perform_a_scroll_of_the_viewport() accesses paintable_box() without
ensuring layout is up to date. This can lead to a null dereference
if the paintable tree was torn down (e.g. by adding a dialog to the top
layer via showModal()) between the last layout update and the scroll.
One concrete path: Window::scroll() has an optimization that skips
update_layout when scrolling to (0, 0), but still calls
perform_a_scroll_of_the_viewport if the viewport is at a non-zero
position.
Fix by adding an update_layout call at the top of
perform_a_scroll_of_the_viewport.
In practice, the event loop queries Document::fonts(), so we don't gain
anything by delaying the allocation, apart from making it unclear when
it happens.
Previously we only supported a subset of the predefined counter styles,
we now respect counter styles defined by `@counter-style` rules when
resolving the value of `counter()` and `counters()` functions
The tricky bit of this is resolving cycles in extending rules and
ensuring that counter styles are registered in the required order for
extension (i.e. for any pair of extended/extending rules the extended
one should be registered first).
The cursor blink timer fires every 500ms and only needs to toggle
the blink state and mark the paintable as needing display. If the
paintable doesn't exist yet, we can simply skip the blink -- the
cursor will appear after the next natural rendering update.
This avoids a potentially expensive synchronous layout every 500ms
for what is a purely cosmetic operation.
These properties only return the computed border width, which is a
style-level value that doesn't depend on layout geometry. Replace
the full update_layout() call with update_style_if_needed_for_element()
and resolve border widths directly from computed properties.
This avoids potentially expensive synchronous layout when only
CSS computed values are needed.
Very profitable on https://x.com/ where we avoid lots of layout work.
Setting the filter property on a CanvasRenderingContext2D would crash
with a null pointer dereference if the canvas element had no layout
node (e.g. a detached canvas not in the document).
Instead of forcing a full layout update and requiring a layout node,
we now only update style if needed and resolve lengths via the
element's computed properties when available, falling back to
document-level defaults otherwise. This matches the pattern used by
CanvasTextDrawingStyles.
This is a targeted version of update_style() that only performs a
style update if the given element (or its ancestors) actually have
dirty style. Useful when we only need up-to-date computed properties
for a specific element.
We were mimicking Firefox' behavior that whenever a programmatic change
to an <input>'s or <textarea>'s selection happened, the new selection
focus is brought into view by scrolling. Currently we run a layout
update synchronously for that to make sure we have the fragment's
correct dimensions, which caused a significant performance regression in
Speedometer.
Since this is non-standard behavior, let's mimic Chromium instead which
does not scroll at all - only for direct user initiated input such as
typing.
Relevant issues:
* https://github.com/whatwg/html/issues/6217
* https://bugzilla.mozilla.org/show_bug.cgi?id=232405
* https://issues.chromium.org/issues/41081857
Before calling update_style() for a getComputedStyle property access,
we now check whether the target element actually needs a style update
by walking the flat tree ancestor chain. If neither the element nor any
of its ancestors have dirty style bits, and there are no document-level
reasons to recalculate style, we skip the update_style() call entirely.
We walk the flat tree (not the DOM tree) because style inheritance
follows slot assignment -- slotted elements inherit from their assigned
slot, not their DOM parent.
This avoids unnecessary work when scripts access computed style
properties on elements whose styles are already up-to-date, which is a
common pattern on the web.
Remove 11 heavy includes from Document.h that were only needed for
pointer/reference types (already forward-declared in Forward.h), and
extract the nested ViewportClient interface to a standalone header.
This reduces Document.h's recompilation cascade from ~1228 files to
~717 files (42% reduction). Headers like BrowsingContext.h that were
previously transitively included see even larger improvements (from
~1228 down to ~73 dependents).
When the mouse is dragged from inside a scrollable container to outside
of it, we now automatically scroll the container so the selection can be
extended. Scroll speed scales with the distance past the scrollport
edge, capped at a maximum. Edges close to the viewport boundary get a
wider activation zone so the speed ramp works predictably even when the
mouse has limited room to move.
The logic is encapsulated in AutoScrollHandler, which EventHandler
creates lazily on mouse selection start.
When editing or changing the selection inside an <input> or <textarea>,
we should scroll the container so the cursor is always visible. Note
that currently the cursor might still become invisible at the end of the
container since we do not reserve enough space for it to be made
visible.
Add a document-level boolean flag that tracks whether any :has()
invalidations have been scheduled. This avoids iterating over all
shadow roots just to check is_empty() on each style scope when no
:has() invalidations are pending, which is the common case during
scrolling on complex pages like Reddit.
Results in ~10% reduction of is_empty() calls in profiles when
scrolling on Reddit.
Replace AK::Function parameter with a template parameter so the
compiler can inline the lambda at each call site. This eliminates
type-erasure overhead (vtable indirection + ScopeGuard) that was
showing up in profiles during Reddit scrolling, where this function
is called repeatedly from update_style() for every shadow root on
every style update.
