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The spec calls for us to use the effective playback rate (i.e. including any pending updates) when playing an animation. Fixes a timeout in the newly imported test.
15 lines
758 B
Plaintext
15 lines
758 B
Plaintext
Harness status: OK
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Found 9 tests
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3 Pass
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6 Fail
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Fail play() overrides animation-play-state
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Pass play() does NOT override the animation-play-state if there was an error
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Fail pause() overrides animation-play-state
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Fail reverse() overrides animation-play-state when it starts playing the animation
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Pass reverse() does NOT override animation-play-state if the animation is already running
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Fail Setting the startTime to null overrides animation-play-state if the animation is already running
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Fail Setting the startTime to non-null overrides animation-play-state if the animation is paused
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Pass Setting the startTime to non-null does NOT override the animation-play-state if the animation is already running
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Fail Setting the current time completes a pending pause |