Files
ladybird/Libraries/LibWeb/HTML/Scripting/ModuleScript.cpp
Andreas Kling 4a7dc45b3f LibWeb+LibJS: Compile fetched top-level JS off-thread
Split Rust program compilation so code generation and assembly finish
before the main thread materializes GC-backed executable objects. The
new CompiledProgram handle owns the parsed program, generator state, and
bytecode until C++ consumes it on the main thread.

Wire WebContent script fetching through that handle for classic scripts
and modules. Syntax-error paths still return ParsedProgram, so existing
error reporting stays in place. Successful fetches now do top-level
codegen on the thread pool before deferred_invoke hands control back to
the main thread.

Executable creation, SharedFunctionInstanceData materialization, module
metadata extraction, and declaration data extraction still run on the
main thread where VM and GC access is valid.
2026-04-26 21:51:52 +02:00

305 lines
13 KiB
C++

/*
* Copyright (c) 2022, networkException <networkexception@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/ModuleRequest.h>
#include <LibWeb/Bindings/ExceptionOrUtils.h>
#include <LibWeb/CSS/CSSStyleSheet.h>
#include <LibWeb/HTML/Scripting/Environments.h>
#include <LibWeb/HTML/Scripting/Fetching.h>
#include <LibWeb/HTML/Scripting/ModuleScript.h>
#include <LibWeb/HTML/Scripting/TemporaryExecutionContext.h>
#include <LibWeb/HTML/WindowOrWorkerGlobalScope.h>
#include <LibWeb/WebIDL/DOMException.h>
#include <LibWeb/WebIDL/ExceptionOr.h>
#include <LibWeb/WebIDL/QuotaExceededError.h>
namespace Web::HTML {
GC_DEFINE_ALLOCATOR(ModuleScript);
ModuleScript::~ModuleScript() = default;
ModuleScript::ModuleScript(Optional<URL::URL> base_url, ByteString filename, EnvironmentSettingsObject& settings)
: Script(move(base_url), move(filename), settings)
{
}
// https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-javascript-module-script
WebIDL::ExceptionOr<GC::Ptr<ModuleScript>> ModuleScript::create_a_javascript_module_script(ByteString const& filename, StringView source, EnvironmentSettingsObject& settings, URL::URL base_url)
{
auto& realm = settings.realm();
// 1. If scripting is disabled for settings, then set source to the empty string.
if (HTML::is_scripting_disabled(settings))
source = ""sv;
// 2. Let script be a new module script that this algorithm will subsequently initialize.
// 3. Set script's settings object to settings.
// 4. Set script's base URL to baseURL.
auto script = realm.create<ModuleScript>(move(base_url), filename, settings);
// FIXME: 5. Set script's fetch options to options.
// 6. Set script's parse error and error to rethrow to null.
script->set_parse_error(JS::js_null());
script->set_error_to_rethrow(JS::js_null());
// 7. Let result be ParseModule(source, realm, script).
auto result = JS::SourceTextModule::parse(source, realm, filename.view(), script);
// 8. If result is a list of errors, then:
if (result.is_error()) {
auto& parse_error = result.error().first();
dbgln("JavaScriptModuleScript: Failed to parse: {}", parse_error.to_string());
// 1. Set script's parse error to result[0].
script->set_parse_error(JS::SyntaxError::create(realm, parse_error.to_string()));
// 2. Return script.
return script;
}
// 9. Set script's record to result.
script->m_record = result.value();
// 10. Return script.
