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Previously we were inconsistent by generating code for enum definitions but not generating code for dictionaries. With future changes to the IDL generator to expose helpers to convert to and from IDL values this produced circular depdendencies. To solve this problem, also generate the dictionary definitions in bindings headers.
97 lines
3.8 KiB
C++
97 lines
3.8 KiB
C++
/*
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* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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* Copyright (c) 2025, Jelle Raaijmakers <jelle@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGfx/DecodedImageFrame.h>
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#include <LibWeb/Bindings/CanvasPattern.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/HTML/CanvasPattern.h>
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#include <LibWeb/HTML/CanvasRenderingContext2D.h>
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namespace Web::HTML {
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GC_DEFINE_ALLOCATOR(CanvasPattern);
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CanvasPattern::CanvasPattern(JS::Realm& realm, Gfx::CanvasPatternPaintStyle& pattern)
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: PlatformObject(realm)
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, m_pattern(pattern)
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{
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}
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CanvasPattern::~CanvasPattern() = default;
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// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-createpattern
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WebIDL::ExceptionOr<GC::Ptr<CanvasPattern>> CanvasPattern::create(JS::Realm& realm, CanvasImageSource const& image, StringView repetition)
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{
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auto parse_repetition = [&](auto value) -> Optional<Gfx::CanvasPatternPaintStyle::Repetition> {
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if (value == "repeat"sv)
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return Gfx::CanvasPatternPaintStyle::Repetition::Repeat;
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if (value == "repeat-x"sv)
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return Gfx::CanvasPatternPaintStyle::Repetition::RepeatX;
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if (value == "repeat-y"sv)
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return Gfx::CanvasPatternPaintStyle::Repetition::RepeatY;
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if (value == "no-repeat"sv)
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return Gfx::CanvasPatternPaintStyle::Repetition::NoRepeat;
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return {};
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};
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// 1. Let usability be the result of checking the usability of image.
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auto usability = TRY(check_usability_of_image(image));
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// 2. If usability is bad, then return null.
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if (usability == CanvasImageSourceUsability::Bad)
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return GC::Ptr<CanvasPattern> {};
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// 3. Assert: usability is good.
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VERIFY(usability == CanvasImageSourceUsability::Good);
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// 4. If repetition is the empty string, then set it to "repeat".
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if (repetition.is_empty())
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repetition = "repeat"sv;
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// 5. If repetition is not identical to one of "repeat", "repeat-x", "repeat-y", or "no-repeat",
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// then throw a "SyntaxError" DOMException.
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auto repetition_value = parse_repetition(repetition);
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if (!repetition_value.has_value())
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return WebIDL::SyntaxError::create(realm, "Repetition value is not valid"_utf16);
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// 6. Let pattern be a new CanvasPattern object with the image image and the repetition behavior given by repetition.
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auto frame = canvas_image_source_frame(image);
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auto paint_style = TRY_OR_THROW_OOM(realm.vm(), Gfx::CanvasPatternPaintStyle::create(frame, *repetition_value));
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auto pattern = realm.create<CanvasPattern>(realm, *paint_style);
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// FIXME: 7. If image is not origin-clean, then mark pattern as not origin-clean.
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// 8. Return pattern.
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return pattern;
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}
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void CanvasPattern::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(CanvasPattern);
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Base::initialize(realm);
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}
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// https://html.spec.whatwg.org/multipage/canvas.html#dom-canvaspattern-settransform
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WebIDL::ExceptionOr<void> CanvasPattern::set_transform(Bindings::DOMMatrix2DInit& transform)
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{
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// 1. Let matrix be the result of creating a DOMMatrix from the 2D dictionary transform.
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auto matrix = TRY(Geometry::DOMMatrix::create_from_dom_matrix_2d_init(realm(), transform));
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// 2. If one or more of matrix's m11 element, m12 element, m21 element, m22 element, m41 element, or m42 element are infinite or NaN, then return.
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if (!isfinite(matrix->m11()) || !isfinite(matrix->m12()) || !isfinite(matrix->m21()) || !isfinite(matrix->m22()) || !isfinite(matrix->m41()) || !isfinite(matrix->m42()))
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return {};
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// 3. Reset the pattern's transformation matrix to matrix.
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Gfx::AffineTransform affine_transform(matrix->a(), matrix->b(), matrix->c(), matrix->d(), matrix->e(), matrix->f());
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m_pattern->set_transform(affine_transform);
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return {};
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}
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}
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