Commit Graph

20 Commits

Author SHA1 Message Date
Zaggy1024
21019c2fa9 LibWeb: Use UA shadow DOM for media elements' controls
Instead of using a custom paintable to draw the controls for video and
audio elements, we build them out of plain old HTML elements within a
shadow root.

This required a few hacks in the previous commits in order to allow a
replaced element to host children within a shadow root, but it's
fairly self-contained.

A big benefit is that we can drive all the UI updates off of plain old
DOM events (except the play button overlay on videos, which uses the
video element representation), so we can test our media and input event
handling more thoroughly. :^)

The control bar visibility is now more similar to how other browsers
handle it. It will show upon hovering over the element, but if the
cursor is kept still for more than a second, it will hide again. While
dragging, the controls remain visible, and will then hide after the
mouse button is released.

The icons have been redesigned from scratch, and the mute icon now
visualizes the volume level along with indicating the mute state.
2026-02-23 07:27:31 +01:00
Zaggy1024
e8182e7079 LibWeb: Move video element representation into the element class
This will be used in the shadow DOM controls to determine whether to
show the centered play button.
2026-02-23 07:27:31 +01:00
Aliaksandr Kalenik
8a31ecdf39 LibWeb: Use ExternalContentSource for video painting
Publish new video frames to an ExternalContentSource, and switch
VideoPaintable from draw_scaled_immutable_bitmap to
draw_external_content.

Because DrawExternalContent reads the latest bitmap at replay time,
frame-only updates (no timeline or control change) now call
set_needs_display(InvalidateDisplayList::No) — skipping display list
rebuilds entirely. This addresses problem 2 from the previous commit.
2026-02-20 18:41:33 +01:00
Zaggy1024
e6dbcccb99 LibGfx+LibMedia: Send video frames to Skia as subsampled YUV
This saves us from having our own color conversion code, which was
taking up a fair amount of time in VideoDataProvider. With this change,
we should be able to play high resolution videos without interruptions
on machines where the CPU can keep up with decoding.

In order to make this change, ImmutableBitmap is now able to be
constructed with YUV data instead of an RBG bitmap. It holds onto a
YUVData instance that stores the buffers of image data, since Skia
itself doesn't take ownership of them.

In order to support greater than 8 bits of color depth, we normalize
the 10- or 12-bit color values into a 16-bit range.
2026-01-22 19:44:36 +01:00
InvalidUsernameException
7c315ef67f Everywhere: Unify naming of RGBA-like colors
The `Bitmap` type was referring to to its internal pixel format by a
name that represents the order of the color components as they are layed
out in memory. Contrary, the `Color` type was using a naming that where
the name represents the order of the components from most to least
significant byte when viewed as a unsigned 32bit integer. This is
confusing as you have to keep remembering which mental model to use
depending on which code you work with.

To unify the two, the naming of RGBA-like colors in the `Color` type has
been adjusted to match the one from the Bitmap type. This seems to be
generally in line with how web APIs think about these types:
* `ImageData.pixelFormat` can be `rgba-8unorm` backed by a
  `Uint8ClamedArray`, but there is no pixel format backed by a 32bit
  unsigned type.
* WebGL can use format `RGBA` with type `UNSIGNED_BYTE`, but there is no
  such format with type `UNSIGNED_INT`.

Additionally, it appears that other browsers and browser-adjacent
libraries also think similarly about these types:
* Firefox:
  https://github.com/mozilla-firefox/firefox/blob/main/gfx/2d/Types.h
* WebKit:
  https://github.com/WebKit/WebKit/blob/main/Source/WebCore/platform/graphics/PixelFormat.h
* Skia:
  https://chromium.googlesource.com/skia/+/refs/heads/main/include/core/SkColorType.h

This has the not so nice side effect that APIs that interact with these
types through 32bit unsigned integers now have the component order
inverted due to little-endian byte order. E.g. specifying a color as hex
constant needs to be done as `0xAABBGGRR` if it is to be treated as
RGBA8888.

We could alleviate this by providing endian-independent APIs to callers.
But I suspect long-term we might want to think differently about bitmap
data anyway, e.g. to better support HDR in the future. However, such
changes would be more involved than just unifying the naming as done
here. So I considered that out of scope for now.
2025-11-28 18:32:48 +01:00
InvalidUsernameException
28ba610f32 Everywhere: Avoid large rebuilds when editing (Immutable)Bitmap headers
This reduces the number of recompiled files as follow:
- Bitmap.h: 1309 -> 101
- ImmutableBitmap.h: 1218 -> 75
2025-11-28 18:32:48 +01:00
Jelle Raaijmakers
d352c4673c LibWeb: Pass sizes instead of rects to to_gfx_scaling_mode()
Position is irrelevant when determining the right scaling mode. No
functional changes.
2025-11-12 15:59:01 +01:00
Zaggy1024
6caa2f99aa LibMedia+LibWeb: Rewrite PlaybackManager using the provider/sink model
With this commit, all PlaybackManager can do is autoplay a file from
start to finish, with no pausing or seeking functionality.

