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A stale GCed node pointer could end up coincidentally being the same as the next one that gets hovered, and so the hover state wouldn't update. This caused a flake on button-hover-text-color.html because the hovered node wasn't being updated to the one on the newly loaded document. Since this is GC-dependent and already somewhat covered by that test, a new one has not been added here.
159 lines
7.1 KiB
C++
159 lines
7.1 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <andreas@ladybird.org>
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* Copyright (c) 2026, Jelle Raaijmakers <jelle@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Forward.h>
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#include <AK/NonnullOwnPtr.h>
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#include <AK/OwnPtr.h>
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#include <LibGC/Ptr.h>
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#include <LibJS/Heap/Cell.h>
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#include <LibUnicode/Forward.h>
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#include <LibWeb/CSS/ComputedValues.h>
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#include <LibWeb/Export.h>
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#include <LibWeb/Forward.h>
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#include <LibWeb/Gamepad/SDLGamepadForward.h>
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#include <LibWeb/Page/EventResult.h>
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#include <LibWeb/Page/InputEvent.h>
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#include <LibWeb/Painting/ChromeWidget.h>
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#include <LibWeb/Painting/Forward.h>
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#include <LibWeb/PixelUnits.h>
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#include <LibWeb/UIEvents/KeyCode.h>
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namespace Web {
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class WEB_API EventHandler {
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friend class AutoScrollHandler;
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public:
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explicit EventHandler(Badge<HTML::Navigable>, HTML::Navigable&);
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~EventHandler();
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void clear_mousedown_tracking();
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void stop_updating_selection();
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EventResult handle_mouseup(CSSPixelPoint, CSSPixelPoint screen_position, unsigned button, unsigned buttons, unsigned modifiers);
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bool initiate_character_selection(DOM::Document&, Painting::HitTestResult const&, CSS::UserSelect, bool shift_held);
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bool initiate_word_selection(DOM::Document&, Painting::HitTestResult const&, CSS::UserSelect);
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bool initiate_paragraph_selection(DOM::Document&, Painting::HitTestResult const&, CSS::UserSelect);
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EventResult handle_mousedown(CSSPixelPoint, CSSPixelPoint screen_position, unsigned button, unsigned buttons, unsigned modifiers, int click_count);
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EventResult handle_mousemove(CSSPixelPoint, CSSPixelPoint screen_position, unsigned buttons, unsigned modifiers);
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EventResult handle_mouseleave();
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EventResult handle_mousewheel(CSSPixelPoint, CSSPixelPoint screen_position, unsigned button, unsigned buttons, unsigned modifiers, int wheel_delta_x, int wheel_delta_y);
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EventResult handle_drag_and_drop_event(DragEvent::Type, CSSPixelPoint, CSSPixelPoint screen_position, unsigned button, unsigned buttons, unsigned modifiers, Vector<HTML::SelectedFile> files);
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EventResult handle_pinch_event(CSSPixelPoint, double scale_delta);
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EventResult handle_keydown(UIEvents::KeyCode, unsigned modifiers, u32 code_point, bool repeat);
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EventResult handle_keyup(UIEvents::KeyCode, unsigned modifiers, u32 code_point, bool repeat);
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void process_auto_scroll();
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EventResult handle_paste(Utf16String const& text);
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void handle_sdl_input_events();
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void visit_edges(JS::Cell::Visitor& visitor) const;
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Unicode::Segmenter& word_segmenter();
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enum class SelectionMode : u8 {
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None,
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Character,
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Word,
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Paragraph,
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};
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bool is_handling_mouse_selection() const { return m_selection_mode != SelectionMode::None; }
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private:
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EventResult focus_next_element();
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EventResult focus_previous_element();
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GC::Ptr<DOM::Node> focus_candidate_for_position(CSSPixelPoint) const;
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EventResult fire_keyboard_event(FlyString const& event_name, HTML::Navigable&, UIEvents::KeyCode, unsigned modifiers, u32 code_point, bool repeat);
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[[nodiscard]] EventResult input_event(FlyString const& event_name, FlyString const& input_type, HTML::Navigable&, Variant<u32, Utf16String> code_point_or_string);
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CSSPixelPoint compute_mouse_event_client_offset(CSSPixelPoint event_page_position) const;