return script;
}
WebIDL::ExceptionOr<GC::Ptr<ModuleScript>> ModuleScript::create_from_pre_parsed(ByteString const& filename, NonnullRefPtr<JS::SourceCode const> source_code, EnvironmentSettingsObject& settings, URL::URL base_url, JS::FFI::ParsedProgram* parsed)
{
auto& realm = settings.realm();
auto script = realm.create<ModuleScript>(move(base_url), filename, settings);
script->set_parse_error(JS::js_null());
script->set_error_to_rethrow(JS::js_null());
auto result = JS::SourceTextModule::parse_from_pre_parsed(parsed, move(source_code), realm, script);
if (result.is_error()) {
auto& parse_error = result.error().first();
dbgln("JavaScriptModuleScript: Failed to parse: {}", parse_error.to_string());
script->set_parse_error(JS::SyntaxError::create(realm, parse_error.to_string()));
return script;
}
script->m_record = result.value();
return script;
}
WebIDL::ExceptionOr<GC::Ptr<ModuleScript>> ModuleScript::create_from_pre_compiled(ByteString const& filename, NonnullRefPtr<JS::SourceCode const> source_code, EnvironmentSettingsObject& settings, URL::URL base_url, JS::FFI::CompiledProgram* compiled)
{
auto& realm = settings.realm();
auto script = realm.create<ModuleScript>(move(base_url), filename, settings);
script->set_parse_error(JS::js_null());
script->set_error_to_rethrow(JS::js_null());
auto result = JS::SourceTextModule::parse_from_pre_compiled(compiled, move(source_code), realm, script);
if (result.is_error()) {
auto& parse_error = result.error().first();
dbgln("JavaScriptModuleScript: Failed to materialize: {}", parse_error.to_string());
script->set_parse_error(JS::SyntaxError::create(realm, parse_error.to_string()));
return script;
}
script->m_record = result.value();
return script;
}
// https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-css-module-script
WebIDL::ExceptionOr<GC::Ptr<ModuleScript>> ModuleScript::create_a_css_module_script(ByteString const& filename, StringView source, EnvironmentSettingsObject& settings)
{
auto& realm = settings.realm();
// 1. Let script be a new module script that this algorithm will subsequently initialize.
// 2. Set script's settings object to settings.
// 3. Set script's base URL and fetch options to null.
auto script = realm.create<ModuleScript>(Optional<URL::URL> {}, filename, settings);
// 4. Set script's parse error and error to rethrow to null.
script->set_parse_error(JS::js_null());
script->set_error_to_rethrow(JS::js_null());
// 5. Let sheet be the result of running the steps to create a constructed CSSStyleSheet with an empty dictionary as
// the argument.
auto sheet = TRY(CSS::CSSStyleSheet::construct_impl(realm));
// 6. Run the steps to synchronously replace the rules of a CSSStyleSheet on sheet given source.
// If this throws an exception, catch it, and set script's parse error to that exception, and return script.
if (auto result = sheet->replace_sync(source); result.is_error()) {
auto throw_completion = Bindings::exception_to_throw_completion(realm.vm(), result.exception());
script->set_parse_error(throw_completion.value());
return script;
}
// 7. Set script's record to the result of CreateDefaultExportSyntheticModule(sheet).
script->m_record = JS::SyntheticModule::create_default_export_synthetic_module(realm, sheet, filename.view());
// 8. Return script.
return script;
}
// https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-json-module-script
WebIDL::ExceptionOr<GC::Ptr<ModuleScript>> ModuleScript::create_a_json_module_script(ByteString const& filename, StringView source, EnvironmentSettingsObject& settings)
{
auto& realm = settings.realm();
// 1. Let script be a new module script that this algorithm will subsequently initialize.
// 2. Set script's settings object to settings.
// 3. Set script's base URL and fetch options to null.
// FIXME: Set options.
auto script = realm.create<ModuleScript>(Optional<URL::URL> {}, filename, settings);
// 4. Set script's parse error and error to rethrow to null.
script->set_parse_error(JS::js_null());
script->set_error_to_rethrow(JS::js_null());
// 5. Let result be ParseJSONModule(source).
// If this throws an exception, catch it, and set script's parse error to that exception, and return script.
TemporaryExecutionContext execution_context { realm };
auto result = JS::parse_json_module(realm, source, filename);
if (result.is_error()) {
script->set_parse_error(result.error().value());
return script;
}
// 6. Set script's record to result.
script->m_record = result.value();
// 7. Return script.
return script;
}
// https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-webassembly-module-script
WebIDL::ExceptionOr<GC::Ptr<ModuleScript>> ModuleScript::create_a_webassembly_module_script(ByteString const& filename, ByteBuffer body_bytes, EnvironmentSettingsObject& settings, URL::URL base_url)
{
auto& realm = settings.realm();
// 1. If scripting is disabled for settings, then set bodyBytes to the byte sequence 0x00 0x61 0x73 0x6D 0x01 0x00 0x00 0x00.
// NOTE: This byte sequence corresponds to an empty WebAssembly module with only the magic bytes and version number provided.
if (HTML::is_scripting_disabled(settings)) {
auto byte_sequence = "\x00\x61\x73\x6d\x01\x00\x00\x00"sv.bytes();
body_bytes = MUST(ByteBuffer::create_uninitialized(byte_sequence.size()));
byte_sequence.copy_to(body_bytes);
}
// 2. Let script be a new module script that this algorithm will subsequently initialize.
// 3. Set script's settings object to settings.
