Files
ladybird/Libraries/LibWeb/Painting/ViewportPaintable.cpp
Aliaksandr Kalenik 3012c0fe72 LibWeb: Store scroll frames by value in contiguous storage
Replace per-frame heap-allocated RefCounted ScrollFrame objects with a
single contiguous Vector<ScrollFrame> inside ScrollState. All frames for
a viewport are now stored in one allocation, using type-safe
ScrollFrameIndex instead of RefPtr pointers.

This reduces allocation churn, improves cache locality, and moves
parent-chain traversal (cumulative offset, nearest scrolling ancestor)
into ScrollState — similar to how visual context nodes were recently
consolidated into AccumulatedVisualContextTree.
2026-03-12 12:06:40 +01:00

597 lines
30 KiB
C++
Raw Blame History

This file contains invisible Unicode characters
This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
/*
* Copyright (c) 2023, Andreas Kling <andreas@ladybird.org>
* Copyright (c) 2024-2026, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/CSS/PropertyID.h>
#include <LibWeb/CSS/VisualViewport.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/DOM/Range.h>
#include <LibWeb/Layout/TextNode.h>
#include <LibWeb/Layout/Viewport.h>
#include <LibWeb/Page/Page.h>
#include <LibWeb/Painting/AccumulatedVisualContext.h>
#include <LibWeb/Painting/Blending.h>
#include <LibWeb/Painting/DevicePixelConverter.h>
#include <LibWeb/Painting/DisplayListRecorder.h>
#include <LibWeb/Painting/ResolvedCSSFilter.h>
#include <LibWeb/Painting/ScrollFrame.h>
#include <LibWeb/Painting/StackingContext.h>
#include <LibWeb/Painting/ViewportPaintable.h>
#include <LibWeb/Selection/Selection.h>
namespace Web::Painting {
GC_DEFINE_ALLOCATOR(ViewportPaintable);
GC::Ref<ViewportPaintable> ViewportPaintable::create(Layout::Viewport const& layout_viewport)
{
return layout_viewport.heap().allocate<ViewportPaintable>(layout_viewport);
}
ViewportPaintable::ViewportPaintable(Layout::Viewport const& layout_viewport)
: PaintableWithLines(layout_viewport)
{
}
ViewportPaintable::~ViewportPaintable() = default;
void ViewportPaintable::reset_for_relayout()
{
PaintableWithLines::reset_for_relayout();
m_scroll_state.clear();
m_scroll_state_snapshot = {};
m_needs_to_refresh_scroll_state = true;
m_paintable_boxes_with_auto_content_visibility.clear();
m_visual_context_tree = nullptr;
m_visual_viewport_context_index = {};
}
void ViewportPaintable::build_stacking_context_tree_if_needed()
{
if (stacking_context())
return;
build_stacking_context_tree();
}
void ViewportPaintable::build_stacking_context_tree()
{
set_stacking_context(heap().allocate<StackingContext>(*this, nullptr, 0));
size_t index_in_tree_order = 1;
for_each_in_subtree_of_type<PaintableBox>([&](auto& paintable_box) {
paintable_box.invalidate_stacking_context();
auto* parent_context = paintable_box.enclosing_stacking_context();
auto establishes_stacking_context = paintable_box.layout_node().establishes_stacking_context();
if ((paintable_box.is_positioned() || establishes_stacking_context) && paintable_box.computed_values().z_index().value_or(0) == 0)
parent_context->m_positioned_descendants_and_stacking_contexts_with_stack_level_0.append(paintable_box);
if (!paintable_box.is_positioned() && paintable_box.is_floating())
parent_context->m_non_positioned_floating_descendants.append(paintable_box);
if (!establishes_stacking_context) {
VERIFY(!paintable_box.stacking_context());
return TraversalDecision::Continue;
}
VERIFY(parent_context);
paintable_box.set_stacking_context(heap().allocate<StackingContext>(paintable_box, parent_context, index_in_tree_order++));
return TraversalDecision::Continue;
});
