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No other third layer folder in LibWeb has its own namespace which makes this a special case for the IDLGenerator when determining namespaces. Instead of adding a special case, simply remove the namespace.
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
/*
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* Copyright (c) 2026, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/Realm.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/WebGLDebugRendererInfo.h>
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#include <LibWeb/WebGL/Extensions/WebGLDebugRendererInfo.h>
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#include <LibWeb/WebGL/WebGLRenderingContextBase.h>
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namespace Web::WebGL {
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GC_DEFINE_ALLOCATOR(WebGLDebugRendererInfo);
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JS::ThrowCompletionOr<GC::Ref<JS::Object>> WebGLDebugRendererInfo::create(JS::Realm& realm, GC::Ref<WebGLRenderingContextBase> context)
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{
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return realm.create<WebGLDebugRendererInfo>(realm, context);
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}
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WebGLDebugRendererInfo::WebGLDebugRendererInfo(JS::Realm& realm, GC::Ref<WebGLRenderingContextBase> context)
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: PlatformObject(realm)
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, m_context(context)
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{
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}
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void WebGLDebugRendererInfo::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLDebugRendererInfo);
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Base::initialize(realm);
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}
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void WebGLDebugRendererInfo::visit_edges(Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_context);
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}
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}
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