Commit Graph

42 Commits

Author SHA1 Message Date
Jelle Raaijmakers
90a211bf47 LibWeb: Use device-pixel coordinates in display list and AVC
Stop converting between CSS and device pixels as part of rendering - the
display list should be as simple as possible, so convert to DevicePixels
once when constructing the display list.
2026-02-26 07:43:00 +01:00
Aliaksandr Kalenik
2d2af9cd3b LibWeb: Replace m_surfaces stack with m_surface in DisplayListPlayer
After removing the AddMask display list command, no code path ever
pushes more than one surface onto the stack.
2026-02-24 07:14:16 +01:00
Aliaksandr Kalenik
0ac72e40d4 LibWeb: Remove the unused AddMask display list command
All mask call sites now use saveLayer+DstIn compositing, so the AddMask
command, its SkSL runtime shaders, and CachedRuntimeEffects are no
longer needed.
2026-02-24 07:14:16 +01:00
Aliaksandr Kalenik
c7dc2ba0d3 LibWeb: Remove DrawPaintingSurface
No callers of draw_painting_surface remain after the previous commits
migrated canvas, video, and SVG to use ExternalContentSource or
ImmutableBitmap snapshots.
2026-02-20 18:41:33 +01:00
Aliaksandr Kalenik
291078dd87 LibWeb: Introduce ExternalContentSource
Two related problems exist in the current display list architecture:

1. DrawPaintingSurface thread safety: CanvasPaintable::paint() records
   the *same* PaintingSurface that the canvas rendering context draws
   to. The rendering thread later reads from it, but the main thread
   may be concurrently drawing — a data race.

2. Video frames force display list rebuilds: each new video frame
   triggers set_needs_display() → full display list rebuild.

Both stem from display list commands holding direct references to
content (surface/bitmap) rather than going through an indirection
layer.

ExternalContentSource is a thread-safe, atomically-refcounted
container that holds an ImmutableBitmap snapshot. The accompanying
DrawExternalContent display list command reads from it during replay,
so producers can swap in new content without rebuilding the list.

Subsequent commits migrate canvas, video, and SVG painting to
ExternalContentSource and then remove DrawPaintingSurface.
2026-02-20 18:41:33 +01:00
Callum Law
f0434655f9 LibWeb: Reduce recompilation from editing Enums.json
Reduces the recompilation caused by editing `Enums.json` from ~1528 to
~327
2026-02-19 11:27:06 +00:00
Aliaksandr Kalenik
3c1e08775f LibWeb: Remove unused DisplayList::for_each_command_in_range() 2026-01-23 18:56:24 +01:00
Aliaksandr Kalenik
fcd155b257 LibWeb: Remove ApplyTransform display list command
ApplyTransform is no longer recorded to the display list. Transforms are
now applied inline during display list execution when switching between
accumulated visual contexts.

Change apply_transform to accept parameters directly instead of the
ApplyTransform struct.
2026-01-23 18:56:24 +01:00
Aliaksandr Kalenik
3e54291813 LibWeb: Move VisualViewport transform to AccumulatedVisualContext tree
Move the visual viewport (pinch-to-zoom) transform from a reserved slot
in DisplayList to the AccumulatedVisualContext tree as a root transform
node. Fixed position elements now correctly inherit from this context.

This requires rebuilding the context tree and display list on each zoom
change, but this overhead will be eliminated by future partial context
tree rebuilds.
2026-01-23 18:56:24 +01:00
Aliaksandr Kalenik
cb8ecb3c11 LibGfx+LibWeb: Move SVG mask/clip composition from CPU to GPU
Previously, both mask and clip-path were rendered to separate mutable
Gfx::Bitmap objects which forced CPU rasterization. They were then
combined using a CPU pixel-by-pixel operation before being returned
as an ImmutableBitmap.

Instead of including mask in the final bitmap as already rasterized
images, we now use display lists which opens opportunity to utilize
GPU if available.

Bitmap::apply_mask() and ApplyMaskBitmap display list command are no
longer used and have been removed.
2026-01-23 16:23:06 +01:00
Aliaksandr Kalenik
98afd82491 LibWeb: Integrate clip-path into AccumulatedVisualContext
Previously, clip-path was applied only during painting in
StackingContext::paint(), which meant hit testing did not respect
clip-path boundaries. Clicks outside the visible clipped region but
inside the element's bounding box would incorrectly register as hits.

