PropertyKey values can only be String or Symbol per spec; numeric keys
are an internal optimization and should be treated as Strings.
This fixes incorrect behavior for numeric property names on legacy
platform objects (e.g. Web Storage).
By making use of the WEB_PLATFORM_OBJECT macro we can remove
the boilerplate of needing to add this override for every
serializable platform object so that we can check whether they
are exposed or not.
While this does cost us an extra byte to serialize as it
contains _all_ interface names instead of the set of serializable
types, doing this will allow us to remove to use the same
enum for checking whether that interface is exposed in a future
commit.
Every function call allocates an ExecutionContext with a trailing array
of Values for registers, locals, constants, and arguments. Previously,
the constructor would initialize all slots to js_special_empty_value(),
but constant slots were then immediately overwritten by the interpreter
copying in values from the Executable before execution began.
To eliminate this redundant initialization, we rearrange the layout from
[registers | constants | locals] to [registers | locals | constants].
This groups registers and locals together at the front, allowing us to
initialize only those slots while leaving constant slots uninitialized
until they're populated with their actual values.
This reduces the per-call initialization cost from O(registers + locals
+ constants) to O(registers + locals).
Also tightens up the types involved (size_t -> u32) and adds VERIFYs to
guard against overflow when computing the combined slot counts, and to
ensure the total fits within the 29-bit operand index field.
This allows Promises (including internal ones, like in Streams) and
FinalizationRegistry to work while scripting is disabled.
These were removed in the spec in support of WebDriver BiDi being able
to enable and disable scripting.
https://github.com/whatwg/html/commit/905b7218
This allows Fetch to work while scripting is disabled, due to its use
of Streams. This was noticeable if you disabled scripting in the UI,
or had a sandboxed iframe with scripting disabled.
There is more work to use job settings instead of realm inside these
hooks, but that's a separate issue.
Fixes https://github.com/LadybirdBrowser/ladybird/issues/7409
Fixes https://github.com/LadybirdBrowser/ladybird/issues/3729
The WebIDL spec requires that attributes marked [LegacyUnforgeable]
share the same getter and setter function objects across all instances
within the same Realm.
Previously, we were creating new JS::NativeFunction wrappers during
every instance initialization, which caused identity checks to fail.
This change moves these functions into Bindings::Intrinsics so they
are created once per Realm and reused.
We once again ignore any mention of atomic operations on
[[ArrayBufferByteLengthData]]. This commit also fixes a couple bugs
where we forget to set Data Blocks as Shared.
The microtask is conceptually global and fires pending observers at the
agent level. As such, it doesn't make sense for it to be associated with
any specific document.
We need to prevent these mutation observers from being garbage
collected, and since they are only part of SimilarOriginWindowAgent and
themselves as part of the intrusive list, nobody is visiting them.
Make the list of pending mutation observers a GC::RootVector so we keep
them alive until they have been processed in the microtask.
Restores 1400+ WPT subtest passes in `dom/nodes/Element-classlist.html`.
In the current spec, MutationObservers are explicitly added to the
pending mutation observers list, and they are removed when that list is
cleared in the "notify mutation observers" microtask.
This solves some issues with slotchange events.
As noted, we delay actually emptying the list of pending mutation
observers until after we're finished with the "clone", because we can't
actually copy or move the intrusive list. As far as I am aware, this
should not affect behaviour because only one microtask can run at once.
We have a couple of ways to designate spec notes and (our) developer
notes in comments, but we never really settled on a single approach. As
a result, we have a bit of a mixed bag of note comments on our hands.
To the extent that I could find them, I changed developer notes to
`// NB: ...` and changed spec notes to `// NOTE: ...`. The rationale for
this is that in most web specs, notes are prefixed by `NOTE: ...` so
this makes it easier to copy paste verbatim. The choice for `NB: ...` is
pretty arbitrary, but it makes it stand out from the regular spec notes
and it was already in wide use in our codebase.
Prevents observably calling Trusted Types, which can run arbitrary JS,
cause crashes due to use of MUST and allow arbitrary JS to modify
internal elements.
We are often forced to convert numbers to strings inside LibJS, e.g when
iterating over the property names of an array, but it's also just a very
common operation in general.
This patch adds a 1000-entry string cache for the numbers 0-999 since
those appear to be by far the most common ones we convert.
Before this change, PropertyNameIterator (used by for..in) and
`Object::enumerable_own_property_names()` (used by `Object.keys()`,
`Object.values()`, and `Object.entries()`) enumerated an object's own
enumerable properties exactly as the spec prescribes:
- Call `internal_own_property_keys()`, allocating a list of JS::Value
keys.
- For each key, call internal_get_own_property() to obtain a
descriptor and check `[[Enumerable]]`.
While that is required in the general case (e.g. for Proxy objects or
platform/exotic objects that override `[[OwnPropertyKeys]]`), it's
overkill for ordinary JS objects that store their own properties in the
shape table and indexed-properties storage.
This change introduces `for_each_own_property_with_enumerability()`,
which, for objects where
`eligible_for_own_property_enumeration_fast_path()` is `true`, lets us
read the enumerability directly from shape metadata (and from
indexed-properties storage) without a per-property descriptor lookup.
