/* * Copyright (c) 2024-2026, Aliaksandr Kalenik * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include namespace Web::Painting { bool DisplayList::append(DisplayListCommand&& command, VisualContextIndex context_index) { if (context_index.value() && m_visual_context_tree->has_empty_effective_clip(context_index)) return false; m_commands.append({ context_index, move(command) }); return true; } static Optional command_bounding_rectangle(DisplayListCommand const& command) { return command.visit( [&](auto const& command) -> Optional { if constexpr (requires { command.bounding_rect(); }) return command.bounding_rect(); else return {}; }); } static bool command_is_clip(DisplayListCommand const& command) { return command.visit( [&](auto const& command) -> bool { if constexpr (requires { command.is_clip(); }) return command.is_clip(); else return false; }); } void DisplayListPlayer::execute(DisplayList& display_list, ScrollStateSnapshot const& scroll_state_snapshot, RefPtr surface) { if (surface) { surface->lock_context(); } m_surface = surface; execute_impl(display_list, scroll_state_snapshot); if (surface) flush(); m_surface = nullptr; if (surface) { surface->unlock_context(); } } void DisplayListPlayer::execute_display_list_into_surface(DisplayList& display_list, Gfx::PaintingSurface& target_surface) { TemporaryChange surface_change { m_surface, RefPtr { target_surface } }; ScrollStateSnapshot scroll_state_snapshot; execute_impl(display_list, scroll_state_snapshot); } void DisplayListPlayer::execute_impl(DisplayList& display_list, ScrollStateSnapshot const& scroll_state) { auto const& commands = display_list.commands(); auto const& visual_context_tree = display_list.visual_context_tree(); VERIFY(m_surface); auto for_each_node_from_common_ancestor_to_target = [&](this auto const& self, VisualContextIndex common_ancestor_index, VisualContextIndex target_index, auto&& callback) -> IterationDecision { if (!target_index.value() || target_index == common_ancestor_index) return IterationDecision::Continue; if (self(common_ancestor_index, visual_context_tree.node_at(target_index).parent_index, callback) == IterationDecision::Break) return IterationDecision::Break; return callback(visual_context_tree.node_at(target_index)); }; auto apply_accumulated_visual_context = [&](AccumulatedVisualContextNode const& node) { node.data.visit( [&](EffectsData const& effects) { apply_effects({ .opacity = effects.opacity, .compositing_and_blending_operator = effects.blend_mode, .filter = effects.gfx_filter }); }, [&](PerspectiveData const& perspective) { save({}); apply_transform({ 0, 0 }, perspective.matrix); }, [&](ScrollData const& scroll) { save({}); auto offset = scroll_state.device_offset_for_index(scroll.scroll_frame_index); if (!offset.is_zero()) translate({ .delta = offset.to_type() }); }, [&](TransformData const& transform) { save({}); apply_transform(transform.origin, transform.matrix); }, [&](ClipData const& clip) { save({}); if (clip.corner_radii.has_any_radius()) add_rounded_rect_clip({ .corner_radii = clip.corner_radii, .border_rect = clip.rect.to_type(), .corner_clip = CornerClip::Outside }); else add_clip_rect({ .rect = clip.rect.to_type() }); }, [&](ClipPathData const& clip_path) { save({}); add_clip_path(clip_path.path); }); }; VisualContextIndex applied_context_index; size_t applied_depth = 0; // OPTIMIZATION: When walking down to apply effects (opacity, filters, blend modes), check culling before applying // each effect. Effects don't affect clip state, so the culling check is valid before applying them. // This avoids expensive saveLayer/restore cycles for off-screen elements with effects like blur. enum class SwitchResult : u8 { Switched, CulledByEffect, }; auto switch_to_context = [&](VisualContextIndex target_index, Optional bounding_rect = {}) -> SwitchResult { if (applied_context_index == target_index) return