Files
ladybird/Libraries/LibWeb/Painting/DisplayListPlayerSkia.cpp
Tim Ledbetter 26389363ad LibGfx+LibWeb: Move Skia backend context to process level singleton
Previously, this was attached to the traversable navigable. Using a
singleton instead allows us to use the context for detached documents.
2026-03-19 13:35:16 +01:00

809 lines
31 KiB
C++

/*
* Copyright (c) 2024-2026, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2025, Jelle Raaijmakers <jelle@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#define SK_SUPPORT_UNSPANNED_APIS
#include <core/SkBitmap.h>
#include <core/SkBlurTypes.h>
#include <core/SkCanvas.h>
#include <core/SkColorFilter.h>
#include <core/SkFont.h>
#include <core/SkMaskFilter.h>
#include <core/SkPath.h>
#include <core/SkPathEffect.h>
#include <core/SkRRect.h>
#include <core/SkSurface.h>
#include <effects/SkDashPathEffect.h>
#include <effects/SkGradientShader.h>
#include <effects/SkImageFilters.h>
#include <effects/SkLumaColorFilter.h>
#include <gpu/ganesh/GrDirectContext.h>
#include <gpu/ganesh/SkSurfaceGanesh.h>
#include <pathops/SkPathOps.h>
#include <LibGfx/Font/Font.h>
#include <LibGfx/PainterSkia.h>
#include <LibGfx/PathSkia.h>
#include <LibGfx/SkiaBackendContext.h>
#include <LibGfx/SkiaUtils.h>
#include <LibWeb/CSS/ComputedValues.h>
#include <LibWeb/Painting/DisplayListPlayerSkia.h>
#include <LibWeb/Painting/PaintStyle.h>
namespace Web::Painting {
DisplayListPlayerSkia::DisplayListPlayerSkia()
{
}
DisplayListPlayerSkia::~DisplayListPlayerSkia()
{
}
static SkRRect to_skia_rrect(auto const& rect, CornerRadii const& corner_radii)
{
SkRRect rrect;
SkVector radii[4];
radii[0].set(corner_radii.top_left.horizontal_radius, corner_radii.top_left.vertical_radius);
radii[1].set(corner_radii.top_right.horizontal_radius, corner_radii.top_right.vertical_radius);
radii[2].set(corner_radii.bottom_right.horizontal_radius, corner_radii.bottom_right.vertical_radius);
radii[3].set(corner_radii.bottom_left.horizontal_radius, corner_radii.bottom_left.vertical_radius);
rrect.setRectRadii(to_skia_rect(rect), radii);
return rrect;
}
static SkMatrix to_skia_matrix(Gfx::AffineTransform const& affine_transform)
{
SkScalar affine[6];
affine[0] = affine_transform.a();
affine[1] = affine_transform.b();
affine[2] = affine_transform.c();
affine[3] = affine_transform.d();
affine[4] = affine_transform.e();
affine[5] = affine_transform.f();
SkMatrix matrix;
matrix.setAffine(affine);
return matrix;
}
static SkM44 to_skia_matrix4x4(Gfx::FloatMatrix4x4 const& matrix)
{
return SkM44(
matrix[0, 0],
matrix[0, 1],
matrix[0, 2],
matrix[0, 3],
matrix[1, 0],
matrix[1, 1],
matrix[1, 2],
matrix[1, 3],
matrix[2, 0],
matrix[2, 1],
matrix[2, 2],
matrix[2, 3],
matrix[3, 0],
matrix[3, 1],
matrix[3, 2],
matrix[3, 3]);
}
void DisplayListPlayerSkia::flush()
{
if (auto context = Gfx::SkiaBackendContext::the())
context->flush_and_submit(&surface().sk_surface());
surface().flush();
}
void DisplayListPlayerSkia::draw_glyph_run(DrawGlyphRun const& command)
{
auto* blob = command.glyph_run->cached_skia_text_blob();
if (!blob)
return;
SkPaint paint;
paint.setColor(to_skia_color(command.color));
auto& canvas = surface().canvas();
auto const& translation = command.translation;
switch (command.orientation) {
case Gfx::Orientation::Horizontal:
canvas.drawTextBlob(blob, translation.x(), translation.y(), paint);
break;
case Gfx::Orientation::Vertical:
canvas.save();
