/* * Copyright (c) 2020, Andreas Kling * Copyright (c) 2026, Jelle Raaijmakers * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Web { class WEB_API EventHandler { friend class AutoScrollHandler; public: explicit EventHandler(Badge, HTML::Navigable&); ~EventHandler(); EventResult handle_mouseup(CSSPixelPoint, CSSPixelPoint screen_position, unsigned button, unsigned buttons, unsigned modifiers); EventResult handle_mousedown(CSSPixelPoint, CSSPixelPoint screen_position, unsigned button, unsigned buttons, unsigned modifiers); EventResult handle_mousemove(CSSPixelPoint, CSSPixelPoint screen_position, unsigned buttons, unsigned modifiers); EventResult handle_mouseleave(); EventResult handle_mousewheel(CSSPixelPoint, CSSPixelPoint screen_position, unsigned button, unsigned buttons, unsigned modifiers, int wheel_delta_x, int wheel_delta_y); EventResult handle_doubleclick(CSSPixelPoint, CSSPixelPoint screen_position, unsigned button, unsigned buttons, unsigned modifiers); EventResult handle_tripleclick(CSSPixelPoint, CSSPixelPoint screen_position, unsigned button, unsigned buttons, unsigned modifiers); EventResult handle_drag_and_drop_event(DragEvent::Type, CSSPixelPoint, CSSPixelPoint screen_position, unsigned button, unsigned buttons, unsigned modifiers, Vector files); EventResult handle_pinch_event(CSSPixelPoint, double scale_delta); EventResult handle_keydown(UIEvents::KeyCode, unsigned modifiers, u32 code_point, bool repeat); EventResult handle_keyup(UIEvents::KeyCode, unsigned modifiers, u32 code_point, bool repeat); void process_auto_scroll(); void set_mouse_event_tracking_paintable(GC::Ptr); void set_element_resize_in_progress(DOM::Element& element, CSSPixelPoint viewport_position); EventResult handle_paste(Utf16String const& text); void handle_sdl_input_events(); void visit_edges(JS::Cell::Visitor& visitor) const; Unicode::Segmenter& word_segmenter(); enum class SelectionMode : u8 { None, Character, Word, Paragraph, }; bool is_handling_mouse_selection() const { return m_selection_mode != SelectionMode::None; } private: EventResult focus_next_element(); EventResult focus_previous_element(); GC::Ptr focus_candidate_for_position(CSSPixelPoint) const; EventResult fire_keyboard_event(FlyString const& event_name, HTML::Navigable&, UIEvents::KeyCode, unsigned modifiers, u32 code_point, bool repeat); [[nodiscard]] EventResult input_event(FlyString const& event_name, FlyString const& input_type, HTML::Navigable&, Variant code_point_or_string); CSSPixelPoint compute_mouse_event_client_offset(CSSPixelPoint event_page_position) const; CSSPixelPoint compute_mouse_event_page_offset(CSSPixelPoint event_client_offset) const; CSSPixelPoint compute_mouse_event_movement(CSSPixelPoint event_client_offset) const; struct Target { GC::Ptr paintable; Optional index_in_node; Optional cursor_override; }; Optional target_for_mouse_position(CSSPixelPoint position); void update_mouse_selection(CSSPixelPoint visual_viewport_position); void apply_mouse_selection(CSSPixelPoint visual_viewport_position); GC::Ptr paint_root(); GC::Ptr paint_root() const; bool should_ignore_device_input_event() const; void handle_gamepad_connected(SDL_JoystickID); void handle_gamepad_updated(SDL_JoystickID); void handle_gamepad_disconnected(SDL_JoystickID); GC::Ref m_navigable; SelectionMode m_selection_mode { SelectionMode::None }; InputEventsTarget* m_mouse_selection_target { nullptr }; GC::Ptr m_selection_origin; GC::Ptr m_mouse_event_tracking_paintable; NonnullOwnPtr m_drag_and_drop_event_handler; OwnPtr m_element_resize_in_progress; GC::Weak m_mousedown_target; Optional m_mousemove_previous_screen_position; OwnPtr m_word_segmenter; OwnPtr m_auto_scroll_handler; }; }