Harness status: OK Found 9 tests 3 Pass 6 Fail Fail play() overrides animation-play-state Pass play() does NOT override the animation-play-state if there was an error Fail pause() overrides animation-play-state Fail reverse() overrides animation-play-state when it starts playing the animation Pass reverse() does NOT override animation-play-state if the animation is already running Fail Setting the startTime to null overrides animation-play-state if the animation is already running Fail Setting the startTime to non-null overrides animation-play-state if the animation is paused Pass Setting the startTime to non-null does NOT override the animation-play-state if the animation is already running Fail Setting the current time completes a pending pause