Instead of rendering a reference HTML page that wraps an <img> tag
pointing to a PNG, Screenshot tests now load the expected PNG directly
from disk and compare it against the rendered screenshot. This
eliminates the indirection of loading and rendering a second page just
to display a static image.
This also means --rebaseline now works for Screenshot tests, generating
the expected PNG automatically instead of requiring manual screenshot
capture and placement.
Changes:
- Add TestMode::Screenshot with its own collector and runner
- Move PNGs from Screenshot/images/ to Screenshot/expected/ with
normalized names matching input filenames
- Remove all 92 reference HTML wrapper files and the images/
directory
- Remove <link rel="match"> from all 94 Screenshot input HTML
files
- Update add_libweb_test.py Screenshot boilerplate accordingly
- Add Screenshot mode to results viewer image comparison tabs
This applies the same pattern used for background-clip: text (commit
f2e6f70fbb).
Results in visible performance improvement in Discord app where
previously, according to profiles, we spent lots of time allocating
surfaces for masks.
Instead of rendering text glyphs into a separate mask surface and using
clipShader, paint the backgrounds first and then composite the text
glyphs via saveLayer with SkBlendMode::kDstIn. Skia's saveLayer
automatically sizes its backing at device resolution including CSS
transforms, so no manual scale computation is needed.
Fixes pixelation when zooming in on clipped backgrounds on e.g. the
title of https://modern-css.com/.
Previously we didn't apply the value of `stroke-dasharray` if it was
`none`.
We also move resolution of this property into `ComputedProperties` in
line with other properties.
When rendering selections, we want to extend the selection rect for
wrapped lines to show that there is whitespace present. We don't
actually store this whitespace in the fragments; it's purely a visual
clue.
This reflects how both Chrome and Firefox deal with selection ranges
over wrapped lines.
Previously we wouldn't respect font-variation-settings for fonts matched
through `font_matching_algorithm` (i.e. any fonts which didn't have an
exact loaded match).
This allows Promises (including internal ones, like in Streams) and
FinalizationRegistry to work while scripting is disabled.
These were removed in the spec in support of WebDriver BiDi being able
to enable and disable scripting.
https://github.com/whatwg/html/commit/905b7218
This allows Fetch to work while scripting is disabled, due to its use
of Streams. This was noticeable if you disabled scripting in the UI,
or had a sandboxed iframe with scripting disabled.
There is more work to use job settings instead of realm inside these
hooks, but that's a separate issue.
Fixes https://github.com/LadybirdBrowser/ladybird/issues/7409
Fixes https://github.com/LadybirdBrowser/ladybird/issues/3729
Skia deprecated some non-span versions of their API, but they provided
SK_SUPPORT_UNSPANNED_APIS to expose the legacy versions.
SkFontMgr_New_FontConfig now requires a font scanner to be passed in.
There were a few screenshot tests that visibily looked the same but skia
must've changed some rendering infrastructure as the PNGs were not
matching anymore so I rebaselined those and adjusted the fuzzy matching
config to allow them to pass on both macOS and Linux.
The empty-radial-gradient-crash Ref test started to fail as we were
setting the horizontal scale factor to inf in when the height = 0. It
looks like something changed to make doing that not valid anymore.
The overlay port is removed as the issues, mainly skcms symbol import
and export were resolved upstream in skia and utilized in the new port
version.
We don't actually have the ability to differentiate between
architectures in the fuzzy config, so increase the upper range of the
total number of error pixels for this specific tests.
Visually the results are still the same between platforms/architectures.
Skia deprecated some non-span versions of their API, but they provided
SK_SUPPORT_UNSPANNED_APIS to expose the legacy versions.
SkFontMgr_New_FontConfig now requires a font scanner to be passed in.
There were a few screenshot tests that visibily looked the same but skia
must've changed some rendering infrastructure as the PNGs were not
matching anymore so I rebaselined those and adjusted the fuzzy matching
config to allow them to pass on both macOS and Linux.
The empty-radial-gradient-crash Ref test started to fail as we were
setting the horizontal scale factor to inf in when the height = 0. It
looks like something changed to make doing that not valid anymore.
The overlay port is removed as the issues, mainly skcms symbol import
and export were resolved upstream in skia and utilized in the new port
version.
Previously this was implemented inline within the parsing of
`{repeating}-radial-gradient()` functions but it will also be useful for
`circle()` and `ellipse()`.
We now support the CSS Images Module Level 4 additions to the
`<radial-size>` syntax, namely:
- `<length-percentage>` rather than just `<length>` for circles.
- Distinct `<radial-extent>` values for horizontal and vertical for
ellipses.
- Mixing of `<radial-extent>` and `<length-percentage>` values for
ellipses.
The regressions are due to WPT not being updated to expect the first of
these additions.
A few things fall out of this:
- We no longer need to templatize our color-stop list types.
- A bit more code is required to resolve gradient data.
