objects
4. Main thread processed the messages
Now, decoding happens on the I/O thread:
1. I/O thread receives raw bytes and file descriptors
2. I/O thread decodes them using a configurable MessageDecoder
3. I/O thread calls MessageHandler which stores decoded messages
4. I/O thread signals condition variable (for sync waiters)
5. I/O thread wakes main event loop via deferred_invoke()
6. Main thread processes already-decoded messages
This is achieved by:
- Adding MessageDecoder and MessageHandler callbacks to TransportSocket
- Connection template sets up the decoder (tries both endpoints)
- ConnectionBase::initialize_messaging() sets up the handler
- Storing a WeakEventLoopReference to wake the main thread
- Using mutex + condition variable for thread-safe queue access
- Sync message waiting now uses the CV directly instead of polling
The raw message API (read_as_many_messages_as_possible_without_blocking)
is preserved for MessagePort which uses its own decoding logic.
This architecture prepares for future multi-thread dispatch where
different message types could be routed to different handler threads
(e.g., scrolling messages to a dedicated scroll thread).
The Linux IPC uses SCM_RIGHTS to transfer fds to another process
(see TransportSocket::transfer, which calls LocalSocket::send_message).
File descriptors are handled separately from regular data.
On Windows handles are embedded in regular data. They are duplicated
in the sender process.
Socket handles need special code both on sender side (because they
require using WSADuplicateSocket instead of DuplicateHandle, see
TransportSocketWindows::duplicate_handles) and on receiver side
(because they require WSASocket, see FileWindows.cpp).
TransportSocketWindows::ReadResult::fds vector is always empty, it is
kept the same as Linux version to avoid OS #ifdefs in Connection.h/.cpp
and Web::HTML::MessagePort::read_from_transport. Separate handling of
fds permeates all IPC code, it doesn't make sense to #ifdef out all this
code on Windows. In other words, the Linux code is more generic -
it handles both regular data and fds. On Windows, we need only the
regular data portion of it, and we just use that.
Duplicating handles on Windows requires pid of target (receiver)
process (see TransportSocketWindows::m_peer_pid). This pid is received
during special TransportSocketWindows initialization, which is performed
only on Windows. It is handled in a separate PR #3179.
Note: ChatGPT and [stackoverflow](https://stackoverflow.com/questions/25429887/getting-pid-of-peer-socket-on-windows) suggest using GetExtendedTcpTable/GetTcpTable2
to get peer pid, but this doesn't work because [MIB_TCPROW2::dwOwningPid](https://learn.microsoft.com/en-us/windows/win32/api/tcpmib/ns-tcpmib-mib_tcprow2)
is "The PID of the process that issued a context bind for this TCP
connection.", so for both ends it will return the pid of the process
that called socketpair.
Co-Authored-By: Andrew Kaster <andrew@ladybird.org>