/* * Copyright (c) 2026, Aliaksandr Kalenik * Copyright (c) 2026, Jelle Raaijmakers * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include namespace Web::Painting { NonnullRefPtr AccumulatedVisualContext::create(size_t id, VisualContextData data, RefPtr parent) { return adopt_ref(*new AccumulatedVisualContext(id, move(data), move(parent))); } bool ClipData::contains(DevicePixelPoint point) const { return corner_radii.contains(point.to_type(), rect.to_type()); } Optional AccumulatedVisualContext::transform_point_for_hit_test(Gfx::FloatPoint screen_point, ReadonlySpan scroll_offsets) const { Vector chain; chain.ensure_capacity(m_depth); for (auto const* node = this; node; node = node->parent().ptr()) chain.append(node); auto point = screen_point; for (size_t i = chain.size(); i > 0; --i) { auto const* node = chain[i - 1]; auto result = node->data().visit( [&](PerspectiveData const& perspective) -> Optional { auto affine = Gfx::extract_2d_affine_transform(perspective.matrix); auto inverse = affine.inverse(); if (!inverse.has_value()) return {}; point = inverse->map(point); return point; }, [&](ScrollData const& scroll) -> Optional { if (scroll.scroll_frame_id < scroll_offsets.size()) point.translate_by(-scroll_offsets[scroll.scroll_frame_id]); return point; }, [&](TransformData const& transform) -> Optional { auto affine = Gfx::extract_2d_affine_transform(transform.matrix); auto inverse = affine.inverse(); if (!inverse.has_value()) return {}; auto offset_point = point - transform.origin; auto transformed = inverse->map(offset_point); point = transformed + transform.origin; return point; }, [&](ClipData const& clip) -> Optional { // NOTE: The clip rect is in absolute device-pixel coordinates. After inverse-transforming, `point` // is also in device-pixel coordinates, so we compare them directly. if (!clip.contains(point.to_type().to_type())) return {}; return point; }, [&](ClipPathData const& clip_path) -> Optional { // NOTE: The clip path is in absolute device-pixel coordinates. After inverse-transforming, `point` // is also in device-pixel coordinates, so we compare them directly. if (!clip_path.bounding_rect.contains(point.to_type().to_type())) return {}; if (!clip_path.path.contains(point, clip_path.fill_rule)) return {}; return point; }, [&](EffectsData const&) -> Optional { // Effects don't affect coordinate transforms return point; }); if (!result.has_value()) return {}; } return point; } Gfx::FloatPoint AccumulatedVisualContext::inverse_transform_point(Gfx::FloatPoint screen_point) const { Vector chain; chain.ensure_capacity(m_depth); for (auto const* node = this; node; node = node->parent().ptr()) chain.append(node); auto point = screen_point; for (size_t i = chain.size(); i > 0; --i) { auto const* node = chain[i - 1]; node->data().visit( [&](PerspectiveData const& perspective) { auto affine = Gfx::extract_2d_affine_transform(perspective.matrix); auto inverse = affine.inverse(); if (inverse.has_value()) point = inverse->map(point); }, [&](TransformData const& transform) { auto affine = Gfx::extract_2d_affine_transform(transform.matrix); auto inverse = affine.inverse(); if (inverse.has_value()) { auto offset_point = point - transform.origin; auto transformed = inverse->map(offset_point); point = transformed + transform.origin; } }, [&](auto const&) {}); } return point; } Gfx::FloatRect AccumulatedVisualContext::transform_rect_to_viewport(Gfx::FloatRect const& source_rect, ReadonlySpan scroll_offsets) const { auto rect = source_rect; for (auto const* node = this; node; node = node->parent().ptr()) { node->data().visit( [&](TransformData const& transform) { auto affine = Gfx::extract_2d_affine_transform(transform.matrix); rect.translate_by(-transform.origin); rect = affine.map(rect); rect.translate_by(transform.origin); }, [&](PerspectiveData const& perspective) { auto affine = Gfx::extract_2d_affine_transform(perspective.matrix); rect = affine.map(rect); }, [&](ScrollData const& scroll) { if (scroll.scroll_frame_id < scroll_offsets.size()) rect.translate_by(scroll_offsets[scroll.scroll_frame_id]); }, [&](ClipData const&) { /* clips don't affect rect coordinates */ }, [&](ClipPathData const&) { /* clip paths don't affect rect coordinates */ }, [&](EffectsData const&) { /* effects don't affect rect coordinates */ }); } return rect; } void AccumulatedVisualContext::dump(StringBuilder& builder) const { m_data.visit( [&](PerspectiveData const&) { builder.append("perspective"sv); }, [&](ScrollData const& scroll) { builder.appendff("scroll_frame_id={}", scroll.scroll_frame_id); if (scroll.is_sticky) builder.append(" (sticky)"sv); }, [&](TransformData const& transform) { auto const& matrix = transform.matrix.elements(); auto const& origin = transform.origin; builder.appendff("transform=[{},{},{},{},{},{}] origin=({},{})", matrix[0][0], matrix[0][1], matrix[1][0], matrix[1][1], matrix[0][3], matrix[1][3], origin.x(), origin.y()); }, [&](ClipData const& clip) { auto const& rect = clip.rect; builder.appendff("clip=[{},{} {}x{}]", rect.x(), rect.y(), rect.width(), rect.height()); if (clip.corner_radii.has_any_radius()) { auto const& corner_radii = clip.corner_radii; builder.appendff(" radii=({},{},{},{})", corner_radii.top_left.horizontal_radius, corner_radii.top_right.horizontal_radius, corner_radii.bottom_right.horizontal_radius, corner_radii.bottom_left.horizontal_radius); } }, [&](ClipPathData const& clip_path) { auto const& rect = clip_path.bounding_rect; builder.appendff("clip_path=[bounds: {},{} {}x{}, path: {}]", rect.x(), rect.y(), rect.width(), rect.height(), clip_path.path.to_svg_string()); }, [&](EffectsData const& effects) { builder.append("effects=["sv); bool has_content = false; if (effects.opacity < 1.0f) { builder.appendff("opacity={}", effects.opacity); has_content = true; } if (effects.blend_mode != Gfx::CompositingAndBlendingOperator::Normal) { if (has_content) builder.append(' '); builder.appendff("blend_mode={}", static_cast(effects.blend_mode)); has_content = true; } if (effects.gfx_filter.has_value()) { if (has_content) builder.append(' '); builder.append("filter"sv); has_content = true; } builder.append("]"sv); }); } }