#import #import #import #import [Exposed=Nobody] interface Internals { undefined signalTestIsDone(DOMString text); undefined setTestTimeout(double milliseconds); undefined loadReferenceTestMetadata(); undefined loadTestVariants(); DOMString setTimeZone(DOMString timeZone); undefined gc(); object hitTest(double x, double y); const unsigned short MOD_NONE = 0; const unsigned short MOD_ALT = 1; const unsigned short MOD_CTRL = 2; const unsigned short MOD_SHIFT = 4; const unsigned short MOD_SUPER = 8; const unsigned short MOD_KEYPAD = 16; const unsigned short BUTTON_LEFT = 0; const unsigned short BUTTON_MIDDLE = 1; const unsigned short BUTTON_RIGHT = 2; undefined sendText(HTMLElement target, DOMString text, optional unsigned short modifiers = 0); undefined sendKey(HTMLElement target, DOMString keyName, optional unsigned short modifiers = 0); undefined paste(HTMLElement target, Utf16DOMString text); undefined commitText(); // Low-level mouse primitives undefined mouseDown(double x, double y, optional unsigned short button = 0, optional unsigned short modifiers = 0); undefined mouseUp(double x, double y, optional unsigned short button = 0, optional unsigned short modifiers = 0); undefined mouseMove(double x, double y, optional unsigned short modifiers = 0); // High-level mouse conveniences undefined click(double x, double y, optional unsigned short clickCount = 1, optional unsigned short button = 0, optional unsigned short modifiers = 0); undefined clickAndHold(double x, double y, optional unsigned short clickCount = 1, optional unsigned short button = 0, optional unsigned short modifiers = 0); undefined wheel(double x, double y, double deltaX, double deltaY); undefined pinch(double x, double y, double scaleDelta); DOMString currentCursor(); boolean dispatchUserActivatedEvent(EventTarget target, Event event); undefined spoofCurrentURL(USVString url); InternalAnimationTimeline createInternalAnimationTimeline(); undefined simulateDragStart(double x, double y, DOMString mimeType, DOMString contents); undefined simulateDragMove(double x, double y); undefined simulateDrop(double x, double y); undefined expireCookiesWithTimeOffset(long long seconds); boolean setHttpMemoryCacheEnabled(boolean enabled); DOMString getComputedRole(Element element); DOMString getComputedLabel(Element element); DOMString getComputedAriaLevel(Element element); unsigned short getEchoServerPort(); undefined setBrowserZoom(double factor); undefined setDevicePixelRatio(double ratio); readonly attribute boolean headless; DOMString dumpDisplayList(); DOMString dumpLayoutTree(Node node); DOMString dumpPaintableTree(Node node); DOMString dumpStackingContextTree(); DOMString dumpGCGraph(); // Returns the shadow root of the element, if it has one, even if it's not normally accessible to JS. ShadowRoot? getShadowRoot(Element element); undefined handleSDLInputEvents(); undefined setEnvironmentsTopLevelURL(USVString url); InternalGamepad connectVirtualGamepad(); undefined setHighlightedNode(Node? node); undefined clearElement(HTMLElement element); };