/* * Copyright (c) 2021-2022, Linus Groh * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace JS { class PromiseResolvingFunction final : public NativeFunction { JS_OBJECT(PromiseResolvingFunction, NativeFunction); GC_DECLARE_ALLOCATOR(PromiseResolvingFunction); public: enum class Kind : u8 { Resolve, Reject, }; static GC::Ref create_resolve(Realm&, Promise&); static GC::Ref create_reject(Realm&, Promise&, PromiseResolvingFunction& resolve_function); virtual void initialize(Realm&) override; virtual ~PromiseResolvingFunction() override = default; virtual ThrowCompletionOr call() override; private: explicit PromiseResolvingFunction(Promise&, Kind, GC::Ptr, Object& prototype); virtual void visit_edges(Visitor&) override; bool& already_resolved(); GC::Ref m_promise; GC::Ptr m_resolve_function; bool m_already_resolved { false }; Kind m_kind; }; }