canvas.translate(command.rect.width(), 0);
canvas.rotate(90, command.rect.top_left().x(), command.rect.top_left().y());
canvas.drawTextBlob(blob, translation.x(), translation.y(), paint);
canvas.restore();
break;
}
}
void DisplayListPlayerSkia::fill_rect(FillRect const& command)
{
auto const& rect = command.rect;
auto& canvas = surface().canvas();
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(to_skia_color(command.color));
canvas.drawRect(to_skia_rect(rect), paint);
}
void DisplayListPlayerSkia::draw_external_content(DrawExternalContent const& command)
{
auto bitmap = command.source->current_bitmap();
if (!bitmap)
return;
if (Gfx::SkiaBackendContext::the() && !bitmap->ensure_sk_image(*Gfx::SkiaBackendContext::the()))
return;
auto dst_rect = to_skia_rect(command.dst_rect);
SkRect src_rect = SkRect::MakeIWH(bitmap->width(), bitmap->height());
auto& canvas = surface().canvas();
SkPaint paint;
paint.setAntiAlias(true);
canvas.drawImageRect(bitmap->sk_image(), src_rect, dst_rect, to_skia_sampling_options(command.scaling_mode), &paint, SkCanvas::kStrict_SrcRectConstraint);
}
void DisplayListPlayerSkia::draw_scaled_immutable_bitmap(DrawScaledImmutableBitmap const& command)
{
if (Gfx::SkiaBackendContext::the() && !command.bitmap->ensure_sk_image(*Gfx::SkiaBackendContext::the()))
return;
auto dst_rect = to_skia_rect(command.dst_rect);
auto clip_rect = to_skia_rect(command.clip_rect);
auto& canvas = surface().canvas();
SkPaint paint;
paint.setAntiAlias(true);
canvas.save();
canvas.clipRect(clip_rect, true);
canvas.drawImageRect(command.bitmap->sk_image(), dst_rect, to_skia_sampling_options(command.scaling_mode), &paint);
canvas.restore();
}
void DisplayListPlayerSkia::draw_repeated_immutable_bitmap(DrawRepeatedImmutableBitmap const& command)
{
if (Gfx::SkiaBackendContext::the() && !command.bitmap->ensure_sk_image(*Gfx::SkiaBackendContext::the()))
return;
SkMatrix matrix;
auto dst_rect = command.dst_rect.to_type<float>();
auto src_size = command.bitmap->size().to_type<float>();
matrix.setScale(dst_rect.width() / src_size.width(), dst_rect.height() / src_size.height());
matrix.postTranslate(dst_rect.x(), dst_rect.y());
auto sampling_options = to_skia_sampling_options(command.scaling_mode);
auto tile_mode_x = command.repeat.x ? SkTileMode::kRepeat : SkTileMode::kDecal;
auto tile_mode_y = command.repeat.y ? SkTileMode::kRepeat : SkTileMode::kDecal;
auto shader = command.bitmap->sk_image()->makeShader(tile_mode_x, tile_mode_y, sampling_options, matrix);
SkPaint paint;
paint.setAntiAlias(true);
paint.setShader(shader);
auto& canvas = surface().canvas();
canvas.drawPaint(paint);
}
void DisplayListPlayerSkia::add_clip_rect(AddClipRect const& command)
{
auto& canvas = surface().canvas();
auto const& rect = command.rect;
canvas.clipRect(to_skia_rect(rect), true);
}
void DisplayListPlayerSkia::save(Save const&)
{
auto& canvas = surface().canvas();
canvas.save();
}
void DisplayListPlayerSkia::save_layer(SaveLayer const&)
{
auto& canvas = surface().canvas();
canvas.saveLayer(nullptr, nullptr);
}
void DisplayListPlayerSkia::restore(Restore const&)
{
auto& canvas = surface().canvas();
canvas.restore();
}
void DisplayListPlayerSkia::translate(Translate const& command)
{
auto& canvas = surface().canvas();
canvas.translate(command.delta.x(), command.delta.y());
}
static SkGradientShader::Interpolation to_skia_interpolation(CSS::ColorInterpolationMethodStyleValue::ColorInterpolationMethod interpolation_method)
