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Previously, the LibWeb bindings generator would output multiple per interface files like Prototype/Constructor/Namespace/GlobalMixin depending on the contents of that IDL file. This complicates the build system as it means that it does not know what files will be generated without knowledge of the contents of that IDL file. Instead, for each IDL file only generate a single Bindings/<IDLFile>.h and Bindings/<IDLFile>.cpp.
33 lines
964 B
C++
33 lines
964 B
C++
/*
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* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Forward.h>
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#include <LibWeb/Bindings/WebGLRenderingContext.h>
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namespace Web::WebGL {
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#WEBGLCONTEXTATTRIBUTES
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struct WebGLContextAttributes {
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bool alpha { true };
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bool depth { true };
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bool stencil { false };
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bool antialias { true };
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bool premultiplied_alpha { true };
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bool preserve_drawing_buffer { false };
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Bindings::WebGLPowerPreference power_preference { Bindings::WebGLPowerPreference::Default };
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bool fail_if_major_performance_caveat { false };
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bool desynchronized { false };
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// https://immersive-web.github.io/webxr/#dom-webglcontextattributes-xrcompatible
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bool xr_compatible { false };
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};
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JS::ThrowCompletionOr<WebGLContextAttributes> convert_value_to_context_attributes_dictionary(JS::VM&, JS::Value value);
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}
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