All audio playback functionality has been removed from HTMLMediaElement
and HTMLAudioElement in anticipation of PlaybackManager taking that
over, for both audio-only and audio/video.
2025-10-27 17:28:49 -07:00
Aliaksandr Kalenik
2c2584ee99 LibWeb: Delete VideoPaintable::layout_box()
No need for this method when we could reach into DOM node directly from
Paintable.
2025-10-10 09:03:39 +02:00
Zaggy1024
850aea7e17 LibWeb: Remove a FIXME and simplify the painting of video frames
The extra representations of a video element are unnecessary to specify
in VideoPaintable, as the playback system itself should take care of
all the details of the representation as specified.
2025-09-16 10:26:03 +02:00
Zaggy1024
861c10f37f LibWeb: Use an IIFE to determine a VideoPaintable's representation 2025-09-16 10:26:03 +02:00
Aliaksandr Kalenik
61114f6d16 LibWeb: Rename PaintContext to DisplayListRecordingContext
PaintContext dates back to a time when display lists didn't exist and it
truly represented "paint context". Renaming it to better align with its
current role.
2025-08-01 05:25:56 -04:00
InvalidUsernameException
d76f841994 LibWeb: Do not deform bitmaps partially outside the img-box
Instead of trying to manually determine which parts of a bitmap fall
within the box of the `<img>` element, just draw the whole bitmap and
let Skia clip the draw-area to the correct rectangle.

This fixes a bug where the entire bitmap was squashed into the rectangle
of the image box instead of being clipped.

With this change, image rendering is now correct enough to import some
of the WPT tests for object-fit and object-position. To get some good
coverage I have imported all tests for the `<img>` tag. I also wanted to
import a subset of the tests for the `<object>` tag, since those are
passing as well now. Unfortunately, they are flaky for unknown reasons.

This is the second attempt at this bugfix. The prior one was e055927ead
and broke image rendering whenever the page was scrolled. It has
subsequently been reverted in 16b14273d1. Hopefully this time it is not
horribly broken.
2025-03-10 17:14:13 +01:00
Aliaksandr Kalenik
16b14273d1 Revert "LibWeb: Do not deform bitmaps partially outside the img-box"
This change broken image rendering.

This reverts commit e055927ead.
2025-03-05 19:44:49 +01:00
InvalidUsernameException
e055927ead LibWeb: Do not deform bitmaps partially outside the img-box
Instead of trying to manually determine which parts of a bitmap fall
within the box of the `<img>` element, just draw the whole bitmap and
let Skia clip the draw-area to the correct rectangle.

This fixes a bug where the entire bitmap was squashed into the rectangle
of the image box instead of being clipped.

With this change, image rendering is now correct enough to import some
of the WPT tests for object-fit and object-position. To get some good
coverage I have imported all tests for the `<img>` tag. I also wanted to
import a subset of the tests for the `<object>` tag, since those are
passing as well now. Unfortunately, they are flaky for unknown reasons.
2025-03-05 16:32:47 +01:00
InvalidUsernameException
be47f95180 LibWeb: Reduce number of recompiled files for display list headers
This reduces the number of `.cpp` files that need to be recompiled when
one of the below header files changes as follows:

Painting/Command.h: 1030 -> 61
Painting/DisplayList.h: 1030 -> 60
Painting/DisplayListRecorder.h: 557 -> 59
2025-02-23 10:14:39 -05:00
Pavel Shliak
dbfe5be9ff LibGfx: Delete DeprecatedPainter 2024-11-25 21:13:53 +01:00
Shannon Booth
f87041bf3a LibGC+Everywhere: Factor out a LibGC from LibJS
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:

 * JS::NonnullGCPtr -> GC::Ref
 * JS::GCPtr -> GC::Ptr
 * JS::HeapFunction -> GC::Function
 * JS::CellImpl -> GC::Cell
 * JS::Handle -> GC::Root
2024-11-15 14:49:20 +01:00
Shannon Booth
1e54003cb1 LibJS+LibWeb: Rename Heap::allocate_without_realm to Heap::allocate
Now that the heap has no knowledge about a JavaScript realm and is
purely for managing the memory of the heap, it does not make sense
to name this function to say that it is a non-realm variant.
2024-11-13 16:51:44 -05:00
Timothy Flynn
93712b24bf Everywhere: Hoist the Libraries folder to the top-level 2024-11-10 12:50:45 +01:00