{
SkGradientShader::Interpolation interpolation;
interpolation_method.visit(
[&](CSS::RectangularColorSpace color_space) {
switch (color_space) {
case CSS::RectangularColorSpace::Srgb:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kSRGB;
break;
case CSS::RectangularColorSpace::SrgbLinear:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kSRGBLinear;
break;
case CSS::RectangularColorSpace::Lab:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kLab;
break;
case CSS::RectangularColorSpace::Oklab:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kOKLab;
break;
case CSS::RectangularColorSpace::DisplayP3:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kDisplayP3;
break;
case CSS::RectangularColorSpace::A98Rgb:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kA98RGB;
break;
case CSS::RectangularColorSpace::ProphotoRgb:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kProphotoRGB;
break;
case CSS::RectangularColorSpace::Rec2020:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kRec2020;
break;
case CSS::RectangularColorSpace::DisplayP3Linear:
case CSS::RectangularColorSpace::XyzD50:
case CSS::RectangularColorSpace::XyzD65:
dbgln("FIXME: Unsupported gradient color space");
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kOKLab;
break;
case CSS::RectangularColorSpace::Xyz:
// NB: Xyz should have been canonicalized to XyzD65 at parse time
VERIFY_NOT_REACHED();
}
},
[&](CSS::ColorInterpolationMethodStyleValue::PolarColorInterpolationMethod const& color_space) {
switch (color_space.color_space) {
case CSS::PolarColorSpace::Hsl:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kHSL;
break;
case CSS::PolarColorSpace::Hwb:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kHWB;
break;
case CSS::PolarColorSpace::Lch:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kLCH;
break;
case CSS::PolarColorSpace::Oklch:
interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kOKLCH;
break;
}
switch (color_space.hue_interpolation_method) {
case CSS::HueInterpolationMethod::Shorter:
interpolation.fHueMethod = SkGradientShader::Interpolation::HueMethod::kShorter;
break;
case CSS::HueInterpolationMethod::Longer:
interpolation.fHueMethod = SkGradientShader::Interpolation::HueMethod::kLonger;
break;
case CSS::HueInterpolationMethod::Increasing:
interpolation.fHueMethod = SkGradientShader::Interpolation::HueMethod::kIncreasing;
break;
case CSS::HueInterpolationMethod::Decreasing:
interpolation.fHueMethod = SkGradientShader::Interpolation::HueMethod::kDecreasing;
break;
}
});
interpolation.fInPremul = SkGradientShader::Interpolation::InPremul::kYes;
return interpolation;
}
void DisplayListPlayerSkia::paint_linear_gradient(PaintLinearGradient const& command)
{
auto const& linear_gradient_data = command.linear_gradient_data;
auto const& color_stop_list = linear_gradient_data.color_stops.list;
auto const& repeat_length = linear_gradient_data.color_stops.repeat_length;
VERIFY(!color_stop_list.is_empty());
Vector<SkColor4f> colors;
Vector<SkScalar> positions;
auto const first_position = repeat_length.has_value() ? color_stop_list.first().position : 0.f;
for (size_t stop_index = 0; stop_index < color_stop_list.size(); stop_index++) {
auto const& stop = color_stop_list[stop_index];
if (stop_index > 0 && stop == color_stop_list[stop_index - 1])
continue;
colors.append(to_skia_color4f(stop.color));
positions.append((stop.position - first_position) / repeat_length.value_or(1));