stacking_context()->sort();
}
void ViewportPaintable::paint_all_phases(DisplayListRecordingContext& context)
{
build_stacking_context_tree_if_needed();
context.display_list_recorder().save_layer();
stacking_context()->paint(context);
context.display_list_recorder().restore();
}
void ViewportPaintable::assign_scroll_frames()
{
auto precompute_sticky_constraints = [&](ScrollFrameIndex sticky_frame_index, PaintableBox const& paintable_box) {
auto nearest_scrolling_ancestor_index = m_scroll_state.nearest_scrolling_ancestor(sticky_frame_index);
if (!nearest_scrolling_ancestor_index.value())
return;
auto const& scroll_ancestor_paintable = m_scroll_state.frame_at(nearest_scrolling_ancestor_index).paintable_box();
auto sticky_border_box_rect = paintable_box.absolute_border_box_rect();
auto const* containing_block_of_sticky = paintable_box.containing_block();
CSSPixelRect containing_block_region;
bool needs_parent_offset_adjustment = false;
if (containing_block_of_sticky == &scroll_ancestor_paintable) {
containing_block_region = { {}, containing_block_of_sticky->scrollable_overflow_rect()->size() };
} else {
containing_block_region = containing_block_of_sticky->absolute_border_box_rect()
.translated(-scroll_ancestor_paintable.absolute_rect().top_left());
needs_parent_offset_adjustment = true;
}
m_scroll_state.frame_at(sticky_frame_index).set_sticky_constraints({
.position_relative_to_scroll_ancestor = sticky_border_box_rect.top_left() - scroll_ancestor_paintable.absolute_rect().top_left(),
.border_box_size = sticky_border_box_rect.size(),
.scrollport_size = scroll_ancestor_paintable.absolute_rect().size(),
.containing_block_region = containing_block_region,
.needs_parent_offset_adjustment = needs_parent_offset_adjustment,
.insets = paintable_box.sticky_insets(),
});
};
for_each_in_inclusive_subtree_of_type<PaintableBox>([&](auto& paintable_box) {
ScrollFrameIndex sticky_scroll_frame_index;
if (paintable_box.is_sticky_position()) {
auto parent_index = paintable_box.nearest_scroll_frame_index();
sticky_scroll_frame_index = m_scroll_state.create_sticky_frame_for(paintable_box, parent_index);
precompute_sticky_constraints(sticky_scroll_frame_index, paintable_box);
paintable_box.set_enclosing_scroll_frame_index(sticky_scroll_frame_index);
paintable_box.set_own_scroll_frame_index(sticky_scroll_frame_index);
}
if (paintable_box.has_scrollable_overflow() || is<ViewportPaintable>(paintable_box)) {
ScrollFrameIndex parent_index;
if (sticky_scroll_frame_index.value()) {
parent_index = sticky_scroll_frame_index;
} else {
parent_index = paintable_box.nearest_scroll_frame_index();
}
auto scroll_frame_index = m_scroll_state.create_scroll_frame_for(paintable_box, parent_index);
paintable_box.set_own_scroll_frame_index(scroll_frame_index);
}
return TraversalDecision::Continue;
});
for_each_in_subtree([&](auto& paintable) {
if (paintable.is_fixed_position() || paintable.is_sticky_position())
return TraversalDecision::Continue;
for (auto block = paintable.containing_block(); block; block = block->containing_block()) {
if (auto index = block->own_scroll_frame_index(); index.value()) {
if (auto* paintable_box = as_if<PaintableBox>(paintable))
paintable_box->set_enclosing_scroll_frame_index(index);
return TraversalDecision::Continue;
}
if (block->is_fixed_position()) {
return TraversalDecision::Continue;
}
}
VERIFY_NOT_REACHED();
});
}
static CSSPixelRect effective_css_clip_rect(CSSPixelRect const& css_clip)
{
if (css_clip.width() < 0 || css_clip.height() < 0)
return CSSPixelRect { 0, 0, 0, 0 };
return css_clip;
}
// Converts a CSS-pixel-space 4x4 matrix to device-pixel-space.
