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Previously we were inconsistent by generating code for enum definitions but not generating code for dictionaries. With future changes to the IDL generator to expose helpers to convert to and from IDL values this produced circular depdendencies. To solve this problem, also generate the dictionary definitions in bindings headers.
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
/*
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* Copyright (c) 2021, Andreas Kling <andreas@ladybird.org>
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/Export.h>
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#include <LibWeb/Geometry/DOMPointReadOnly.h>
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namespace Web::Geometry {
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// https://drafts.fxtf.org/geometry/#DOMPoint
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class WEB_API DOMPoint final : public DOMPointReadOnly {
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WEB_PLATFORM_OBJECT(DOMPoint, DOMPointReadOnly);
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GC_DECLARE_ALLOCATOR(DOMPoint);
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public:
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static GC::Ref<DOMPoint> construct_impl(JS::Realm&, double x = 0, double y = 0, double z = 0, double w = 1);
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static GC::Ref<DOMPoint> create(JS::Realm&);
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static GC::Ref<DOMPoint> from_point(JS::VM&, Bindings::DOMPointInit const&);
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virtual ~DOMPoint() override;
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double x() const { return m_x; }
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double y() const { return m_y; }
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double z() const { return m_z; }
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double w() const { return m_w; }
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void set_x(double x) { m_x = x; }
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void set_y(double y) { m_y = y; }
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void set_z(double z) { m_z = z; }
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void set_w(double w) { m_w = w; }
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private:
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DOMPoint(JS::Realm&, double x, double y, double z, double w);
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DOMPoint(JS::Realm&);
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virtual void initialize(JS::Realm&) override;
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};
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}
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