Files
ladybird/Libraries/LibWeb/WebAudio/GainNode.cpp
Shannon Booth 5adfd1c43a LibWeb/Bindings: Generate struct definitions from IDL dictionaries
Previously we were inconsistent by generating code for enum definitions
but not generating code for dictionaries. With future changes to the
IDL generator to expose helpers to convert to and from IDL values
this produced circular depdendencies. To solve this problem, also
generate the dictionary definitions in bindings headers.
2026-05-09 10:49:49 +02:00

61 lines
1.9 KiB
C++

/*
* Copyright (c) 2024, Shannon Booth <shannon@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/WebAudio/AudioNode.h>
#include <LibWeb/WebAudio/AudioParam.h>
#include <LibWeb/WebAudio/BaseAudioContext.h>
#include <LibWeb/WebAudio/GainNode.h>
namespace Web::WebAudio {
GC_DEFINE_ALLOCATOR(GainNode);
GainNode::~GainNode() = default;
WebIDL::ExceptionOr<GC::Ref<GainNode>> GainNode::create(JS::Realm& realm, GC::Ref<BaseAudioContext> context, Bindings::GainOptions const& options)
{
return construct_impl(realm, context, options);
}
// https://webaudio.github.io/web-audio-api/#dom-gainnode-gainnode
WebIDL::ExceptionOr<GC::Ref<GainNode>> GainNode::construct_impl(JS::Realm& realm, GC::Ref<BaseAudioContext> context, Bindings::GainOptions const& options)
{
// Create the node and allocate memory
auto node = realm.create<GainNode>(realm, context, options);
// Default options for channel count and interpretation
// https://webaudio.github.io/web-audio-api/#GainNode
AudioNodeDefaultOptions default_options;
default_options.channel_count_mode = Bindings::ChannelCountMode::Max;
default_options.channel_interpretation = Bindings::ChannelInterpretation::Speakers;
default_options.channel_count = 2;
// FIXME: Set tail-time to no
TRY(node->initialize_audio_node_options(options, default_options));
return node;
}
GainNode::GainNode(JS::Realm& realm, GC::Ref<BaseAudioContext> context, Bindings::GainOptions const& options)
: AudioNode(realm, context)
, m_gain(AudioParam::create(realm, context, options.gain, NumericLimits<float>::lowest(), NumericLimits<float>::max(), Bindings::AutomationRate::ARate))
{
}
void GainNode::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(GainNode);
Base::initialize(realm);
}
void GainNode::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_gain);
}
}