Instead of defining somewhat high level mouse actions, allow granular
control of mouse clicks and mouse down/up/move events. We will want to
simulate things like holding down a mouse button after double clicking
and then dragging the mouse to another position in the future, and this
enables that.
Previously, we were collapsing whitespace in Layout::TextNode and then
passed the resulting string for further processing through ChunkIterator
-> InlineLevelIterator -> InlineFormattingContext -> LineBuilder ->
LineBoxFragment -> PaintableFragment. Our painting tree is where we deal
with things like range offsets into the underlying text nodes, but since
we modified the original string, the offsets were wrong.
This changes the way we generate fragments:
* Layout::TextNode no longer collapses whitespace as part of its
stored "text for rendering", but moves this logic to ChunkIterator
which splits up this text into separate views whenever whitespace
needs to be collapsed.
* Layout::LineBox now only extends the last fragment if its end offset
is equal to the new fragment's start offset. Otherwise, there's a
gap caused by collapsing whitespace and we need to generate a
separate fragment for that in order to have a correct start offset.
Some tests need new baselines because of the fixed start offsets.
Fixes#566.
This effectively reverts da26941b50.
When the user double-clicks a word on screen, they are interacting with
the rendered text, which has e.g. whitespace collapsing applied. If we
acquire word boundaries from the raw text, the resulting selection is
not right.
We still have issues with acquiring the right selection via APIs such as
`document.getSelection`. The offsets computed here are effectively then
applied to the raw text. But this issue is present all over EventHandler
and this patch at least makes the selection visually accurate.