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CSSPixelPoint compute_mouse_event_page_offset(CSSPixelPoint event_client_offset) const;
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CSSPixelPoint compute_mouse_event_movement(CSSPixelPoint screen_position) const;
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struct Target {
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GC::Ptr<Painting::Paintable> paintable;
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GC::Ptr<Painting::ChromeWidget> chrome_widget;
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Optional<int> index_in_node;
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};
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Optional<Target> target_for_mouse_position(CSSPixelPoint position);
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struct MouseEventCoordinates {
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CSSPixelPoint page_offset;
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CSSPixelPoint visual_viewport_position;
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CSSPixelPoint viewport_position;
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CSSPixelPoint offset;
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};
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MouseEventCoordinates compute_mouse_event_coordinates(CSSPixelPoint visual_viewport_position, CSSPixelPoint viewport_position, Painting::Paintable const& paintable, Layout::Node const& layout_node) const;
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enum class PointerEventType : u8 {
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PointerDown,
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PointerUp,
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PointerMove,
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PointerCancel
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};
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bool dispatch_a_pointer_event_for_a_device_that_supports_hover(PointerEventType, GC::Ptr<DOM::Node>, GC::Ptr<Painting::ChromeWidget>, MouseEventCoordinates const&, CSSPixelPoint screen_position, CSSPixelPoint movement, unsigned button, unsigned buttons, unsigned modifiers, int click_count = 0);
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void track_the_effective_position_of_the_legacy_mouse_pointer(GC::Ptr<DOM::Node>);
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void update_cursor(GC::Ptr<Painting::Paintable> paintable, GC::Ptr<DOM::Node> host_element, GC::Ptr<Painting::ChromeWidget> chrome_widget);
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bool dispatch_chrome_widget_pointer_event(GC::Ptr<Painting::ChromeWidget>, FlyString const& type, unsigned button, CSSPixelPoint visual_viewport_position);
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void update_hovered_chrome_widget(GC::Ptr<Painting::ChromeWidget>);
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bool fire_click_events(GC::Ref<DOM::Node>, MouseEventCoordinates const&, CSSPixelPoint screen_position, unsigned button, unsigned buttons, unsigned modifiers, int click_count);
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void run_activation_behavior(GC::Ref<DOM::Node>, unsigned button, unsigned modifiers);
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void maybe_show_context_menu(GC::Ref<DOM::Node>, MouseEventCoordinates const&, CSSPixelPoint screen_position, CSSPixelPoint viewport_position, unsigned buttons, unsigned modifiers);
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void run_mousedown_default_actions(DOM::Document&, CSSPixelPoint visual_viewport_position, CSSPixelPoint viewport_position, unsigned button, unsigned modifiers, int click_count);
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void update_mouse_selection(CSSPixelPoint visual_viewport_position);
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void apply_mouse_selection(CSSPixelPoint visual_viewport_position);
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GC::Ptr<Painting::PaintableBox> paint_root();
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GC::Ptr<Painting::PaintableBox const> paint_root() const;
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bool should_ignore_device_input_event() const;
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void handle_gamepad_connected(SDL_JoystickID);
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void handle_gamepad_updated(SDL_JoystickID);
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void handle_gamepad_disconnected(SDL_JoystickID);
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GC::Ref<HTML::Navigable> m_navigable;
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SelectionMode m_selection_mode { SelectionMode::None };
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InputEventsTarget* m_mouse_selection_target { nullptr };
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GC::Ptr<DOM::Range> m_selection_origin;
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GC::Ptr<Painting::ChromeWidget> m_hovered_chrome_widget;
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GC::Ptr<Painting::ChromeWidget> m_captured_chrome_widget;
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NonnullOwnPtr<DragAndDropEventHandler> m_drag_and_drop_event_handler;
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GC::Weak<DOM::Node> m_effective_legacy_mouse_pointer_position;
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GC::Weak<DOM::Node> m_mousedown_target;
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int m_mousedown_click_count { 0 };
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// https://w3c.github.io/pointerevents/#the-pointerdown-event
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// The PREVENT MOUSE EVENT flag.
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// FIXME: This should be per-pointer, of which there can be multiple. Move it once multiple simultaneous pointer
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// inputs are supported.
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bool m_prevent_mouse_event { false };
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Optional<CSSPixelPoint> m_mousemove_previous_screen_position;
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OwnPtr<Unicode::Segmenter> m_word_segmenter;
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OwnPtr<AutoScrollHandler> m_auto_scroll_handler;
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};
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}
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