// 4. Set script's base URL to baseURL.
// FIXME: 5. Set script's fetch options to options.
auto script = settings.realm().create<ModuleScript>(base_url, filename, settings);
// 6. Set script's parse error and error to rethrow to null.
script->set_parse_error(JS::js_null());
script->set_error_to_rethrow(JS::js_null());
// 7. Let result be the result of parsing a web assembly module given bodyBytes, realm, and script.
// NOTE: Passing script as the last parameter here ensures result.[[HostDefined]] will be script.
TemporaryExecutionContext execution_context { realm };
auto result = WebAssembly::WebAssemblyModule::parse(body_bytes, realm, filename, script);
// 8. If the previous step threw an error error, then:
if (result.is_error()) {
// 1. Set script's parse error to error.
script->set_parse_error(result.error().value());
// 2. Return script.
return script;
}
// 9. Set script's record to result.
script->m_record = result.value();
// 10. Return script.
return script;
}
// https://html.spec.whatwg.org/multipage/webappapis.html#run-a-module-script
WebIDL::Promise* ModuleScript::run(PreventErrorReporting prevent_error_reporting)
{
// 1. Let settings be the settings object of script.
auto& settings = this->settings_object();
auto& realm = settings.realm();
// 2. Check if we can run script with realm. If this returns "do not run", then return a promise resolved with undefined.
if (can_run_script(settings) == RunScriptDecision::DoNotRun) {
return WebIDL::create_resolved_promise(realm, JS::js_undefined());
}
// FIXME: 3. Record module script execution start time given script.
// 4. Prepare to run script given settings.
prepare_to_run_script(settings);
// 5. Let evaluationPromise be null.
GC::Ptr<WebIDL::Promise> evaluation_promise = nullptr;
// 6. If script's error to rethrow is not null, then set evaluationPromise to a promise rejected with script's error to rethrow.
if (!error_to_rethrow().is_null()) {
evaluation_promise = WebIDL::create_rejected_promise(realm, error_to_rethrow());
}
// 7. Otherwise:
else {
// 1. Let record be script's record.
auto record = m_record.visit(
[](Empty) -> GC::Ref<JS::Module> { VERIFY_NOT_REACHED(); },
[](auto& module) -> GC::Ref<JS::Module> { return module; });
// NON-STANDARD: To ensure that LibJS can find the module on the stack, we push a new execution context.
auto& stack = vm().interpreter_stack();
auto* stack_mark = stack.top();
auto* module_execution_context = stack.allocate(0, ReadonlySpan<JS::Value> {}, 0);
VERIFY(module_execution_context);
module_execution_context->realm = &realm;
module_execution_context->script_or_module = record;
vm().push_execution_context(*module_execution_context);
// 2. Set evaluationPromise to record.Evaluate().
auto elevation_promise_or_error = record->evaluate(vm());
// NOTE: This step will recursively evaluate all of the module's dependencies.
// If Evaluate fails to complete as a result of the user agent aborting the running script,
// then set evaluationPromise to a promise rejected with a new "QuotaExceededError" DOMException.
if (elevation_promise_or_error.is_error()) {
evaluation_promise = WebIDL::create_rejected_promise(realm, WebIDL::QuotaExceededError::create(realm, "Failed to evaluate module script"_utf16).ptr());
} else {
evaluation_promise = elevation_promise_or_error.value();
}
// NON-STANDARD: Pop the execution context mentioned above.
vm().pop_execution_context();
stack.deallocate(stack_mark);
}
// 8. If preventErrorReporting is false, then upon rejection of evaluationPromise with reason, report the exception given by reason for script.
if (prevent_error_reporting == PreventErrorReporting::No) {
HTML::TemporaryExecutionContext execution_context { realm, HTML::TemporaryExecutionContext::CallbacksEnabled::Yes };
evaluation_promise = WebIDL::upon_rejection(*evaluation_promise, GC::create_function(realm.heap(), [&realm](JS::Value reason) -> WebIDL::ExceptionOr<JS::Value> {
auto& window_or_worker = as<WindowOrWorkerGlobalScopeMixin>(realm.global_object());
window_or_worker.report_an_exception(reason);
return throw_completion(reason);
}));
}
// 9. Clean up after running script with settings.
clean_up_after_running_script(settings);
// 10. Return evaluationPromise.
return evaluation_promise;
}
void ModuleScript::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
m_record.visit(
[&](Empty) {},
[&](auto record) { visitor.visit(record); });
}
}