Files
ladybird/Libraries/LibWeb/WebGL/WebGLRenderingContext.cpp
Shannon Booth 5adfd1c43a LibWeb/Bindings: Generate struct definitions from IDL dictionaries
Previously we were inconsistent by generating code for enum definitions
but not generating code for dictionaries. With future changes to the
IDL generator to expose helpers to convert to and from IDL values
this produced circular depdendencies. To solve this problem, also
generate the dictionary definitions in bindings headers.
2026-05-09 10:49:49 +02:00

157 lines
5.5 KiB
C++

/*
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/SkiaBackendContext.h>
#include <LibJS/Runtime/ArrayBuffer.h>
#include <LibJS/Runtime/TypedArray.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLContextEvent.h>
#include <LibWeb/Bindings/WebGLRenderingContext.h>
#include <LibWeb/HTML/HTMLCanvasElement.h>
#include <LibWeb/Infra/Strings.h>
#include <LibWeb/Painting/Paintable.h>
#include <LibWeb/WebGL/EventNames.h>
#include <LibWeb/WebGL/OpenGLContext.h>
#include <LibWeb/WebGL/WebGLContextEvent.h>
#include <LibWeb/WebGL/WebGLRenderingContext.h>
#include <LibWeb/WebGL/WebGLShader.h>
#include <LibWeb/WebIDL/Buffers.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLRenderingContext);
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-event
void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, FlyString const& type)
{
// To fire a WebGL context event named e means that an event using the WebGLContextEvent interface, with its type attribute [DOM4] initialized to e, its cancelable attribute initialized to true, and its isTrusted attribute [DOM4] initialized to true, is to be dispatched at the given object.
// FIXME: Consider setting a status message.
auto event = WebGLContextEvent::create(canvas_element.realm(), type, Bindings::WebGLContextEventInit {});
event->set_is_trusted(true);
event->set_cancelable(true);
canvas_element.dispatch_event(*event);
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-creation-error
void fire_webgl_context_creation_error(HTML::HTMLCanvasElement& canvas_element)
{
// 1. Fire a WebGL context event named "webglcontextcreationerror" at canvas, optionally with its statusMessage attribute set to a platform dependent string about the nature of the failure.
fire_webgl_context_event(canvas_element, EventNames::webglcontextcreationerror);
}
JS::ThrowCompletionOr<GC::Ptr<WebGLRenderingContext>> WebGLRenderingContext::create(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, JS::Value options)
{
// We should be coming here from getContext being called on a wrapped <canvas> element.
auto context_attributes = TRY(convert_value_to_context_attributes_dictionary(canvas_element.vm(), options));
auto skia_backend_context = Gfx::SkiaBackendContext::the_main_thread_context();
if (!skia_backend_context) {
fire_webgl_context_creation_error(canvas_element);
return GC::Ptr<WebGLRenderingContext> { nullptr };
}
OpenGLContext::DrawingBufferOptions context_options {
.depth = context_attributes.depth,
.stencil = context_attributes.stencil,
.antialias = context_attributes.antialias,
};
auto context = OpenGLContext::create(*skia_backend_context, OpenGLContext::WebGLVersion::WebGL1, context_options);
if (!context) {
fire_webgl_context_creation_error(canvas_element);
return GC::Ptr<WebGLRenderingContext> { nullptr };
}
context->set_size(canvas_element.bitmap_size_for_canvas(1, 1));
return realm.create<WebGLRenderingContext>(realm, canvas_element, context.release_nonnull(), context_attributes, context_attributes);
}
WebGLRenderingContext::WebGLRenderingContext(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<OpenGLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
: WebGLRenderingContextOverloads(realm, move(context))
, m_canvas_element(canvas_element)
, m_context_creation_parameters(context_creation_parameters)
, m_actual_context_parameters(actual_context_parameters)
{
}
WebGLRenderingContext::~WebGLRenderingContext() = default;
void WebGLRenderingContext::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLRenderingContext);
Base::initialize(realm);
}
void WebGLRenderingContext::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
WebGLRenderingContextImpl::visit_edges(visitor);
visitor.visit(m_canvas_element);
}
void WebGLRenderingContext::present()
{
context().present(m_context_creation_parameters.preserve_drawing_buffer);
}
GC::Ref<HTML::HTMLCanvasElement> WebGLRenderingContext::canvas_for_binding() const
{
return *m_canvas_element;
}
void WebGLRenderingContext::needs_to_present()
{
m_canvas_element->set_canvas_content_dirty();
m_canvas_element->set_needs_repaint();
}
Optional<WebGLContextAttributes> WebGLRenderingContext::get_context_attributes()
{
if (is_context_lost())
return {};
return m_actual_context_parameters;
}
void WebGLRenderingContext::set_size(Gfx::IntSize const& size)
{
Gfx::IntSize final_size;
final_size.set_width(max(size.width(), 1));
final_size.set_height(max(size.height(), 1));
context().set_size(final_size);
}
void WebGLRenderingContext::reset_to_default_state()
{
}
RefPtr<Gfx::PaintingSurface> WebGLRenderingContext::surface()
{
return context().surface();
}
void WebGLRenderingContext::allocate_painting_surface_if_needed()
{
context().allocate_painting_surface_if_needed();
}
WebIDL::Long WebGLRenderingContext::drawing_buffer_width() const
{
auto size = canvas_for_binding()->bitmap_size_for_canvas();
return size.width();
}
WebIDL::Long WebGLRenderingContext::drawing_buffer_height() const
{
auto size = canvas_for_binding()->bitmap_size_for_canvas();
return size.height();
}
}