This results in a slightly different rendering for a couple of the test
gradients, with a larger difference between macOS and Linux. I've
expanded the fuzziness factor to cover for it.
Fixes a bug where we would clip `box-shadow` when `overflow: hidden`
was set, which is not supposed to happen since `overflow` only affects
clipping of an element's content.
This fixes aliased edges when e.g. applying rotation transforms to
certain shapes or SVGs. Although the clip rects themselves are
rectangular, a non-identity matrix transform can be active for the
canvas.
Fixes#5909.
This changes Gfx::ScalingMode to reflect the three modes of scaling we
support using Skia, which makes it a bit easier to reason about the mode
to select. New is ::BilinearMipmap, which uses linear interpolation
between mipmap levels to produce higher quality downscaled images.
The cubic resampling options Mitchell and its sibling CatmullRom both
produced weird artifacts or resulted in a worse quality than
BilinearMipmap when downscaling. We might not have been using these
correctly, but the new ::BilinearMipmap method seems to mirror what
Chrome uses for downscaled images.
Integrates the new `FontVariationSettings` from LibGfx into LibWeb to
enable initial variable font functionality. Currently, only the `wght`
(weight) axis is fully supported and tested. This update also introduces
support for the CSS `font-variation-settings` property.
There's a fairly complicated interaction between an SVG gradient's paint
transformation and the gradient coordinate transformation required to
correctly draw gradient fills. This was especially noticeable when
scaling down an SVG, resulting in broken gradient coordinates and
graphical glitches.
This changes the objectBoundingBox units to immediately map to the
bounding box's coordinate system, so we can unify the gradient paint
transformation logic and make it a lot simpler. We only need to undo the
bounding box offset and apply the paint transformation to fix a lot of
gradient fill bugs.
We already had the API, but drawing to the canvas was not affected by
any created CanvasPattern. This moves CanvasPatternPaintStyle to LibGfx
so we don't have to reach into LibWeb, and implements the plumbing to
let Skia use images as a fill pattern.
We implemented repeating linear gradients by expanding a vector of color
stops until the entire range was covered. This is both a bit wasteful
and caused Skia to draw corrupted gradients to screen whenever the total
amount of color stops and positions exceeded 127.
Instead of doing that, use the original color stops for the shader and
repeat it instead of clamping it. We need to do a bit of math to project
positions correctly, but after that the shader repeats itself nicely.
While we're here, calculate the gradient's length and the center point
as floats instead of ints, yielding a slight but noticeable improvement
in gradient rendering (see the diff on the zig zag pattern in
css-gradients.html for an example of this).
Steps 4 and 5 were swapped since marking all the nodes between the start
and end of the selection now also marks the end node as full, even if it
should be marked as End.
There could be extra logic to avoid marking it if it is a text node, but
this seems easier.
As a whole, this fixes partially selected non-text nodes. In such cases,
where the selection starts or ends inside a node with descendants, it is
impossible to just select from the start node to the end node since that
would select all descendants of the start node and none of the end node.
Previously, this was only half considered and only if the start node was
a descendant of the end node.
As it turns out, SkPath already behaves the way we need for SVG and HTML
canvas elements. Less work for us, yay! This removes a 5% item from the
profile when scrolling on https://imdb.com/
Note that there's a tiny screenshot test expectation change due to
minor antialiasing differences when we no longer do our redundant
subpath modifications.
Set SkPaint anti-aliasing to true when filling rectangles
This improves rendering quality by smoothing jagged edges
update clip-path-transformed.html and ref image with anti-aliasing
Partially fixes#5909
When rounding a CSSPixelRect to a DevicePixelRect, we simply pulled its
width and height through round() and called it a day. Unfortunately this
could negatively affect the rect's perceived positioning.
A rect at { 0.5, 0.0 } with size { 19.5 x 20.0 } should have its right
edge at position 20, but after rounding it would end up at { 1, 0 } with
size { 20 x 20 }, causing its right edge to be at position 21 instead.
Fix this by first rounding the right and bottom edges of the input rect,
and then determining the dimensions by subtracting its rounded position.
Fixes#245.
Call paint_border() recursively, once for the outer line, and once for
the inner one. This is done in a lambda so that we can reuse it for a
couple of other line styles.
Border-radius behaviour doesn't match other browsers, and goes a bit
haywire in some cases. I've left some FIXMEs for someone who
understands the maths here better than I do. 😅
The LineStyle handling is moved to the start of the function, to avoid
unnecessary work.
With the newly supported fuzzy matching in our test-web runner, we can
now define the expected maximum color channel and pixel count errors per
failing test and set a baseline they should not exceed.
The figures I added to these tests all come from my macOS M4 machine.
Most discrepancies seem to come from color calculations being slightly
off.
FIXME: Rendering modifications to a list is sometimes not pixel-perfect
vs. reference (likely a bug). After this is fixed, screenshot
tests from this commit will likely fail + can be moved to
ref tests.