}
auto rect = command.gradient_rect.to_type<float>();
auto length = calculate_gradient_length<float>(rect.size(), linear_gradient_data.gradient_angle);
// Starting and ending points before rotation (0deg / "to top")
auto rect_center = rect.center();
auto start = rect_center.translated(0, (.5f - first_position) * length);
auto end = start.translated(0, repeat_length.value_or(1) * -length);
Array const points { to_skia_point(start), to_skia_point(end) };
SkMatrix matrix;
matrix.setRotate(linear_gradient_data.gradient_angle, rect_center.x(), rect_center.y());
auto color_space = SkColorSpace::MakeSRGB();
auto interpolation = to_skia_interpolation(linear_gradient_data.interpolation_method);
auto shader = SkGradientShader::MakeLinear(points.data(), colors.data(), color_space, positions.data(), positions.size(), SkTileMode::kRepeat, interpolation, &matrix);
SkPaint paint;
paint.setDither(true);
paint.setShader(shader);
surface().canvas().drawRect(to_skia_rect(rect), paint);
}
void DisplayListPlayerSkia::paint_outer_box_shadow(PaintOuterBoxShadow const& command)
{
auto content_rrect = to_skia_rrect(command.device_content_rect, command.content_corner_radii);
auto& canvas = surface().canvas();
canvas.save();
canvas.clipRRect(content_rrect, SkClipOp::kDifference, true);
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(to_skia_color(command.color));
paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, command.blur_radius / 2));
auto shadow_rounded_rect = to_skia_rrect(command.shadow_rect, command.shadow_corner_radii);
canvas.drawRRect(shadow_rounded_rect, paint);
canvas.restore();
}
void DisplayListPlayerSkia::paint_inner_box_shadow(PaintInnerBoxShadow const& command)
{
auto outer_rect = to_skia_rrect(command.outer_shadow_rect, command.content_corner_radii);
auto inner_rect = to_skia_rrect(command.inner_shadow_rect, command.inner_shadow_corner_radii);
SkPath outer_path;
outer_path.addRRect(outer_rect);
SkPath inner_path;
inner_path.addRRect(inner_rect);
SkPath result_path;
if (!Op(outer_path, inner_path, SkPathOp::kDifference_SkPathOp, &result_path)) {
VERIFY_NOT_REACHED();
}
auto& canvas = surface().canvas();
SkPaint path_paint;
path_paint.setAntiAlias(true);
path_paint.setColor(to_skia_color(command.color));
path_paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, command.blur_radius / 2));
canvas.save();
canvas.clipRRect(to_skia_rrect(command.device_content_rect, command.content_corner_radii), true);
canvas.drawPath(result_path, path_paint);
canvas.restore();
}
void DisplayListPlayerSkia::paint_text_shadow(PaintTextShadow const& command)
{
auto& canvas = surface().canvas();
auto blur_image_filter = SkImageFilters::Blur(command.blur_radius / 2, command.blur_radius / 2, nullptr);
SkPaint blur_paint;
blur_paint.setImageFilter(blur_image_filter);
canvas.saveLayer(SkCanvas::SaveLayerRec(nullptr, &blur_paint, nullptr, 0));
draw_glyph_run({ .glyph_run = command.glyph_run,
.rect = command.text_rect,
.translation = command.draw_location + command.text_rect.location().to_type<float>(),
.color = command.color });
canvas.restore();
}
void DisplayListPlayerSkia::fill_rect_with_rounded_corners(FillRectWithRoundedCorners const& command)
{
auto const& rect = command.rect;
auto& canvas = surface().canvas();
SkPaint paint;
paint.setColor(to_skia_color(command.color));
paint.setAntiAlias(true);
auto rounded_rect = to_skia_rrect(rect, command.corner_radii);
