/* * Copyright (c) 2023, Aliaksandr Kalenik * * SPDX-License-Identifier: BSD-2-Clause */ #include namespace Gfx { void FontCascadeList::add(NonnullRefPtr font) { m_fonts.append({ move(font), {} }); } void FontCascadeList::add(NonnullRefPtr font, Vector unicode_ranges) { if (unicode_ranges.is_empty()) { m_fonts.append({ move(font), {} }); return; } u32 lowest_code_point = 0xFFFFFFFF; u32 highest_code_point = 0; for (auto& range : unicode_ranges) { lowest_code_point = min(lowest_code_point, range.min_code_point()); highest_code_point = max(highest_code_point, range.max_code_point()); } m_fonts.append({ move(font), Entry::RangeData { { lowest_code_point, highest_code_point }, move(unicode_ranges), } }); } void FontCascadeList::add_pending_face(Vector unicode_ranges, Function start_load) { if (unicode_ranges.is_empty()) return; u32 lowest_code_point = 0xFFFFFFFF; u32 highest_code_point = 0; for (auto const& range : unicode_ranges) { lowest_code_point = min(lowest_code_point, range.min_code_point()); highest_code_point = max(highest_code_point, range.max_code_point()); } m_pending_faces.append(adopt_ref(*new PendingFace( UnicodeRange { lowest_code_point, highest_code_point }, move(unicode_ranges), move(start_load)))); } void FontCascadeList::extend(FontCascadeList const& other) { m_fonts.extend(other.m_fonts); m_pending_faces.extend(other.m_pending_faces); } Gfx::Font const& FontCascadeList::font_for_code_point(u32 code_point, TriggerPendingLoads trigger_pending_loads) const { // Only the text-shaping paths pass TriggerPendingLoads::Yes. Probes that don't // lead to a glyph being drawn (the U+0020 check used to compute first-available- // font metrics, for instance) skip this block so they can't initiate a download // for a subset face that happens to cover the probe codepoint. if (trigger_pending_loads == TriggerPendingLoads::Yes) { // Walk pending entries first: if this codepoint falls in an unloaded face's // unicode-range we kick off the fetch and drop the entry — a fallback font // that happens to cover the codepoint shouldn't prevent the real face from // loading. FontComputer::clear_computed_font_cache() rebuilds the cascade // once the fetch completes, so later shapes pick up the loaded face. Run // before the ASCII cache lookup so a previously-cached codepoint still // triggers a newly-added face. m_pending_faces.remove_all_matching([code_point](auto const& pending) { if (!pending->covers(code_point)) return false; pending->start_load(); return true; }); } if (code_point < m_ascii_cache.size()) { if (auto const* cached = m_ascii_cache[code_point]) return *cached; } auto cache_and_return = [&](Font const& font) -> Font const& { if (code_point < m_ascii_cache.size()) m_ascii_cache[code_point] = &font; return font; }; for (auto const& entry : m_fonts) { if (entry.range_data.has_value()) { if (!entry.range_data->enclosing_range.contains(code_point)) continue; for (auto const& range : entry.range_data->unicode_ranges) { if (range.contains(code_point) && entry.font->contains_glyph(code_point)) return cache_and_return(*entry.font); } } else if (entry.font->contains_glyph(code_point)) { return cache_and_return(*entry.font); } } if (m_system_font_fallback_callback) { if (auto fallback = m_system_font_fallback_callback(code_point, first())) { m_fonts.append({ fallback.release_nonnull(), {} }); return cache_and_return(*m_fonts.last().font); } } return cache_and_return(*m_last_resort_font); } bool FontCascadeList::equals(FontCascadeList const& other) const { if (m_fonts.size() != other.m_fonts.size()) return false; for (size_t i = 0; i < m_fonts.size(); ++i) { if (m_fonts[i].font != other.m_fonts[i].font) return false; } return true; } }