// - Translation column (column 3, rows 0-2) is scaled up by DPR
// - Perspective row (row 3, columns 0-2) is scaled down by DPR
// - All other elements are unaffected (the scale factors cancel out)
static FloatMatrix4x4 scale_matrix_for_device_pixels(FloatMatrix4x4 matrix, float scale)
{
matrix[0, 3] *= scale;
matrix[1, 3] *= scale;
matrix[2, 3] *= scale;
matrix[3, 0] /= scale;
matrix[3, 1] /= scale;
matrix[3, 2] /= scale;
return matrix;
}
static Optional<TransformData> compute_transform(PaintableBox const& paintable_box, CSS::ComputedValues const& computed_values, double pixel_ratio)
{
if (!paintable_box.has_css_transform())
return {};
auto matrix = Gfx::FloatMatrix4x4::identity();
if (auto const& translate = computed_values.translate())
matrix = matrix * translate->to_matrix(paintable_box).release_value();
if (auto const& rotate = computed_values.rotate())
matrix = matrix * rotate->to_matrix(paintable_box).release_value();
if (auto const& scale = computed_values.scale())
matrix = matrix * scale->to_matrix(paintable_box).release_value();
for (auto const& transform : computed_values.transformations())
matrix = matrix * transform->to_matrix(paintable_box).release_value();
auto const& css_transform_origin = computed_values.transform_origin();
auto reference_box = paintable_box.transform_reference_box();
CSSPixelPoint origin {
reference_box.left() + css_transform_origin.x.to_px(paintable_box.layout_node(), reference_box.width()),
reference_box.top() + css_transform_origin.y.to_px(paintable_box.layout_node(), reference_box.height()),
};
auto scale = static_cast<float>(pixel_ratio);
auto device_origin = origin.to_type<float>() * scale;
return TransformData { scale_matrix_for_device_pixels(matrix, scale), device_origin };
}
// https://drafts.csswg.org/css-transforms-2/#perspective-matrix
static Optional<Gfx::FloatMatrix4x4> compute_perspective_matrix(PaintableBox const& paintable_box, CSS::ComputedValues const& computed_values)
{
auto perspective = computed_values.perspective();
if (!perspective.has_value())
return {};
// The perspective matrix is computed as follows:
// 1. Start with the identity matrix.
// 2. Translate by the computed X and Y values of 'perspective-origin'
// https://drafts.csswg.org/css-transforms-2/#perspective-origin-property
// Percentages: refer to the size of the reference box
auto reference_box = paintable_box.transform_reference_box();
auto perspective_origin = computed_values.perspective_origin().resolved(paintable_box.layout_node(), reference_box);
auto computed_x = perspective_origin.x().to_float();
auto computed_y = perspective_origin.y().to_float();
auto perspective_matrix = Gfx::translation_matrix(Vector3<float>(computed_x, computed_y, 0));
// 3. Multiply by the matrix that would be obtained from the 'perspective()' transform function, where the
// length is provided by the value of the perspective property
// NB: Length values less than 1px being clamped to 1px is handled by the perspective() function already.
// FIXME: Create the matrix directly.
perspective_matrix = perspective_matrix * CSS::TransformationStyleValue::create(CSS::PropertyID::Transform, CSS::TransformFunction::Perspective, CSS::StyleValueVector { CSS::LengthStyleValue::create(CSS::Length::make_px(perspective.value())) })->to_matrix({}).release_value();
// 4. Translate by the negated computed X and Y values of 'perspective-origin'
perspective_matrix = perspective_matrix * Gfx::translation_matrix(Vector3<float>(-computed_x, -computed_y, 0));
return perspective_matrix;
}
static Optional<ClipData> compute_clip_data(PaintableBox const& paintable_box, CSS::ComputedValues const& computed_values, DevicePixelConverter const& converter)
{
auto overflow_x = computed_values.overflow_x();
auto overflow_y = computed_values.overflow_y();
// https://drafts.csswg.org/css-contain-2/#paint-containment
// 1. The contents of the element including any ink or scrollable overflow must be clipped to the overflow clip
// edge of the paint containment box, taking corner clipping into account. This does not include the creation of
// any mechanism to access or indicate the presence of the clipped content; nor does it inhibit the creation of
// any such mechanism through other properties, such as overflow, resize, or text-overflow.
