Previously, we were collapsing whitespace in Layout::TextNode and then
passed the resulting string for further processing through ChunkIterator
-> InlineLevelIterator -> InlineFormattingContext -> LineBuilder ->
LineBoxFragment -> PaintableFragment. Our painting tree is where we deal
with things like range offsets into the underlying text nodes, but since
we modified the original string, the offsets were wrong.
This changes the way we generate fragments:
* Layout::TextNode no longer collapses whitespace as part of its
stored "text for rendering", but moves this logic to ChunkIterator
which splits up this text into separate views whenever whitespace
needs to be collapsed.
* Layout::LineBox now only extends the last fragment if its end offset
is equal to the new fragment's start offset. Otherwise, there's a
gap caused by collapsing whitespace and we need to generate a
separate fragment for that in order to have a correct start offset.
Some tests need new baselines because of the fixed start offsets.
Fixes#566.
Inline nodes in our layout tree have a position, so let's show it. By
centralizing the logic for this, block nodes now lose their redundant
'content-size' dump info which is already part of the box model dump.
This is a part of refactoring towards making the paintable tree
independent of the layout tree. Now, instead of transferring text
fragments from the layout tree to the paintable tree during the layout
commit phase, we allocate separate PaintableFragments that contain only
the information necessary for painting. Doing this also allows us to
get rid LineBoxes, as they are used only during layout.
This patch just adds the new root paintable and updates the tests
expectations. The next patch will move painting logic from the layout
viewport to the paint viewport.
This fixes the issue where max margin is used to find offset of
floating box although horizonal margins do not collapse so they need
to be summed instead.
This code now works in terms of *intrusion* by left and right side
floats into a given box whose insides we're trying to layout.
Previously, it worked in terms of space occupied by floats in the root
box of the BFC they participated in. That created a bunch of edge cases
since the code asking about the information wasn't operating in root
coordinate space, but in the coordinate space of some arbitrarily nested
block descendant of the root.
This finally allows horizontal margins in the containing block chain to
affect floats and nested content correctly, and it also allows us to
remove a bogus workaround in InlineFormattingContext.
This patch does three things:
- Factors out the code that determines whether a box will create a new
formatting context for its children (and which type of context)
- Uses that code to mark all formatting context roots in layout tree
dumps. This makes it much easier to follow along with layout since
you can now see exactly where control is transferred to a new
formatting context.
- Rebaselines all existing layout tests, since the output format has
changed slightly.