canvas.drawRRect(rounded_rect, paint);
}
static SkTileMode to_skia_tile_mode(SVGLinearGradientPaintStyle::SpreadMethod spread_method)
{
switch (spread_method) {
case SVGLinearGradientPaintStyle::SpreadMethod::Pad:
return SkTileMode::kClamp;
case SVGLinearGradientPaintStyle::SpreadMethod::Reflect:
return SkTileMode::kMirror;
case SVGLinearGradientPaintStyle::SpreadMethod::Repeat:
return SkTileMode::kRepeat;
default:
VERIFY_NOT_REACHED();
}
}
static SkPaint gradient_paint_style_to_skia_paint(Painting::SVGGradientPaintStyle const& paint_style, Gfx::FloatRect const& bounding_rect)
{
SkPaint paint;
auto const& color_stops = paint_style.color_stops();
Vector<SkColor> colors;
colors.ensure_capacity(color_stops.size());
Vector<SkScalar> positions;
positions.ensure_capacity(color_stops.size());
for (auto const& color_stop : color_stops) {
colors.append(to_skia_color(color_stop.color));
positions.append(color_stop.position);
}
SkMatrix matrix;
matrix.setTranslate(bounding_rect.x(), bounding_rect.y());
if (auto gradient_transform = paint_style.gradient_transform(); gradient_transform.has_value())
matrix = matrix * to_skia_matrix(gradient_transform.value());
auto tile_mode = to_skia_tile_mode(paint_style.spread_method());
sk_sp<SkShader> shader;
if (is<SVGLinearGradientPaintStyle>(paint_style)) {
auto const& linear_gradient_paint_style = static_cast<SVGLinearGradientPaintStyle const&>(paint_style);
Array points {
to_skia_point(linear_gradient_paint_style.start_point()),
to_skia_point(linear_gradient_paint_style.end_point()),
};
shader = SkGradientShader::MakeLinear(points.data(), colors.data(), positions.data(), color_stops.size(), tile_mode, 0, &matrix);
} else if (is<SVGRadialGradientPaintStyle>(paint_style)) {
auto const& radial_gradient_paint_style = static_cast<SVGRadialGradientPaintStyle const&>(paint_style);
auto start_center = to_skia_point(radial_gradient_paint_style.start_center());
auto end_center = to_skia_point(radial_gradient_paint_style.end_center());
auto start_radius = radial_gradient_paint_style.start_radius();
auto end_radius = radial_gradient_paint_style.end_radius();
shader = SkGradientShader::MakeTwoPointConical(start_center, start_radius, end_center, end_radius, colors.data(), positions.data(), color_stops.size(), tile_mode, 0, &matrix);
}
paint.setShader(shader);
if (paint_style.color_space() == Gfx::InterpolationColorSpace::LinearRGB) {
paint.setColorFilter(SkColorFilters::LinearToSRGBGamma());
}
return paint;
}
SkPaint DisplayListPlayerSkia::paint_style_to_skia_paint(Painting::SVGPaintServerPaintStyle const& paint_style, Gfx::FloatRect const& bounding_rect)
{
if (auto const* gradient = as_if<SVGGradientPaintStyle>(paint_style))
return gradient_paint_style_to_skia_paint(*gradient, bounding_rect);
if (auto const* pattern = as_if<SVGPatternPaintStyle>(paint_style)) {
auto const& tile_rect = pattern->tile_rect();
auto tile_size = Gfx::IntSize(ceilf(tile_rect.width()), ceilf(tile_rect.height()));
if (tile_size.is_empty())
return {};
auto tile_surface = Gfx::PaintingSurface::create_with_size(tile_size, Gfx::BitmapFormat::BGRA8888, Gfx::AlphaType::Premultiplied);
execute_display_list_into_surface(*pattern->tile_display_list(), *tile_surface);
auto image = tile_surface->sk_surface().makeImageSnapshot();
SkMatrix matrix;
matrix.setTranslate(tile_rect.x(), tile_rect.y());
matrix.preScale(tile_rect.width() / tile_size.width(), tile_rect.height() / tile_size.height());
