Previously, we were collapsing whitespace in Layout::TextNode and then
passed the resulting string for further processing through ChunkIterator
-> InlineLevelIterator -> InlineFormattingContext -> LineBuilder ->
LineBoxFragment -> PaintableFragment. Our painting tree is where we deal
with things like range offsets into the underlying text nodes, but since
we modified the original string, the offsets were wrong.
This changes the way we generate fragments:
* Layout::TextNode no longer collapses whitespace as part of its
stored "text for rendering", but moves this logic to ChunkIterator
which splits up this text into separate views whenever whitespace
needs to be collapsed.
* Layout::LineBox now only extends the last fragment if its end offset
is equal to the new fragment's start offset. Otherwise, there's a
gap caused by collapsing whitespace and we need to generate a
separate fragment for that in order to have a correct start offset.
Some tests need new baselines because of the fixed start offsets.
Fixes#566.
Inline nodes in our layout tree have a position, so let's show it. By
centralizing the logic for this, block nodes now lose their redundant
'content-size' dump info which is already part of the box model dump.
Browsers such as Chrome and Firefox apply an arbitrary scale to the
current font size if `normal` is used for `line-height`. Firefox uses
1.2 while Chrome uses 1.15. Let's go with the latter for now, it's
relatively easy to change if we ever want to go back on that decision.
This also requires updating the expectations for a lot of layout tests.
The upside of this is that it's a bit easier to compare our layout
results to other browsers', especially Chrome.
..and delay static position calculation in IFC until trailing
whitespace are removed, because otherwise it's not possible to correctly
calculate x offset.