#include #include endpoint ImageDecoderClient { did_decode_image(i64 image_id, bool is_animated, u32 loop_count, Gfx::BitmapSequence bitmaps, Vector durations, Gfx::FloatPoint scale, Gfx::ColorSpace color_profile, i64 session_id) =| did_fail_to_decode_image(i64 image_id, String error_message) =| did_decode_animation_frames(i64 session_id, Gfx::BitmapSequence bitmaps) =| did_fail_animation_decode(i64 session_id, String error_message) =| }