if (auto transform = pattern->pattern_transform(); transform.has_value())
matrix = matrix * to_skia_matrix(transform.value());
auto sampling = SkSamplingOptions(SkFilterMode::kLinear);
auto shader = image->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, sampling, &matrix);
SkPaint paint;
paint.setShader(shader);
return paint;
}
return {};
}
void DisplayListPlayerSkia::fill_path(FillPath const& command)
{
auto path = to_skia_path(command.path);
path.setFillType(to_skia_path_fill_type(command.winding_rule));
SkPaint paint;
if (command.paint_style_or_color.has<PaintStyle>()) {
auto const& paint_style = command.paint_style_or_color.get<PaintStyle>();
paint = paint_style_to_skia_paint(*paint_style, command.bounding_rect().to_type<float>());
paint.setAlphaf(command.opacity);
} else {
auto const& color = command.paint_style_or_color.get<Color>();
paint.setColor(to_skia_color(color));
}
paint.setAntiAlias(command.should_anti_alias == ShouldAntiAlias::Yes);
surface().canvas().drawPath(path, paint);
}
void DisplayListPlayerSkia::stroke_path(StrokePath const& command)
{
auto path = to_skia_path(command.path);
SkPaint paint;
if (command.paint_style_or_color.has<PaintStyle>()) {
auto const& paint_style = command.paint_style_or_color.get<PaintStyle>();
paint = paint_style_to_skia_paint(*paint_style, command.bounding_rect().to_type<float>());
paint.setAlphaf(command.opacity);
} else {
auto const& color = command.paint_style_or_color.get<Color>();
paint.setColor(to_skia_color(color));
}
paint.setAntiAlias(command.should_anti_alias == ShouldAntiAlias::Yes);
paint.setStyle(SkPaint::Style::kStroke_Style);
paint.setStrokeWidth(command.thickness);
paint.setStrokeCap(to_skia_cap(command.cap_style));
paint.setStrokeJoin(to_skia_join(command.join_style));
paint.setStrokeMiter(command.miter_limit);
paint.setPathEffect(SkDashPathEffect::Make(command.dash_array.data(), command.dash_array.size(), command.dash_offset));
surface().canvas().drawPath(path, paint);
}
void DisplayListPlayerSkia::draw_ellipse(DrawEllipse const& command)
{
auto const& rect = command.rect;
auto& canvas = surface().canvas();
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(command.thickness);
paint.setColor(to_skia_color(command.color));
canvas.drawOval(to_skia_rect(rect), paint);
}
void DisplayListPlayerSkia::fill_ellipse(FillEllipse const& command)
{
auto const& rect = command.rect;
auto& canvas = surface().canvas();
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(to_skia_color(command.color));
canvas.drawOval(to_skia_rect(rect), paint);
}
void DisplayListPlayerSkia::draw_line(DrawLine const& command)
{
auto from = to_skia_point(command.from);
auto to = to_skia_point(command.to);
auto& canvas = surface().canvas();
SkPaint paint;
paint.setAntiAlias(true);
paint.setStrokeWidth(command.thickness);
paint.setColor(to_skia_color(command.color));
switch (command.style) {
case Gfx::LineStyle::Solid:
break;
case Gfx::LineStyle::Dotted: {
auto length = command.to.distance_from(command.from);
auto dot_count = floor(length / (static_cast<float>(command.thickness) * 2));
auto interval = length / dot_count;
SkScalar intervals[] = { 0, interval };
paint.setPathEffect(SkDashPathEffect::Make(intervals, 2, 0));
paint.setStrokeCap(SkPaint::Cap::kRound_Cap);
// NOTE: As Skia doesn't render a dot exactly at the end of a line, we need
// to extend it by less then an interval.