// NOTE: This clipping shape respects overflow-clip-margin, allowing an element with paint containment
// to still slightly overflow its normal bounds.
if (paintable_box.layout_node().has_paint_containment()) {
// NOTE: Note: The behavior is described in this paragraph is equivalent to changing 'overflow-x: visible' into
// 'overflow-x: clip' and 'overflow-y: visible' into 'overflow-y: clip' at used value time, while leaving other
// values of 'overflow-x' and 'overflow-y' unchanged.
overflow_x = CSS::Overflow::Clip;
overflow_y = CSS::Overflow::Clip;
}
auto has_hidden_overflow = overflow_x != CSS::Overflow::Visible || overflow_y != CSS::Overflow::Visible;
if (has_hidden_overflow && paintable_box.overflow_property_applies()) {
auto clip_rect = paintable_box.absolute_padding_box_rect();
// https://drafts.csswg.org/css-overflow-3/#propdef-overflow
// 'clip'
// This value indicates that the boxs content is clipped to its overflow clip edge
auto overflow_clip_edge = paintable_box.overflow_clip_edge_rect();
if (overflow_x == CSS::Overflow::Visible) {
clip_rect.set_left(0);
clip_rect.set_right(CSSPixels::max_integer_value);
} else if (overflow_x == CSS::Overflow::Clip) {
clip_rect.set_left(overflow_clip_edge.left());
clip_rect.set_right(overflow_clip_edge.right());
}
if (overflow_y == CSS::Overflow::Visible) {
clip_rect.set_top(0);
clip_rect.set_bottom(CSSPixels::max_integer_value);
} else if (overflow_y == CSS::Overflow::Clip) {
clip_rect.set_top(overflow_clip_edge.top());
clip_rect.set_bottom(overflow_clip_edge.bottom());
}
// https://drafts.csswg.org/css-overflow-3/#corner-clipping
// As mentioned in CSS Backgrounds 3 §4.3 Corner Clipping, the clipping region established by 'overflow' can be
// rounded:
// - When 'overflow-x' and 'overflow-y' compute to 'hidden', 'scroll', or 'auto', the clipping region is rounded
// based on the border radius, adjusted to the padding edge, as described in CSS Backgrounds 3 §4.2 Corner
// Shaping.
// - When both 'overflow-x' and 'overflow-y' compute to 'clip', the clipping region is rounded as described in §3.2
// Expanding Clipping Bounds: the 'overflow-clip-margin' property.
// - However, when one of 'overflow-x' or 'overflow-y' computes to 'clip' and the other computes to 'visible', the
// clipping region is not rounded.
// FIXME: Adjust the border radii for the overflow-clip-margin case. (see https://drafts.csswg.org/css-overflow-4/#valdef-overflow-clip-margin-length-0 )
auto radii = (overflow_x != CSS::Overflow::Visible && overflow_y != CSS::Overflow::Visible) ? paintable_box.normalized_border_radii_data(PaintableBox::ShrinkRadiiForBorders::Yes) : BorderRadiiData {};
return ClipData { converter.rounded_device_rect(clip_rect), radii.as_corners(converter) };
}
return {};
}
void ViewportPaintable::assign_accumulated_visual_contexts()
{
m_visual_context_tree = AccumulatedVisualContextTree::create();
auto pixel_ratio = document().page().client().device_pixels_per_css_pixel();
DevicePixelConverter converter { pixel_ratio };
auto scale = static_cast<float>(pixel_ratio);
auto append_node = [&](VisualContextIndex parent_index, VisualContextData data) -> VisualContextIndex {
return m_visual_context_tree->append(move(data), parent_index);
};
auto make_effects_data = [&](PaintableBox const& box) -> Optional<EffectsData> {
auto const& computed_values = box.computed_values();
auto gfx_filter = to_gfx_filter(box.filter(), pixel_ratio);
EffectsData effects {
computed_values.opacity(),
mix_blend_mode_to_compositing_and_blending_operator(computed_values.mix_blend_mode()),
move(gfx_filter)
};
if (!effects.needs_layer())
return {};
return effects;
};
// Create visual viewport transform as root (if not identity)
m_visual_viewport_context_index = {};
auto transform = document().visual_viewport()->transform();
if (!transform.is_identity()) {
auto matrix = scale_matrix_for_device_pixels(transform.to_matrix(), scale);
m_visual_viewport_context_index = append_node({}, TransformData { matrix, { 0.f, 0.f } });
}
VisualContextIndex viewport_state_for_descendants = m_visual_viewport_context_index;
if (own_scroll_frame_index().value())
viewport_state_for_descendants = append_node(m_visual_viewport_context_index, ScrollData { own_scroll_frame_index(), false });
set_accumulated_visual_context({});
set_accumulated_visual_context_for_descendants(viewport_state_for_descendants);
for_each_in_subtree_of_type<PaintableBox>([&](auto& paintable_box) {
auto* visual_parent = as_if<PaintableBox>(paintable_box.parent());
if (!visual_parent)
return TraversalDecision::Continue;
// Resolve filters before make_effects_data reads them.
