Files
ladybird/Libraries/LibWeb/HTML/CanvasPattern.cpp
Aliaksandr Kalenik 40f2abb7fe LibGfx+LibWeb: Add DecodedImageFrame
Decoded image data should not continue to traffic in ImmutableBitmap now
that the bitmap wrapper is being retired. Introduce DecodedImageFrame as
the paintable decoded-image unit and store a Bitmap plus ColorSpace in
it directly.

Thread the new frame type through decoded image data, display-list
image commands, filters, canvas drawImage, patterns, WebGL texture
upload, and CSS/SVG image consumers. ImmutableBitmap remains only at
the legacy boundaries that still need it, such as HTML video snapshots
and callers that explicitly ask for a bitmap snapshot.

This keeps color-space ownership with the decoded frame while making
the expensive or legacy ImmutableBitmap path explicit at the few call
sites that still need it.
2026-05-05 14:39:17 -05:00

97 lines
3.8 KiB
C++

/*
* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2025, Jelle Raaijmakers <jelle@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/DecodedImageFrame.h>
#include <LibWeb/Bindings/CanvasPattern.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/HTML/CanvasPattern.h>
#include <LibWeb/HTML/CanvasRenderingContext2D.h>
namespace Web::HTML {
GC_DEFINE_ALLOCATOR(CanvasPattern);
CanvasPattern::CanvasPattern(JS::Realm& realm, Gfx::CanvasPatternPaintStyle& pattern)
: PlatformObject(realm)
, m_pattern(pattern)
{
}
CanvasPattern::~CanvasPattern() = default;
// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-createpattern
WebIDL::ExceptionOr<GC::Ptr<CanvasPattern>> CanvasPattern::create(JS::Realm& realm, CanvasImageSource const& image, StringView repetition)
{
auto parse_repetition = [&](auto value) -> Optional<Gfx::CanvasPatternPaintStyle::Repetition> {
if (value == "repeat"sv)
return Gfx::CanvasPatternPaintStyle::Repetition::Repeat;
if (value == "repeat-x"sv)
return Gfx::CanvasPatternPaintStyle::Repetition::RepeatX;
if (value == "repeat-y"sv)
return Gfx::CanvasPatternPaintStyle::Repetition::RepeatY;
if (value == "no-repeat"sv)
return Gfx::CanvasPatternPaintStyle::Repetition::NoRepeat;
return {};
};
// 1. Let usability be the result of checking the usability of image.
auto usability = TRY(check_usability_of_image(image));
// 2. If usability is bad, then return null.
if (usability == CanvasImageSourceUsability::Bad)
return GC::Ptr<CanvasPattern> {};
// 3. Assert: usability is good.
VERIFY(usability == CanvasImageSourceUsability::Good);
// 4. If repetition is the empty string, then set it to "repeat".
if (repetition.is_empty())
repetition = "repeat"sv;
// 5. If repetition is not identical to one of "repeat", "repeat-x", "repeat-y", or "no-repeat",
// then throw a "SyntaxError" DOMException.
auto repetition_value = parse_repetition(repetition);
if (!repetition_value.has_value())
return WebIDL::SyntaxError::create(realm, "Repetition value is not valid"_utf16);
// 6. Let pattern be a new CanvasPattern object with the image image and the repetition behavior given by repetition.
auto frame = canvas_image_source_frame(image);
auto paint_style = TRY_OR_THROW_OOM(realm.vm(), Gfx::CanvasPatternPaintStyle::create(frame, *repetition_value));
auto pattern = realm.create<CanvasPattern>(realm, *paint_style);
// FIXME: 7. If image is not origin-clean, then mark pattern as not origin-clean.
// 8. Return pattern.
return pattern;
}
void CanvasPattern::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(CanvasPattern);
Base::initialize(realm);
}
// https://html.spec.whatwg.org/multipage/canvas.html#dom-canvaspattern-settransform
WebIDL::ExceptionOr<void> CanvasPattern::set_transform(Geometry::DOMMatrix2DInit& transform)
{
// 1. Let matrix be the result of creating a DOMMatrix from the 2D dictionary transform.
auto matrix = TRY(Geometry::DOMMatrix::create_from_dom_matrix_2d_init(realm(), transform));
// 2. If one or more of matrix's m11 element, m12 element, m21 element, m22 element, m41 element, or m42 element are infinite or NaN, then return.
if (!isfinite(matrix->m11()) || !isfinite(matrix->m12()) || !isfinite(matrix->m21()) || !isfinite(matrix->m22()) || !isfinite(matrix->m41()) || !isfinite(matrix->m42()))
return {};
// 3. Reset the pattern's transformation matrix to matrix.
Gfx::AffineTransform affine_transform(matrix->a(), matrix->b(), matrix->c(), matrix->d(), matrix->e(), matrix->f());
m_pattern->set_transform(affine_transform);
return {};
}
}