By moving clip-path into AccumulatedVisualContext, it becomes part of
the same system that handles transforms, clips, and scroll offsets for
both painting and hit testing, ensuring consistent behavior.
2026-01-16 13:39:02 +01:00
Aliaksandr Kalenik
932c2999e4 LibWeb: Delete unused Push{Pop}StackingContext commands
Remove the PushStackingContext and PopStackingContext display list
commands that are no longer used after the AccumulatedVisualContext
integration.

Previously, PushStackingContext was responsible for:
- Applying CSS transforms via its StackingContextTransform field
- Managing opacity layers
- Handling clip paths
- Tracking blend modes

All of this functionality has been replaced by:
- Transform/perspective tracking via AccumulatedVisualContext nodes
- The ApplyEffects command for opacity, blend modes, and filters
- The AddClipPath command for clip paths
2026-01-15 19:50:53 +01:00
Aliaksandr Kalenik
a87b5c722d LibWeb: Add AccumulatedVisualContext debugging infrastructure 2026-01-15 19:50:53 +01:00
Aliaksandr Kalenik
009ddd4823 LibWeb: Integrate AccumulatedVisualContext with display list
Integrate AccumulatedVisualContext with display list recording and
playback. This is the main commit of the refactoring that delivers the
architectural improvements enabled by AccumulatedVisualContext.

Recording changes:

Each display list command now stores a single
RefPtr<AccumulatedVisualContext> instead of separate scroll_frame_id
and ClipFrame. The recorder simply captures the current accumulated
context when appending commands.

The before_paint()/after_paint() hooks that pushed/popped scroll frame
IDs are replaced by directly setting accumulated_visual_context on the
recorder before painting each element.

Playback changes:

The display list player now uses LCA (Lowest Common Ancestor) based
traversal to switch between visual contexts efficiently. When
transitioning from context A to context B:

1. Find the LCA of A and B in the context tree
2. Pop (restore) states back to the LCA depth
3. Push (save + apply) states from LCA down to B

This approach minimizes redundant save/restore operations. For example,
when rendering siblings that share a common scroll container, the
player keeps that scroll state applied and only switches the divergent
parts of their context chains.

Key deletions:

- Remove translate_by() from all 45 display list commands - commands
  are now immutable
- Remove transform/perspective fields from PushStackingContext -
  transforms are tracked via AccumulatedVisualContext
- Remove push_scroll_frame_id()/pop_scroll_frame_id() from
  DisplayListRecorder
- Remove before_paint()/after_paint() hooks from Paintable
- Merge ApplyOpacity, ApplyCompositeAndBlendingOperator, ApplyFilter
  into single ApplyEffects command

Stacking context painting changes:

The StackingContext::paint() method is significantly simplified.
Instead of building a PushStackingContextParams struct with transform
matrices and pushing/popping stacking contexts, it now:

1. Sets the accumulated visual context (which already contains
   transforms)
2. Applies effects (opacity, blend mode, filters) if needed
3. Applies clip path if needed
4. Paints the content
5. Restores state

The visual state management that was interleaved throughout the
painting code is now handled uniformly by the context tree.
2026-01-15 19:50:53 +01:00
Aliaksandr Kalenik
98660ad2b7 LibWeb: Introduce AddClipPath display list item
Introduce a new AddClipPath display list command that applies a
path-based clip region. This command is needed for the upcoming removal
of PushStackingContext, which currently handles clip paths as part of
its functionality. By extracting clip path handling into a dedicated
command, we can eliminate PushStackingContext entirely in favor of the
more granular AccumulatedVisualContext approach.
2026-01-15 19:50:53 +01:00
InvalidUsernameException
28ba610f32 Everywhere: Avoid large rebuilds when editing (Immutable)Bitmap headers
This reduces the number of recompiled files as follow:
- Bitmap.h: 1309 -> 101
- ImmutableBitmap.h: 1218 -> 75
2025-11-28 18:32:48 +01:00
Jelle Raaijmakers
ba40da5e5f LibWeb: Rename DisplayList's apply_filters to apply_filter 2025-11-18 15:10:58 +01:00
Aliaksandr Kalenik
9862d8b4a6 LibWeb: Implement pinch-to-zoom support
Adds pinch event handling that adjusts the VisualViewport scale and
offset. VisualViewport's (offset, scale) is then used to construct a
transformation matrix which is applied before display list execution.
2025-10-10 15:37:45 +02:00
Aliaksandr Kalenik
ba2926f8b3 LibWeb: Calculate and use bounds for "simple" stacking contexts
Teach the display list executor to derive a bounding rectangle for
stacking contexts whose inner commands can all report bounds, that is,
most contexts without nested stacking contexts.