auto const& paintable_box_computed_values = paintable_box.computed_values();
if (paintable_box_computed_values.filter().has_filters())
paintable_box.set_filter(resolve_css_filter(paintable_box_computed_values.filter(), paintable_box));
else
paintable_box.set_filter({});
VisualContextIndex inherited_state;
if (paintable_box.is_fixed_position()) {
inherited_state = m_visual_viewport_context_index;
} else if (paintable_box.is_absolutely_positioned()) {
// For position: absolute, use containing block's state to correctly escape scroll containers.
auto* containing = paintable_box.containing_block();
inherited_state = containing->accumulated_visual_context_for_descendants_index();
// Abspos elements escape scroll containers and overflow clips of non-positioned
// ancestors, but cannot escape stacking contexts created by intermediate effects
// (opacity, mix-blend-mode, isolation). Walk from visual parent to containing
// block and collect these intermediate effects.
// NOTE: transforms/perspectives/filters establish containing blocks for abspos,
// so they cannot appear as intermediates.
Vector<VisualContextData, 4> intermediate_effects;
for (Paintable* paintable = visual_parent; paintable && paintable != containing; paintable = paintable->parent()) {
auto* ancestor_box = as_if<PaintableBox>(paintable);
if (!ancestor_box)
continue;
if (auto effects = make_effects_data(*ancestor_box); effects.has_value())
intermediate_effects.append(effects.release_value());
}
for (auto& effects : intermediate_effects.in_reverse())
inherited_state = append_node(inherited_state, move(effects));
} else {
// For position: relative/static, use visual parent's state directly.
// This avoids duplicate transform/perspective allocations that would occur with
// the containing block + intermediate walk approach.
inherited_state = visual_parent->accumulated_visual_context_for_descendants_index();
}
// Build this element's own state from inherited state.
VisualContextIndex own_state = inherited_state;
if (paintable_box.is_sticky_position()) {
// For sticky elements, use enclosing_scroll_frame which holds the sticky frame.
// own_scroll_frame may be a different scroll frame if the sticky element also has scrollable overflow.
if (auto sticky_idx = paintable_box.enclosing_scroll_frame_index(); sticky_idx.value() && m_scroll_state.frame_at(sticky_idx).is_sticky())
own_state = append_node(own_state, ScrollData { sticky_idx, true });
}
auto const& computed_values = paintable_box.computed_values();
if (auto effects = make_effects_data(paintable_box); effects.has_value())
own_state = append_node(own_state, effects.release_value());
if (auto transform_data = compute_transform(paintable_box, computed_values, pixel_ratio); transform_data.has_value()) {
paintable_box.set_has_non_invertible_css_transform(!transform_data->matrix.is_invertible());
own_state = append_node(own_state, *transform_data);
} else {
paintable_box.set_has_non_invertible_css_transform(false);
}
if (auto css_clip = paintable_box.get_clip_rect(); css_clip.has_value()) {
auto effective_rect = effective_css_clip_rect(*css_clip);
own_state = append_node(own_state, ClipData { converter.rounded_device_rect(effective_rect), {} });
}
// FIXME: Support other geometry boxes. See: https://drafts.fxtf.org/css-masking/#typedef-geometry-box
if (auto const& clip_path = computed_values.clip_path(); clip_path.has_value() && clip_path->is_basic_shape()) {
auto masking_area = paintable_box.absolute_border_box_rect();
auto reference_box = CSSPixelRect { {}, masking_area.size() };
auto const& basic_shape = clip_path->basic_shape();
auto path = basic_shape.to_path(reference_box, paintable_box.layout_node());
path.offset(masking_area.top_left().template to_type<float>());
auto fill_rule = basic_shape.basic_shape().visit(
[](CSS::Polygon const& polygon) { return polygon.fill_rule; },
[](CSS::Path const& path) { return path.fill_rule; },
[](auto const&) { return Gfx::WindingRule::Nonzero; });
auto device_path = path.copy_transformed(Gfx::AffineTransform {}.set_scale(scale, scale));
auto device_bounding_rect = converter.rounded_device_rect(masking_area);
own_state = append_node(own_state, ClipPathData { move(device_path), device_bounding_rect, fill_rule });
}
paintable_box.set_accumulated_visual_context(own_state);
// Build state for descendants: own state + perspective + clip + scroll.
