/* * Copyright (c) 2023-2026, Aliaksandr Kalenik * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Web::Painting { class WEB_API DisplayListRecorder { AK_MAKE_NONCOPYABLE(DisplayListRecorder); AK_MAKE_NONMOVABLE(DisplayListRecorder); public: void fill_rect(Gfx::IntRect const& rect, Color color); void fill_rect_transparent(Gfx::IntRect const& rect); struct FillPathParams { Gfx::Path path; float opacity = 1.0f; PaintStyleOrColor paint_style_or_color; Gfx::WindingRule winding_rule = Gfx::WindingRule::EvenOdd; ShouldAntiAlias should_anti_alias { ShouldAntiAlias::Yes }; }; void fill_path(FillPathParams params); struct StrokePathParams { Gfx::Path::CapStyle cap_style; Gfx::Path::JoinStyle join_style; float miter_limit; Vector dash_array; float dash_offset; Gfx::Path path; float opacity = 1.0f; PaintStyleOrColor paint_style_or_color; float thickness; ShouldAntiAlias should_anti_alias { ShouldAntiAlias::Yes }; }; void stroke_path(StrokePathParams); void draw_ellipse(Gfx::IntRect const& a_rect, Color color, int thickness); void fill_ellipse(Gfx::IntRect const& a_rect, Color color); void fill_rect_with_linear_gradient(Gfx::IntRect const& gradient_rect, LinearGradientData const& data); void fill_rect_with_conic_gradient(Gfx::IntRect const& rect, ConicGradientData const& data, Gfx::IntPoint const& position); void fill_rect_with_radial_gradient(Gfx::IntRect const& rect, RadialGradientData const& data, Gfx::IntPoint center, Gfx::IntSize size); void draw_rect(Gfx::IntRect const& rect, Color color, bool rough = false); void draw_scaled_immutable_bitmap(Gfx::IntRect const& dst_rect, Gfx::IntRect const& clip_rect, Gfx::ImmutableBitmap const& bitmap, Gfx::ScalingMode scaling_mode = Gfx::ScalingMode::NearestNeighbor); void draw_external_content(Gfx::IntRect const& dst_rect, NonnullRefPtr, Gfx::ScalingMode scaling_mode = Gfx::ScalingMode::NearestNeighbor); void draw_repeated_immutable_bitmap(Gfx::IntRect dst_rect, Gfx::IntRect clip_rect, NonnullRefPtr bitmap, Gfx::ScalingMode scaling_mode, bool repeat_x, bool repeat_y); void draw_line(Gfx::IntPoint from, Gfx::IntPoint to, Color color, int thickness = 1, Gfx::LineStyle style = Gfx::LineStyle::Solid, Color alternate_color = Color::Transparent); void draw_text(Gfx::IntRect const&, Utf16String const&, Gfx::Font const&, Gfx::TextAlignment, Color); // Streamlined text drawing routine that does no wrapping/elision/alignment. void draw_glyph_run(Gfx::FloatPoint baseline_start, Gfx::GlyphRun const& glyph_run, Color color, Gfx::IntRect const& rect, double scale, Gfx::Orientation); void add_clip_rect(Gfx::IntRect const& rect); void translate(Gfx::IntPoint delta); void set_accumulated_visual_context(RefPtr state) { m_accumulated_visual_context = move(state); } RefPtr accumulated_visual_context() const { return m_accumulated_visual_context; } void save(); void save_layer(); void restore(); void paint_nested_display_list(RefPtr display_list, Gfx::IntRect rect); void add_rounded_rect_clip(CornerRadii corner_radii, Gfx::IntRect border_rect, CornerClip corner_clip); struct MaskInfo { RefPtr display_list; Gfx::IntRect rect; Gfx::MaskKind kind; }; void begin_masks(ReadonlySpan); void end_masks(ReadonlySpan); void apply_backdrop_filter(Gfx::IntRect const& backdrop_region, CornerRadii const& corner_radii, Gfx::Filter const& backdrop_filter); void paint_outer_box_shadow(PaintBoxShadowParams params); void paint_inner_box_shadow(PaintBoxShadowParams params); void paint_text_shadow(int blur_radius, Gfx::IntRect bounding_rect, Gfx::IntRect text_rect, Gfx::GlyphRun const&, double glyph_run_scale, Color color, Gfx::FloatPoint draw_location); void fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color color, CornerRadii const&); void fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int radius); void fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius); void paint_scrollbar(int scroll_frame_id, Gfx::IntRect gutter_rect, Gfx::IntRect thumb_rect, double scroll_size, Color thumb_color, Color track_color, bool vertical); void apply_effects(float opacity = 1.0f, Gfx::CompositingAndBlendingOperator = Gfx::CompositingAndBlendingOperator::Normal, Optional filter = {}, Optional mask_kind = {}); DisplayListRecorder(DisplayList&); ~DisplayListRecorder(); int m_save_nesting_level { 0 }; private: RefPtr m_accumulated_visual_context; Vector m_push_sc_index_stack; DisplayList& m_display_list; }; class DisplayListRecorderStateSaver { public: explicit DisplayListRecorderStateSaver(DisplayListRecorder& recorder) : m_recorder(recorder) { m_recorder.save(); } ~DisplayListRecorderStateSaver() { m_recorder.restore(); } private: DisplayListRecorder& m_recorder; }; }