HTMLImageElement's "update the image data" algorithm checks
is_fully_active() at the start, but its async continuations
(microtasks, element tasks, batching dispatcher callbacks) skip
this check. When an iframe is removed or navigated, these
callbacks fire on an inactive document, causing crashes.
Fix this with two changes:
1) Add is_fully_active() bail-out checks at all async callback
entry points in HTMLImageElement. Each bail-out also clears
the DocumentLoadEventDelayer to prevent blocking the parent
document's load event forever.
2) Create the DocumentObserver eagerly in initialize() (like
HTMLMediaElement) with a document_became_inactive callback
that clears the load event delayer and stops the animation
timer. Fire document_became_inactive from Document::destroy()
in addition to did_stop_being_active_document_in_navigable(),
since iframe removal takes a different path than navigation.
A guard flag prevents duplicate firing.
Previously, any SVG geometry attribute change would mark the entire
document layout tree as dirty, triggering a full layout pass even though
only the SVG subtree was affected. This made SVG geometry animations
unnecessarily expensive.
Fix this by stopping `needs_layout_update` propagation at the SVGSVGBox
boundary and tracking dirty SVG roots separately on the Document. When
`update_layout()` finds that only SVG roots need relayout (and the
document layout root is clean), it runs SVGFormattingContext on each
dirty SVG root in a fresh LayoutState and commits the results directly,
bypassing the full document layout pass entirely.
This results in a substantial performance improvement on pages with
animated SVGs, such as https://www.cloudflare.com/,
https://www.duolingo.com/, and our GC graph explorer page.
When triple clicking on text, we should select the entire paragraph, or
entire line in <input>s and <textarea>s. If the mouse button is held
down and the user starts dragging, the selection expands with additional
paragraphs or lines.
This expands on the work of Kai Wildberger (PR #7681) but was adjusted
for the work that happened previously to support double click + drag
moves and includes triple click support for our Qt UI.
Co-authored-by: Kai Wildberger <kiawildberger@gmail.com>
This patch introduces a cookie cache in the WebContent process to reduce
blocking IPC calls when JS accesses document.cookie. The UI process now
maintains a cookie version counter per-domain in shared memory. When JS
reads document.cookie, we check whether we have a valid cached cookie by
comparing the current shared version to the last used version. If they
match, the cached cookie is returned without IPC.
This optimization is based on Chromium's shared versioning, in which it
was observed that 87% of document.cookie accesses were redundant. See:
https://blog.chromium.org/2024/06/introducing-shared-memory-versioning-to.html
Note that this cache only supports document.cookie, not HTTP Cookie
headers. HTTP cookies are attached to requests with varying URLs and
paths. The cookies that match the document URL might not match the
request URL, which we wouldn't know from WebContent. So attaching the
cached document cookie would be incorrect.
On https://twinings.co.uk, we see approximately 600 document.cookie
requests while the page loads. This patch reduces the time spent in
the document.cookie getter from ~45ms to 2-3ms.
This new API allows tests to inspect the stacking context tree structure
which is useful for verifying that stacking context invalidation and
rebuilding work correctly.
- Add WindowManagement to PolicyControlledFeature enum
- Add screen_count() virtual method to PageClient
- Store all screen rects in WebContent::PageClient, derive both
screen_rect() and screen_count() from stored data
- Implement screen_count() overrides in SVGPageClient and PageHost
- Replace FIXME stub in Screen.cpp with spec-compliant implementation
Ensure AccumulatedVisualContext stays synchronized when CSS transform
properties change.
AccumulatedVisualContext copies transform and perspective matrices from
the paintable tree at assignment time. When CSS properties that affect
these matrices change (transform, rotate, scale, translate, perspective,
transform-origin, perspective-origin), we must rebuild the
AccumulatedVisualContext tree to reflect the new values.
This adds a rebuild_accumulated_visual_contexts flag to style
invalidation that triggers a full rebuild during the next paint.
Note: The current invalidation strategy is inefficient - it rebuilds
the entire tree even for single-element transform changes. This could
be improved by patching the AccumulatedVisualContext node in-place with
updated matrices, but only when the transform doesn't transition
from/to none (which would change the tree structure). This optimization
is left for future work.
Previously, we registered `@property` rules during parsing, and treated
them the same as `CSS.registerProperty()` calls. This is not correct
for a couple of reasons: One, the spec wants us to distinguish between
those two sources of registered custom properties, with
`CSS.registerProperty()` calls taking precedence. Two, we never removed
the registered property when its `@property` was removed from the
document.
This commit deals with this by iterating active CSSPropertyRules to find
which ones currently apply, and storing those in a cache. This cache is
invalidated whenever the Document's style is invalidated, which happens
whenever a CSSRule is added or removed from the Document.
The attached test demonstrates this now working as it should.
Documents that have never been associated with a browsing context will
never become "fully active" so we shouldn't schedule tasks in them since
they'll never run.
Font computation and loading is distinct enough from style computation
that it makes more sense to have this in it's own class.
This will be useful later when we move the font loading process to
`ComputedProperties` in order to respect animated values.
This works by generating random values using XorShift128PlusRNG at
compute time and then caching them on the document using the relevant
random-caching-key