VisualContextIndex state_for_descendants = own_state;
if (auto perspective_matrix = compute_perspective_matrix(paintable_box, computed_values); perspective_matrix.has_value()) {
auto scaled_matrix = scale_matrix_for_device_pixels(*perspective_matrix, scale);
state_for_descendants = append_node(state_for_descendants, PerspectiveData { scaled_matrix });
}
if (auto clip_data = compute_clip_data(paintable_box, computed_values, converter); clip_data.has_value())
state_for_descendants = append_node(state_for_descendants, clip_data.value());
if (paintable_box.own_scroll_frame_index().value()) {
auto is_sticky_without_scrollable_overflow = paintable_box.is_sticky_position() && paintable_box.enclosing_scroll_frame_index() == paintable_box.own_scroll_frame_index();
if (!is_sticky_without_scrollable_overflow)
state_for_descendants = append_node(state_for_descendants, ScrollData { paintable_box.own_scroll_frame_index(), false });
}
paintable_box.set_accumulated_visual_context_for_descendants(state_for_descendants);
return TraversalDecision::Continue;
});
}
void ViewportPaintable::refresh_scroll_state()
{
if (!m_needs_to_refresh_scroll_state)
return;
m_needs_to_refresh_scroll_state = false;
m_scroll_state.for_each_sticky_frame([&](auto idx, auto& frame) {
auto nearest_scrolling_ancestor_index = m_scroll_state.nearest_scrolling_ancestor(idx);
if (!nearest_scrolling_ancestor_index.value() || !frame.has_sticky_constraints())
return;
auto const& sticky_data = frame.sticky_constraints();
auto const& sticky_insets = sticky_data.insets;
auto const& scroll_ancestor_paintable = m_scroll_state.frame_at(nearest_scrolling_ancestor_index).paintable_box();
// For nested sticky elements, the parent sticky's offset is applied via cumulative_offset.
// We need to adjust all position calculations to account for this, so we work in the
// coordinate space where the parent sticky is at its current (offset) position.
CSSPixelPoint parent_sticky_offset;
if (auto parent_idx = frame.parent_index(); parent_idx.value() && m_scroll_state.frame_at(parent_idx).is_sticky())
parent_sticky_offset = m_scroll_state.cumulative_offset(parent_idx);
auto sticky_position_in_ancestor = sticky_data.position_relative_to_scroll_ancestor + parent_sticky_offset;
auto containing_block_region = sticky_data.containing_block_region;
if (sticky_data.needs_parent_offset_adjustment)
containing_block_region.translate_by(parent_sticky_offset);
CSSPixelPoint min_offset_within_containing_block = containing_block_region.top_left();
CSSPixelPoint max_offset_within_containing_block = {
containing_block_region.right() - sticky_data.border_box_size.width(),
containing_block_region.bottom() - sticky_data.border_box_size.height()
};
CSSPixelRect scrollport_rect { scroll_ancestor_paintable.scroll_offset(), sticky_data.scrollport_size };
CSSPixelPoint sticky_offset;
if (sticky_insets.top.has_value()) {
if (scrollport_rect.top() > sticky_position_in_ancestor.y() - *sticky_insets.top)
sticky_offset.set_y(min(scrollport_rect.top() + *sticky_insets.top, max_offset_within_containing_block.y()) - sticky_position_in_ancestor.y());
}
if (sticky_insets.left.has_value()) {
if (scrollport_rect.left() > sticky_position_in_ancestor.x() - *sticky_insets.left)
sticky_offset.set_x(min(scrollport_rect.left() + *sticky_insets.left, max_offset_within_containing_block.x()) - sticky_position_in_ancestor.x());
}
if (sticky_insets.bottom.has_value()) {
if (scrollport_rect.bottom() < sticky_position_in_ancestor.y() + sticky_data.border_box_size.height() + *sticky_insets.bottom)