auto direction = to - from;
direction.normalize();
to += direction * (interval / 2.0f);
break;
}
case Gfx::LineStyle::Dashed: {
auto length = command.to.distance_from(command.from) + command.thickness;
auto dash_count = floor(length / static_cast<float>(command.thickness) / 4) * 2 + 1;
auto interval = length / dash_count;
SkScalar intervals[] = { interval, interval };
paint.setPathEffect(SkDashPathEffect::Make(intervals, 2, 0));
auto direction = to - from;
direction.normalize();
from -= direction * (command.thickness / 2.0f);
to += direction * (command.thickness / 2.0f);
break;
}
}
canvas.drawLine(from, to, paint);
}
void DisplayListPlayerSkia::apply_backdrop_filter(ApplyBackdropFilter const& command)
{
auto& canvas = surface().canvas();
auto rect = to_skia_rect(command.backdrop_region);
canvas.save();
canvas.clipRect(rect, true);
ScopeGuard guard = [&] { canvas.restore(); };
if (command.backdrop_filter.has_value()) {
auto image_filter = to_skia_image_filter(command.backdrop_filter.value());
canvas.saveLayer(SkCanvas::SaveLayerRec(nullptr, nullptr, image_filter.get(), 0));
canvas.restore();
}
}
void DisplayListPlayerSkia::draw_rect(DrawRect const& command)
{
auto const& rect = command.rect;
auto& canvas = surface().canvas();
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(1);
paint.setColor(to_skia_color(command.color));
canvas.drawRect(to_skia_rect(rect), paint);
}
void DisplayListPlayerSkia::paint_radial_gradient(PaintRadialGradient const& command)
{
auto const& radial_gradient_data = command.radial_gradient_data;
auto const& color_stop_list = radial_gradient_data.color_stops.list;
VERIFY(!color_stop_list.is_empty());
Vector<SkColor4f> colors;
Vector<SkScalar> positions;
for (size_t stop_index = 0; stop_index < color_stop_list.size(); stop_index++) {
auto const& stop = color_stop_list[stop_index];
if (stop_index > 0 && stop == color_stop_list[stop_index - 1])
continue;
colors.append(to_skia_color4f(stop.color));
positions.append(stop.position);
}
auto const& rect = command.rect;
auto center = to_skia_point(command.center.translated(command.rect.location()));
auto const size = command.size.to_type<float>();
SkMatrix matrix;
// Skia does not support specifying of horizontal and vertical radius's separately,
// so instead we apply scale matrix
auto const aspect_ratio = size.width() / size.height();
auto const sx = isinf(aspect_ratio) ? 1.0f : aspect_ratio;
matrix.setScale(sx, 1.0f, center.x(), center.y());
SkTileMode tile_mode = radial_gradient_data.color_stops.repeating ? SkTileMode::kRepeat : SkTileMode::kClamp;
auto color_space = SkColorSpace::MakeSRGB();
auto interpolation = to_skia_interpolation(radial_gradient_data.interpolation_method);
auto shader = SkGradientShader::MakeRadial(center, size.height(), colors.data(), color_space, positions.data(), positions.size(), tile_mode, interpolation, &matrix);
SkPaint paint;
paint.setDither(true);
paint.setAntiAlias(true);
paint.setShader(shader);
surface().canvas().drawRect(to_skia_rect(rect), paint);
}
void DisplayListPlayerSkia::paint_conic_gradient(PaintConicGradient const& command)
{
auto const& conic_gradient_data = command.conic_gradient_data;
auto const& color_stop_list = conic_gradient_data.color_stops.list;
VERIFY(!color_stop_list.is_empty());
Vector<SkColor4f> colors;
Vector<SkScalar> positions;
for (size_t stop_index = 0; stop_index < color_stop_list.size(); stop_index++) {
auto const& stop = color_stop_list[stop_index];
if (stop_index > 0 && stop == color_stop_list[stop_index - 1])
continue;
colors.append(to_skia_color4f(stop.color));
positions.append(stop.position);
}
auto const& rect = command.rect;
auto center = command.position.translated(rect.location()).to_type<float>();
SkMatrix matrix;
