Instead of rendering a reference HTML page that wraps an <img> tag
pointing to a PNG, Screenshot tests now load the expected PNG directly
from disk and compare it against the rendered screenshot. This
eliminates the indirection of loading and rendering a second page just
to display a static image.
This also means --rebaseline now works for Screenshot tests, generating
the expected PNG automatically instead of requiring manual screenshot
capture and placement.
Changes:
- Add TestMode::Screenshot with its own collector and runner
- Move PNGs from Screenshot/images/ to Screenshot/expected/ with
normalized names matching input filenames
- Remove all 92 reference HTML wrapper files and the images/
directory
- Remove <link rel="match"> from all 94 Screenshot input HTML
files
- Update add_libweb_test.py Screenshot boilerplate accordingly
- Add Screenshot mode to results viewer image comparison tabs
This applies the same pattern used for background-clip: text (commit
f2e6f70fbb).
Results in visible performance improvement in Discord app where
previously, according to profiles, we spent lots of time allocating
surfaces for masks.
With the newly supported fuzzy matching in our test-web runner, we can
now define the expected maximum color channel and pixel count errors per
failing test and set a baseline they should not exceed.
The figures I added to these tests all come from my macOS M4 machine.
Most discrepancies seem to come from color calculations being slightly
off.