sticky_offset.set_y(max(scrollport_rect.bottom() - sticky_data.border_box_size.height() - *sticky_insets.bottom, min_offset_within_containing_block.y()) - sticky_position_in_ancestor.y());
}
if (sticky_insets.right.has_value()) {
if (scrollport_rect.right() < sticky_position_in_ancestor.x() + sticky_data.border_box_size.width() + *sticky_insets.right)
sticky_offset.set_x(max(scrollport_rect.right() - sticky_data.border_box_size.width() - *sticky_insets.right, min_offset_within_containing_block.x()) - sticky_position_in_ancestor.x());
}
frame.set_own_offset(sticky_offset);
});
m_scroll_state.for_each_scroll_frame([&](auto, auto& frame) {
frame.set_own_offset(-frame.paintable_box().scroll_offset());
});
m_scroll_state_snapshot = m_scroll_state.snapshot(document().page().client().device_pixels_per_css_pixel());
}
GC::Ptr<Selection::Selection> ViewportPaintable::selection() const
{
return document().get_selection();
}
void ViewportPaintable::recompute_selection_states(DOM::Range& range)
{
// 1. Start by resetting the selection state of all layout nodes to None.
for_each_in_inclusive_subtree([&](auto& layout_node) {
layout_node.set_selection_state(SelectionState::None);
return TraversalDecision::Continue;
});
auto start_container = range.start_container();
auto end_container = range.end_container();
// 2. If the selection starts and ends in the same node:
if (start_container == end_container) {
// 1. If the selection starts and ends at the same offset, return.
if (range.start_offset() == range.end_offset()) {
// NOTE: A zero-length selection should not be visible.
return;
}
// 2. If it's a text node, mark it as StartAndEnd and return.
if (is<DOM::Text>(*start_container) && !range.start().node->is_inert()) {
if (auto* paintable = start_container->unsafe_paintable())
paintable->set_selection_state(SelectionState::StartAndEnd);
return;
}
}
// 3. Mark the selection start node as Start (if text) or Full (if anything else).
if (auto* paintable = start_container->unsafe_paintable(); paintable && !range.start().node->is_inert()) {
if (is<DOM::Text>(*start_container))
paintable->set_selection_state(SelectionState::Start);
else
paintable->set_selection_state(SelectionState::Full);
}
// 4. Mark the nodes between the start and end of the selection as Full.
auto* start_at = start_container->child_at_index(range.start_offset());
// If the start container has no child at that index, we need to start on the node right after the start container.
if (!start_at) {
if (auto* last_child = start_container->last_child()) {
start_at = last_child->next_in_pre_order();
} else {
start_at = start_container->next_in_pre_order();
}
}
DOM::Node* stop_at = end_container->child_at_index(range.end_offset());
// Only stop at the end container if it has no children that may need to be included.
for (auto* node = start_at; node && (node != stop_at && !(node == end_container && !end_container->has_children())); node = node->next_in_pre_order(end_container)) {
if (node->is_inert())
continue;
if (auto* paintable = node->unsafe_paintable())
paintable->set_selection_state(SelectionState::Full);
}
// 5. Mark the selection end node as End if it is a text node.
if (auto* paintable = end_container->unsafe_paintable(); paintable && !range.end().node->is_inert() && is<DOM::Text>(*end_container)) {
paintable->set_selection_state(SelectionState::End);
}
}
bool ViewportPaintable::handle_mousewheel(Badge<EventHandler>, CSSPixelPoint, unsigned, unsigned, int, int)
{
return false;
}
void ViewportPaintable::visit_edges(Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_paintable_boxes_with_auto_content_visibility);
}
}