Add a clang plugin check that flags GC::Cell subclasses (and their
base classes within the Cell hierarchy) that have destructors with
non-trivial bodies. Such logic should use Cell::finalize() instead.
Add GC_ALLOW_CELL_DESTRUCTOR annotation macro for opting out in
exceptional cases (currently only JS::Object).
This prevents us from accidentally adding code in destructors that
runs after something we're pointing to may have been destroyed.
(This could become a problem when the garbage collector sweeps
objects in an unfortunate order.)
This new check uncovered a handful of bugs which are then also fixed
in this commit. :^)
We were calling into `Range::set_start_or_end()` indirectly through
`::set_start()` and `::set_end()`, but that algorithm only calls for an
invocation whenever the start or end of a range needs to be set to a
boundary point. If an algorithm step calls for setting the node or
offset, we should directly modify the range.
The problem with calling into `::set_start_or_end()` is that this
algorithm potentially modifies _both_ the start and end of the range,
but algorithms trying to update a range's start or end often have
explicit steps to take both the start and end into account and end up
overcompensating for the start or end offset resulting in an invalid
range (e.g. with an end offset beyond a node's length).
This makes updating a range's start/end a bit more efficient and removes
a piece of ad-hoc code in CharacterData needed to make it work before.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root