This yields a large performance improvement on https://tc39.es/ecma262/
where the display list contains thousands of groups like:
```
PushStackingContext blending=Multiply
    DrawGlyphRun
PopStackingContext
```
Previously, `PushStackingContext` triggered an unbounded `saveLayer()`
even when the glyph run lies wholly outside the viewport. With this
change, we (1) cull stacking contexts that fall outside the viewport and
(2) provide bounds to `saveLayer()` when they are visible.

With this change rendering thread goes from 70% to 1% in profiles of
https://tc39.es/ecma262/. Also makes a huge performance difference on
Discord.
2025-09-24 22:11:24 +02:00
Aliaksandr Kalenik
a41d586117 LibWeb: Merge FillPathUsingPaintStyle and FillPathUsingColor
Use `Variant<PaintStyle, Gfx::Color>` in new `FillPath` instead of
duplicating two almost identical display list items.
2025-08-03 10:42:33 +02:00
Aliaksandr Kalenik
5c11a541d3 LibWeb: Merge StrokePathUsingPaintStyle and StrokePathUsingColor
Use `Variant<PaintStyle, Gfx::Color>` in new `StrokePath` instead of
duplicating two almost identical display list items.
2025-08-03 10:42:33 +02:00
Aliaksandr Kalenik
e41c85ec47 LibWeb: Replace DrawTriangleWave with StrokePathUsingColor
There's no need to have separate display list item for drawing triangle
wave when we could simply use StrokePathUsingColor. By switching to
StrokePathUsingColor we could also reduce painting because it supports
filtering out by bounding box.
2025-08-03 10:42:33 +02:00
Aliaksandr Kalenik
b265618bfb LibWeb: Rename Command to DisplayListCommand
Gives name more consistent with other display list related classes.
2025-08-01 05:25:56 -04:00
Aliaksandr Kalenik
789016841e LibWeb: Pass device_pixels_per_css_pixel into DisplayList constructor
Having a setter for `device_pixels_per_css_pixel` was confusing because
display lists are immutable, so it doesn't make sense to override this
value after the display list has been created.
2025-07-27 10:20:18 +02:00
Aliaksandr Kalenik
8569124b87 LibWeb: Fix scroll state refresh in cached display list for iframes
6507d23 introduced a bug when snapshot for iframe is saved in
`PaintNestedDisplayList` and, since display lists are immutable, it's
not possible to update before the next repaint.

This change fixes the issue by moving `ScrollStateSnapshot` for
nested display lists from `PaintNestedDisplayList` to
`HashMap<NonnullRefPtr<DisplayList>, ScrollStateSnapshot>` that is
placed into pending rendering task, making it possible to update
snapshots for all display lists before the next repaint.

This change doesn't have a test because it's really hard to make a ref
test that will specifically check scenario when scroll offset of an
iframe is advanced after display list is cached. We already have
`Tests/LibWeb/Ref/input/scroll-iframe.html` but unfortunately it did
not catch this bug.

Fixes https://github.com/LadybirdBrowser/ladybird/issues/5486
2025-07-26 11:53:21 -04:00
Aliaksandr Kalenik
66e1d599f8 LibWeb: Use scroll state from snapshot while applying clip rectangles
Fixes race condition introduced in eed47acb when rendering thread
accesses ScrollFrame that could be mutated in the middle of
rasterization by the main thread, resulting in broken rendering.

Fixes https://github.com/LadybirdBrowser/ladybird/issues/5553
2025-07-24 13:03:23 -04:00
Aliaksandr Kalenik
eed47acb1f LibWeb: Expand ClipFrame into clip rectangles during display list replay
Until now, every paint phase of every PaintableBox injected its own
clipping sequence into the display list:
```
before_paint: Save
              AddClipRect (1)
              ...clip rectangles for each containing block with clip...
              AddClipRect (N)

paint:        ...paint phase items...

after_paint:  Restore
```

Because we ran that sequence for every phase of every box, Skia had to
rebuild clip stack `paint_phases * paintable_boxes` times. Worse,
usually most paint phases contribute no visible drawing at all, yet we
still had to emit clipping items because `before_paint()` has no way to
know that in advance.

This change takes a different approach:
- Clip information is now attached as metadata `ClipFrame` to each
  DisplayList item.
- `DisplayListPlayer` groups consecutive commands that share a
  `ClipFrame`, applying the clip once at the start of the group and
  restoring it once at the end.

Going from 10 ms to 5 ms in rasterization on Discord might not sound
like much, but keep in mind that for 60fps we have 16 ms per frame and
there is a lot more work besides display list rasterization we do in
each frame.