When we cannot avoid `internal_get_own_property()`, we still
benefit by skipping the temporary `Vector<Value>` of keys and avoiding
the unnecessary round-trip between PropertyKey and Value.
We already had IC support in PutById for the following cases:
- Changing an existing own property
- Calling a setter located in the prototype chain
This was enough to speed up code where structurally identical objects
(same shape) are processed in a loop:
```js
const arr = [{ a: 1 }, { a: 2 }, { a: 3 }];
for (let obj of arr) {
obj.a += 1;
}
```
However, creating structurally identical objects in a loop was still
slow:
```js
for (let i = 0; i < 10_000_000; i++) {
const o = {};
o.a = 1;
o.b = 2;
o.c = 3;
}
```
This change addresses that by adding a new IC type that caches both the
source and target shapes, allowing property additions to be fast-pathed
by directly jumping to the shape that already includes the new property.
This commit adds the toResizableBuffer() and toFixedLengthBuffer()
methods to WebAssembly.Memory. This includes the necessary hook to
HostResizeArrayBuffer. Some modifications to function signatures in
LibWeb/WebAssembly/Memory.h were also made (changing the return type
from WebIDL::ExceptionOr to JS::ThrowCompletionOr) to allow the use of
some code in the aforementioned hook.
Note: the hook for HostGrowSharedArrayBuffer isn't implemented, since
LibJS doesn't seem to have complete support for growable
SharedArrayBuffers; the relevant methods/getters don't even exist on
the prototype, let alone HostGrowSharedArrayBuffer!
This should help pass the WebAssembly.Memory WPT tests included in
Interop 2025, except those pertaining to growable SharedArrayBuffers.
This has quite a lot of fall out. But the majority of it is just type or
UDL substitution, where the changes just fall through to other function
calls.
By changing property key storage to UTF-16, the main affected areas are:
* NativeFunction names must now be UTF-16
* Bytecode identifiers must now be UTF-16
* Module/binding names must now be UTF-16
Our structured serialization implementation had its own bespoke encoder
and decoder to serialize JS values. It also used a u32 buffer under the
hood, which made using its structures a bit awkward. We had previously
worked around its data structures in transferable streams, which nested
transfers of MessagePort instances. We basically had to add hooks into
the MessagePort to route to the correct transfer receiving steps, and
we could not invoke the correct AOs directly as the spec dictates.
We now use IPC mechanics to encode and decode data. This works because,
although we are encoding JS values, we are only ultimately encoding
primitive and basic AK types. The resulting data structures actually
enforce that we implement transferable streams exactly as the spec is
worded (I had planned to do that in a separate commit, but the fallout
of this patch actually required that change).
Our currently implementation of structured serialization has a design
flaw, where if the serialized/transferred type was not used in the
destination realm, it would not be seen as exposed and thus we would
not re-create the type on the other side.
This is very common, for example, transferring a MessagePort to a just
inserted iframe, or the just inserted iframe transferring a MessagePort
to it's parent. This is what Google reCAPTCHA does.
This flaw occurred due to relying on lazily populated HashMaps of
constructors, namespaces and interfaces. This commit changes it so that
per-type "is exposed" implementations are generated.
Since it no longer relies on interface name strings, this commit
changes serializable types to indicate their type with an enum,
in line with how transferrable types indicate their type.
This makes Google reCAPTCHA work on https://www.google.com/recaptcha/api2/demo
It currently doesn't work on non-Google origins due to a separate
same-origin policy bug.
By doing that we avoid lots of `PropertyKey` -> `Value` -> `PropertyKey`
transforms, which are quite expensive because of underlying
`FlyString` -> `PrimitiveString` -> `FlyString` conversions.
10% improvement on MicroBench/object-keys.js
This is *extremely* common on the web, but barely shows up at all in
JavaScript benchmarks.
A typical example is setting Element.innerHTML on a HTMLDivElement.
HTMLDivElement doesn't have innerHTML, so it has to travel up the
prototype chain until it finds it.
Before this change, we didn't cache this at all, so we had to travel
the prototype chain every time a setter like this was used.
We now use the same mechanism we already had for GetBydId and cache
PutById setter accesses in the prototype chain as well.
1.74x speedup on MicroBench/setter-in-prototype-chain.js
It turns out it was a mistake to make this a virtual since
ServiceWorkerAgents are effectively the exact same as
DedicatedWorkerAgents and SharedWorkerAgents just with [[CanBlock]]
set to false.
This helps unwind a niggly depedency where the VM owns and constructs
the Heap and the Agent. But the agent wants to have customized
construction that depends on the heap. Solve this by defering
the initialization of the Agent to after we have constructed the
VM and the heap.
To allow for adding the concept of a WorkerAgent to be reused
between shared and dedicated workers. An event loop is the
commonality between the different agent types, though, there
are some differences between those event loops which we customize
on the construction of the HTML::EventLoop.
This is better because:
- Better data locality
- Allocate vector for registers+constants+locals+arguments in one go
instead of allocating two vectors separately
similar-origin window agents have the [[CanBlock]] flag set to false.
Achieve this by hooking up JS's concept with an agent to HTML::Agent.
For now, this is only hooked up to the similar-origin window agent
case but should be extended to the other agent types in the future.
Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.
Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.
This knocks off a ~1% profile item on Speedometer 3.