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https://github.com/LadybirdBrowser/ladybird
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Previously we were inconsistent by generating code for enum definitions but not generating code for dictionaries. With future changes to the IDL generator to expose helpers to convert to and from IDL values this produced circular depdendencies. To solve this problem, also generate the dictionary definitions in bindings headers.
59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Variant.h>
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#include <AK/Vector.h>
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#include <LibGC/Root.h>
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#include <LibWeb/Bindings/HTMLSlotElement.h>
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#include <LibWeb/DOM/Slot.h>
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#include <LibWeb/DOM/Slottable.h>
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#include <LibWeb/HTML/HTMLElement.h>
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namespace Web::HTML {
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class HTMLSlotElement final
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: public HTMLElement
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, public DOM::Slot {
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WEB_PLATFORM_OBJECT(HTMLSlotElement, HTMLElement);
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GC_DECLARE_ALLOCATOR(HTMLSlotElement);
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public:
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virtual ~HTMLSlotElement() override;
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Vector<GC::Root<DOM::Node>> assigned_nodes(Bindings::AssignedNodesOptions options = {}) const;
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Vector<GC::Root<DOM::Element>> assigned_elements(Bindings::AssignedNodesOptions options = {}) const;
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using SlottableHandle = Variant<GC::Root<DOM::Element>, GC::Root<DOM::Text>>;
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void assign(Vector<SlottableHandle> nodes);
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ReadonlySpan<DOM::Slottable> manually_assigned_nodes() const { return m_manually_assigned_nodes; }
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private:
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HTMLSlotElement(DOM::Document&, DOM::QualifiedName);
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virtual bool is_html_slot_element() const override { return true; }
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virtual void initialize(JS::Realm&) override;
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virtual void visit_edges(JS::Cell::Visitor&) override;
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virtual void attribute_changed(FlyString const& name, Optional<String> const& old_value, Optional<String> const& value, Optional<FlyString> const& namespace_) override;
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// https://html.spec.whatwg.org/multipage/scripting.html#manually-assigned-nodes
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Vector<DOM::Slottable> m_manually_assigned_nodes;
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};
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}
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namespace Web::DOM {
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template<>
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inline bool Node::fast_is<HTML::HTMLSlotElement>() const { return is_html_slot_element(); }
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}
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