* https://discord.com/channels/1247070541085671459/1247090064480014443
  - DisplayList items:  81844  -> 3671
  - rasterize time:     10 ms  -> 5 ms
  - record time:        5 ms   -> 3 ms

* https://github.com/LadybirdBrowser/ladybird
  - DisplayList items:  7902  -> 1176
  - rasterize time:     4 ms  -> 4 ms
  - record time:        3 ms  -> 2 ms
2025-07-14 15:48:28 +02:00
Aliaksandr Kalenik
8ae7417445 LibWeb: Add internals call to dump display list
It's useful to have tests that dump display list items, so we can more
easily see how changes to the display list recording process affect the
output. Even the small sample test added in this commit shows that we
currently record an unnecessary AddClipRect item for empty paint phases.

For now, the dump doesn't include every single property of an item, but
we can shape it to include more useful information as we iterate on it.
2025-07-13 19:15:05 +02:00
Lucien Fiorini
0fcb574041 LibGfx+LibWeb: Turn Gfx::Filter into a SkImageFilter wrapper 2025-06-01 23:22:10 +02:00
Aliaksandr Kalenik
6507d23e29 LibWeb: Save ScrollState snapshot in DisplayList to avoid race condition
With this change we save a copy of of scroll state at the time of
recording a display list, instead of actual ScrollState pointer that
could be modifed by the main thread while display list is beings
rasterized on the rendering thread, which leads to a frame painted with
inconsistent scroll state.

Fixes https://github.com/LadybirdBrowser/ladybird/issues/4288
2025-04-12 02:55:18 +02:00
Aliaksandr Kalenik
fd147e6be0 LibWeb: Protect SkiaBackendContext with a mutex
The Skia Ganesh backend we currently use doesn't support painting from
multiple threads, which could happen before this change when the main
thread used Skia to paint on the HTML canvas while the rendering thread
was working on display list rasterization.

Fixes https://github.com/LadybirdBrowser/ladybird/issues/4172
2025-04-01 23:39:05 +02:00
Aliaksandr Kalenik
24527b6ae3 LibWeb: Pass PaintingSurface into DisplayListPlayer::execute()
Deleteing set_surface() makes DisplayListPlayer API a bit more intuitive
because now caller doesn't have to think whether it's necessary to
restore previous surface after execution, instead DisplayListPlayer
takes care of it by maintaining a stack of surfaces.
2025-04-01 23:39:05 +02:00
Glenn Skrzypczak
6906f1722a LibWeb/Painting: Add back SaveLayer command
This reverts commit 552dd18696.
2025-04-01 13:38:00 +02:00
Aliaksandr Kalenik
24e2c402f5 LibWeb+WebContent: Move display list rasterization off the main thread
The display list is an immutable data structure, so once it's created,
rasterization can be moved to a separate thread. This allows more room
for performing other tasks between processing HTML rendering tasks.

This change makes PaintingSurface, ImmutableBitmap, and GlyphRun atomic
ref-counted, as they are shared between the main and rendering threads
by being included in the display list.
2025-03-31 15:58:15 +01:00
Aliaksandr Kalenik
1229328adc Revert "LibWeb/Painting: Add SaveLayer command"
This reverts commit 1898643ba4.
2025-03-28 16:48:03 +00:00
Glenn Skrzypczak
1898643ba4 LibWeb/Painting: Add SaveLayer command
This adds a command for saving the current layer of the canvas.
This is useful for painting content onto a blank background in
isolation and later compositing it onto the canvas.
2025-03-28 09:41:06 +00:00
Glenn Skrzypczak
0fe30886f5 LibWeb/CSS: Implement mix-blend-mode
This adds support for the `mix-blend-mode` CSS property.
2025-02-05 11:26:58 +00:00
Jelle Raaijmakers
342cb7addf LibGfx+LibWeb: Reuse DisplayListPlayer and PaintingSurface when possible
Previously, we were reinstantiating the DisplayListPlayer and
PaintingSurface on every paint.
2025-01-31 13:28:09 +01:00
Jelle Raaijmakers
4fbeea6482 LibWeb+Services: Remove unused #includes
No functional changes.
2025-01-31 13:28:09 +01:00
Pavel Shliak
dbfe5be9ff LibGfx: Delete DeprecatedPainter 2024-11-25 21:13:53 +01:00
Saksham Mittal
8562b0e33b LibWeb: Migrate CSS filter application to new ApplyFilters command
This helps reuse this code in other areas, such as for filters for SVGs
2024-11-23 20:20:12 +01:00
Timothy Flynn
93712b24bf Everywhere: Hoist the Libraries folder to the top-level 2024-11-10 12:50:45 +01:00