SwitchResult::Switched; auto common_ancestor_index = visual_context_tree.find_common_ancestor(applied_context_index, target_index); size_t const common_ancestor_depth = common_ancestor_index.value() ? visual_context_tree.node_at(common_ancestor_index).depth : 0; while (applied_depth > common_ancestor_depth) { restore({}); applied_depth--; } auto result = SwitchResult::Switched; for_each_node_from_common_ancestor_to_target(common_ancestor_index, target_index, [&](AccumulatedVisualContextNode const& node) { if (bounding_rect.has_value() && node.data.has()) { if (bounding_rect->is_empty() || would_be_fully_clipped_by_painter(*bounding_rect)) { result = SwitchResult::CulledByEffect; return IterationDecision::Break; } } apply_accumulated_visual_context(node); applied_depth++; return IterationDecision::Continue; }); if (result == SwitchResult::Switched) applied_context_index = target_index; return result; }; for (size_t command_index = 0; command_index < commands.size(); command_index++) { auto const& [context_index, command] = commands[command_index]; auto bounding_rect = command_bounding_rectangle(command); if (switch_to_context(context_index, bounding_rect) == SwitchResult::CulledByEffect) continue; if (command.has()) { auto translated_command = command; auto& paint_scroll_bar = translated_command.get(); auto device_offset = scroll_state.device_offset_for_index(paint_scroll_bar.scroll_frame_index); if (paint_scroll_bar.vertical) paint_scroll_bar.thumb_rect.translate_by(0, static_cast(-device_offset.y() * paint_scroll_bar.scroll_size)); else paint_scroll_bar.thumb_rect.translate_by(static_cast(-device_offset.x() * paint_scroll_bar.scroll_size), 0); paint_scrollbar(paint_scroll_bar); continue; } if (bounding_rect.has_value() && (bounding_rect->is_empty() || would_be_fully_clipped_by_painter(*bounding_rect))) { // Any clip that's located outside of the visible region is equivalent to a simple clip-rect, // so replace it with one to avoid doing unnecessary work. if (command_is_clip(command)) { if (command.has()) { add_clip_rect(command.get()); } else { add_clip_rect({ bounding_rect.release_value() }); } } continue; } #define HANDLE_COMMAND(command_type, executor_method) \ if (command.has()) { \ executor_method(command.get()); \ } // clang-format off HANDLE_COMMAND(DrawGlyphRun, draw_glyph_run) else HANDLE_COMMAND(FillRect, fill_rect) else HANDLE_COMMAND(DrawScaledImmutableBitmap, draw_scaled_immutable_bitmap) else HANDLE_COMMAND(DrawRepeatedImmutableBitmap, draw_repeated_immutable_bitmap) else HANDLE_COMMAND(DrawExternalContent, draw_external_content) else HANDLE_COMMAND(AddClipRect, add_clip_rect) else HANDLE_COMMAND(Save, save) else HANDLE_COMMAND(SaveLayer, save_layer) else HANDLE_COMMAND(Restore, restore) else HANDLE_COMMAND(Translate, translate) else HANDLE_COMMAND(PaintLinearGradient, paint_linear_gradient) else HANDLE_COMMAND(PaintRadialGradient, paint_radial_gradient) else HANDLE_COMMAND(PaintConicGradient, paint_conic_gradient) else HANDLE_COMMAND(PaintOuterBoxShadow, paint_outer_box_shadow) else HANDLE_COMMAND(PaintInnerBoxShadow, paint_inner_box_shadow) else HANDLE_COMMAND(PaintTextShadow, paint_text_shadow) else HANDLE_COMMAND(FillRectWithRoundedCorners, fill_rect_with_rounded_corners) else HANDLE_COMMAND(FillPath, fill_path) else HANDLE_COMMAND(StrokePath, stroke_path) else HANDLE_COMMAND(DrawEllipse, draw_ellipse) else HANDLE_COMMAND(FillEllipse, fill_ellipse) else HANDLE_COMMAND(DrawLine, draw_line) else HANDLE_COMMAND(ApplyBackdropFilter, apply_backdrop_filter) else HANDLE_COMMAND(DrawRect, draw_rect) else HANDLE_COMMAND(AddRoundedRectClip, add_rounded_rect_clip) else HANDLE_COMMAND(PaintNestedDisplayList, paint_nested_display_list) else HANDLE_COMMAND(ApplyEffects, apply_effects) else VERIFY_NOT_REACHED(); // clang-format on } while (applied_depth > 0) { restore({}); applied_depth--; } } }