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Previously we were inconsistent by generating code for enum definitions but not generating code for dictionaries. With future changes to the IDL generator to expose helpers to convert to and from IDL values this produced circular depdendencies. To solve this problem, also generate the dictionary definitions in bindings headers.
60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
/*
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/Path.h>
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#include <LibWeb/Bindings/DOMPointReadOnly.h>
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#include <LibWeb/Geometry/DOMPointReadOnly.h>
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#include <LibWeb/HTML/Canvas/CanvasState.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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namespace Web::HTML {
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// https://html.spec.whatwg.org/multipage/canvas.html#canvaspath
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class CanvasPath {
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public:
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~CanvasPath() = default;
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void close_path();
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void move_to(float x, float y);
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void line_to(float x, float y);
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void quadratic_curve_to(float cx, float cy, float x, float y);
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void bezier_curve_to(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y);
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WebIDL::ExceptionOr<void> arc_to(double x1, double y1, double x2, double y2, double radius);
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void rect(double x, double y, double w, double h);
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WebIDL::ExceptionOr<void> round_rect(double x, double y, double w, double h, Variant<double, Bindings::DOMPointInit, Vector<Variant<double, Bindings::DOMPointInit>>> radii = { 0 });
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WebIDL::ExceptionOr<void> arc(float x, float y, float radius, float start_angle, float end_angle, bool counter_clockwise);
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WebIDL::ExceptionOr<void> ellipse(float x, float y, float radius_x, float radius_y, float rotation, float start_angle, float end_angle, bool counter_clockwise);
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Gfx::Path& path() { return m_path; }
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Gfx::Path const& path() const { return m_path; }
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protected:
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explicit CanvasPath(Bindings::PlatformObject& self)
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: m_self(self)
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{
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}
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explicit CanvasPath(Bindings::PlatformObject& self, CanvasState const& canvas_state)
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: m_self(self)
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, m_canvas_state(canvas_state)
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{
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}
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private:
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Gfx::AffineTransform active_transform() const;
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void ensure_subpath(float x, float y);
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GC::Ref<Bindings::PlatformObject> m_self;
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Optional<CanvasState const&> m_canvas_state;
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Gfx::Path m_path;
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};
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}
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