Files
ladybird/Libraries/LibWeb/HTML/Canvas/CanvasTransform.h
Shannon Booth 5adfd1c43a LibWeb/Bindings: Generate struct definitions from IDL dictionaries
Previously we were inconsistent by generating code for enum definitions
but not generating code for dictionaries. With future changes to the
IDL generator to expose helpers to convert to and from IDL values
this produced circular depdendencies. To solve this problem, also
generate the dictionary definitions in bindings headers.
2026-05-09 10:49:49 +02:00

148 lines
5.9 KiB
C++

/*
* Copyright (c) 2020-2022, Andreas Kling <andreas@ladybird.org>
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Debug.h>
#include <LibGfx/Painter.h>
#include <LibWeb/Bindings/DOMMatrixReadOnly.h>
#include <LibWeb/Geometry/DOMMatrix.h>
#include <LibWeb/HTML/Canvas/CanvasPath.h>
#include <LibWeb/HTML/Canvas/CanvasState.h>
namespace Web::HTML {
// https://html.spec.whatwg.org/multipage/canvas.html#canvastransform
template<typename IncludingClass>
class CanvasTransform {
public:
~CanvasTransform() = default;
Gfx::Path& mutable_path() { return static_cast<IncludingClass&>(*this).path(); }
void scale(float sx, float sy)
{
dbgln_if(CANVAS_RENDERING_CONTEXT_2D_DEBUG, "CanvasTransform::scale({}, {})", sx, sy);
if (!isfinite(sx) || !isfinite(sy))
return;
my_drawing_state().transform.scale(sx, sy);
flush_transform();
mutable_path().transform(Gfx::AffineTransform().scale(1.0 / sx, 1.0 / sy));
}
void translate(float tx, float ty)
{
dbgln_if(CANVAS_RENDERING_CONTEXT_2D_DEBUG, "CanvasTransform::translate({}, {})", tx, ty);
if (!isfinite(tx) || !isfinite(ty))
return;
my_drawing_state().transform.translate(tx, ty);
flush_transform();
mutable_path().transform(Gfx::AffineTransform().translate(-tx, -ty));
}
void rotate(float radians)
{
dbgln_if(CANVAS_RENDERING_CONTEXT_2D_DEBUG, "CanvasTransform::rotate({})", radians);
if (!isfinite(radians))
return;
my_drawing_state().transform.rotate_radians(radians);
flush_transform();
mutable_path().transform(Gfx::AffineTransform().rotate_radians(-radians));
}
// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-transform
void transform(double a, double b, double c, double d, double e, double f)
{
// 1. If any of the arguments are infinite or NaN, then return.
if (!isfinite(a) || !isfinite(b) || !isfinite(c) || !isfinite(d) || !isfinite(e) || !isfinite(f))
return;
// 2. Replace the current transformation matrix with the result of multiplying the current transformation matrix with the matrix described by:
// a c e
// b d f
// 0 0 1
auto transform = Gfx::AffineTransform(a, b, c, d, e, f);
my_drawing_state().transform.multiply(transform);
if (auto inverse = transform.inverse(); inverse.has_value()) {
mutable_path().transform(inverse.value());
}
flush_transform();
}
// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-gettransform
WebIDL::ExceptionOr<GC::Ref<Geometry::DOMMatrix>> get_transform()
{
auto& realm = static_cast<IncludingClass&>(*this).realm();
auto transform = my_drawing_state().transform;
Bindings::DOMMatrix2DInit init = { transform.a(), transform.b(), transform.c(), transform.d(), transform.e(), transform.f(), {}, {}, {}, {}, {}, {} };
return Geometry::DOMMatrix::create_from_dom_matrix_2d_init(realm, init);
}
// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-settransform
void set_transform(double a, double b, double c, double d, double e, double f)
{
// 1. If any of the arguments are infinite or NaN, then return.
if (!isfinite(a) || !isfinite(b) || !isfinite(c) || !isfinite(d) || !isfinite(e) || !isfinite(f))
return;
// 2. Reset the current transformation matrix to the identity matrix.
my_drawing_state().transform = {};
flush_transform();
// 3. Invoke the transform(a, b, c, d, e, f) method with the same arguments.
transform(a, b, c, d, e, f);
}
// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-settransform-matrix
WebIDL::ExceptionOr<void> set_transform(Bindings::DOMMatrix2DInit& init)
{
// 1. Let matrix be the result of creating a DOMMatrix from the 2D dictionary transform.
auto& realm = static_cast<IncludingClass&>(*this).realm();
auto matrix = TRY(Geometry::DOMMatrix::create_from_dom_matrix_2d_init(realm, init));
// 2. If one or more of matrix's m11 element, m12 element, m21 element, m22 element, m41 element, or m42 element are infinite or NaN, then return.
if (!isfinite(matrix->m11()) || !isfinite(matrix->m12()) || !isfinite(matrix->m21()) || !isfinite(matrix->m22()) || !isfinite(matrix->m41()) || !isfinite(matrix->m42()))
return {};
auto original_transform = my_drawing_state().transform;
// 3. Reset the current transformation matrix to matrix.
auto transform = Gfx::AffineTransform { static_cast<float>(matrix->a()), static_cast<float>(matrix->b()), static_cast<float>(matrix->c()), static_cast<float>(matrix->d()), static_cast<float>(matrix->e()), static_cast<float>(matrix->f()) };
my_drawing_state().transform = transform;
mutable_path().transform(original_transform);
flush_transform();
return {};
}
// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-resettransform
void reset_transform()
{
// The resetTransform() method, when invoked, must reset the current transformation matrix to the identity matrix.
my_drawing_state().transform = {};
flush_transform();
}
void flush_transform()
{
if (auto* painter = static_cast<IncludingClass&>(*this).painter())
painter->set_transform(my_drawing_state().transform);
}
protected:
CanvasTransform() = default;
private:
CanvasState::DrawingState& my_drawing_state() { return static_cast<IncludingClass&>(*this).drawing_state(); }
CanvasState::DrawingState const& my_drawing_state() const { return static_cast<IncludingClass const&>(*this).drawing_state(); }
};
}