matrix.setRotate(-90 + conic_gradient_data.start_angle, center.x(), center.y());
auto color_space = SkColorSpace::MakeSRGB();
auto interpolation = to_skia_interpolation(conic_gradient_data.interpolation_method);
auto shader = SkGradientShader::MakeSweep(center.x(), center.y(), colors.data(), color_space, positions.data(), positions.size(), SkTileMode::kRepeat, 0, 360, interpolation, &matrix);
SkPaint paint;
paint.setDither(true);
paint.setAntiAlias(true);
paint.setShader(shader);
surface().canvas().drawRect(to_skia_rect(rect), paint);
}
void DisplayListPlayerSkia::add_rounded_rect_clip(AddRoundedRectClip const& command)
{
auto rounded_rect = to_skia_rrect(command.border_rect, command.corner_radii);
auto& canvas = surface().canvas();
auto clip_op = command.corner_clip == CornerClip::Inside ? SkClipOp::kDifference : SkClipOp::kIntersect;
canvas.clipRRect(rounded_rect, clip_op, true);
}
void DisplayListPlayerSkia::paint_nested_display_list(PaintNestedDisplayList const& command)
{
auto& canvas = surface().canvas();
canvas.translate(command.rect.x(), command.rect.y());
ScrollStateSnapshot scroll_state_snapshot = m_scroll_state_snapshots_by_display_list.get(*command.display_list).value_or({});
execute_impl(*command.display_list, scroll_state_snapshot);
}
void DisplayListPlayerSkia::paint_scrollbar(PaintScrollBar const& command)
{
auto gutter_rect = to_skia_rect(command.gutter_rect);
auto thumb_rect = to_skia_rect(command.thumb_rect);
auto radius = thumb_rect.width() / 2;
auto thumb_rrect = SkRRect::MakeRectXY(thumb_rect, radius, radius);
auto& canvas = surface().canvas();
auto gutter_fill_color = command.track_color;
SkPaint gutter_fill_paint;
gutter_fill_paint.setColor(to_skia_color(gutter_fill_color));
canvas.drawRect(gutter_rect, gutter_fill_paint);
auto thumb_fill_color = command.thumb_color;
if (command.gutter_rect.is_empty() && thumb_fill_color == CSS::InitialValues::scrollbar_color().thumb_color)
thumb_fill_color = thumb_fill_color.with_alpha(128);
SkPaint thumb_fill_paint;
thumb_fill_paint.setColor(to_skia_color(thumb_fill_color));
canvas.drawRRect(thumb_rrect, thumb_fill_paint);
auto stroke_color = thumb_fill_color.lightened();
SkPaint stroke_paint;
stroke_paint.setStroke(true);
stroke_paint.setStrokeWidth(1);
stroke_paint.setAntiAlias(true);
stroke_paint.setColor(to_skia_color(stroke_color));
canvas.drawRRect(thumb_rrect, stroke_paint);
}
void DisplayListPlayerSkia::apply_effects(ApplyEffects const& command)
{
auto& canvas = surface().canvas();
SkPaint paint;
if (command.opacity < 1.0f)
paint.setAlphaf(command.opacity);
if (command.compositing_and_blending_operator != Gfx::CompositingAndBlendingOperator::Normal)
paint.setBlender(Gfx::to_skia_blender(command.compositing_and_blending_operator));
if (command.filter.has_value())
paint.setImageFilter(to_skia_image_filter(command.filter.value()));
if (command.mask_kind.has_value() && command.mask_kind.value() == Gfx::MaskKind::Luminance)
paint.setColorFilter(SkLumaColorFilter::Make());
canvas.saveLayer(nullptr, &paint);
}
void DisplayListPlayerSkia::apply_transform(Gfx::FloatPoint origin, Gfx::FloatMatrix4x4 const& matrix)
{
auto new_transform = Gfx::translation_matrix(Vector3<float>(origin.x(), origin.y(), 0));
new_transform = new_transform * matrix;
new_transform = new_transform * Gfx::translation_matrix(Vector3<float>(-origin.x(), -origin.y(), 0));
auto skia_matrix = to_skia_matrix4x4(new_transform);
surface().canvas().concat(skia_matrix);
}
void DisplayListPlayerSkia::add_clip_path(Gfx::Path const& path)
{
auto& canvas = surface().canvas();
canvas.clipPath(to_skia_path(path), true);
}
bool DisplayListPlayerSkia::would_be_fully_clipped_by_painter(Gfx::IntRect rect) const
{
return surface().canvas().quickReject(to_skia_rect(rect));
}
}