Files
ladybird/Libraries/LibWeb/WebGL/WebGLContextAttributes.h
Shannon Booth fd44da6829 LibWeb/Bindings: Emit one bindings header and cpp per IDL
Previously, the LibWeb bindings generator would output multiple per
interface files like Prototype/Constructor/Namespace/GlobalMixin
depending on the contents of that IDL file.

This complicates the build system as it means that it does not know
what files will be generated without knowledge of the contents of that
IDL file.

Instead, for each IDL file only generate a single Bindings/<IDLFile>.h
and Bindings/<IDLFile>.cpp.
2026-04-21 07:36:13 +02:00

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C++

/*
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Forward.h>
#include <LibWeb/Bindings/WebGLRenderingContext.h>
namespace Web::WebGL {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#WEBGLCONTEXTATTRIBUTES
struct WebGLContextAttributes {
bool alpha { true };
bool depth { true };
bool stencil { false };
bool antialias { true };
bool premultiplied_alpha { true };
bool preserve_drawing_buffer { false };
Bindings::WebGLPowerPreference power_preference { Bindings::WebGLPowerPreference::Default };
bool fail_if_major_performance_caveat { false };
bool desynchronized { false };
// https://immersive-web.github.io/webxr/#dom-webglcontextattributes-xrcompatible
bool xr_compatible { false };
};
JS::ThrowCompletionOr<WebGLContextAttributes> convert_value_to_context_attributes_dictionary(JS::VM&, JS::Value value);
}