/* * Copyright (c) 2023-2025, Gregory Bertilson * * SPDX-License-Identifier: BSD-2-Clause */ #include "PlaybackStream.h" namespace Audio { #if !defined(AK_OS_WINDOWS) ErrorOr> __attribute__((weak)) PlaybackStream::create(OutputState, u32, SampleSpecificationCallback&&, AudioDataRequestCallback&&) #else ErrorOr> PlaybackStream::create(OutputState, u32, SampleSpecificationCallback&&, AudioDataRequestCallback&&) #endif { return Error::from_string_literal("Audio output is not available for this platform"); } }