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`interface_name` is implemented for every platform object, so we no longer need this boilerplate for every serializable platform object.
28 lines
885 B
C++
28 lines
885 B
C++
/*
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* Copyright (c) 2024, Kenneth Myhra <kennethmyhra@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/Bindings/IntrinsicDefinitions.h>
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#include <LibWeb/Forward.h>
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#include <LibWeb/HTML/StructuredSerializeTypes.h>
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namespace Web::Bindings {
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// https://html.spec.whatwg.org/multipage/structured-data.html#serializable-objects
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class Serializable {
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public:
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virtual ~Serializable() = default;
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// https://html.spec.whatwg.org/multipage/structured-data.html#serialization-steps
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virtual WebIDL::ExceptionOr<void> serialization_steps(HTML::TransferDataEncoder&, bool for_storage, HTML::SerializationMemory&) = 0;
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// https://html.spec.whatwg.org/multipage/structured-data.html#deserialization-steps
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virtual WebIDL::ExceptionOr<void> deserialization_steps(HTML::TransferDataDecoder&, HTML::DeserializationMemory&) = 0;
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};
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}
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