Files
ladybird/Libraries/LibWeb/Painting/DisplayList.cpp
Aliaksandr Kalenik c7dc2ba0d3 LibWeb: Remove DrawPaintingSurface
No callers of draw_painting_surface remain after the previous commits
migrated canvas, video, and SVG to use ExternalContentSource or
ImmutableBitmap snapshots.
2026-02-20 18:41:33 +01:00

272 lines
12 KiB
C++

/*
* Copyright (c) 2024-2026, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/TemporaryChange.h>
#include <LibGfx/PaintingSurface.h>
#include <LibWeb/Painting/DevicePixelConverter.h>
#include <LibWeb/Painting/DisplayList.h>
#include <LibWeb/Painting/ResolvedCSSFilter.h>
namespace Web::Painting {
void DisplayList::append(DisplayListCommand&& command, RefPtr<AccumulatedVisualContext const> context)
{
m_commands.append({ move(context), move(command) });
}
static Optional<Gfx::IntRect> command_bounding_rectangle(DisplayListCommand const& command)
{
return command.visit(
[&](auto const& command) -> Optional<Gfx::IntRect> {
if constexpr (requires { command.bounding_rect(); })
return command.bounding_rect();
else
return {};
});
}
static bool command_is_clip_or_mask(DisplayListCommand const& command)
{
return command.visit(
[&](auto const& command) -> bool {
if constexpr (requires { command.is_clip_or_mask(); })
return command.is_clip_or_mask();
else
return false;
});
}
void DisplayListPlayer::execute(DisplayList& display_list, ScrollStateSnapshotByDisplayList&& scroll_state_snapshot_by_display_list, RefPtr<Gfx::PaintingSurface> surface)
{
TemporaryChange change { m_scroll_state_snapshots_by_display_list, move(scroll_state_snapshot_by_display_list) };
if (surface) {
surface->lock_context();
}
auto scroll_state_snapshot = m_scroll_state_snapshots_by_display_list.get(display_list).value_or({});
execute_impl(display_list, scroll_state_snapshot, surface);
if (surface) {
surface->unlock_context();
}
}
static RefPtr<AccumulatedVisualContext const> find_common_ancestor(RefPtr<AccumulatedVisualContext const> a, RefPtr<AccumulatedVisualContext const> b)
{
if (!a || !b)
return {};
while (a->depth() > b->depth())
a = a->parent();
while (b->depth() > a->depth())
b = b->parent();
while (a != b) {
a = a->parent();
b = b->parent();
}
return a;
}
// Converts a CSS-pixel-space 4x4 matrix to device-pixel-space.
// - Translation column (column 3, rows 0-2) is scaled up by DPR
// - Perspective row (row 3, columns 0-2) is scaled down by DPR
// - All other elements are unaffected (the scale factors cancel out)
static FloatMatrix4x4 scale_matrix_for_device_pixels(FloatMatrix4x4 matrix, float scale)
{
matrix[0, 3] *= scale;
matrix[1, 3] *= scale;
matrix[2, 3] *= scale;
matrix[3, 0] /= scale;
matrix[3, 1] /= scale;
matrix[3, 2] /= scale;
return matrix;
}
void DisplayListPlayer::execute_impl(DisplayList& display_list, ScrollStateSnapshot const& scroll_state, RefPtr<Gfx::PaintingSurface> surface)
{
if (surface)
m_surfaces.append(*surface);
ScopeGuard guard = [&surfaces = m_surfaces, pop_surface_from_stack = !!surface] {
if (pop_surface_from_stack)
(void)surfaces.take_last();
};
auto const& commands = display_list.commands();
auto device_pixels_per_css_pixel = display_list.device_pixels_per_css_pixel();
DevicePixelConverter device_pixel_converter { device_pixels_per_css_pixel };
VERIFY(!m_surfaces.is_empty());
auto for_each_node_from_common_ancestor_to_target = [](this auto const& self, RefPtr<AccumulatedVisualContext const> common_ancestor, RefPtr<AccumulatedVisualContext const> node, auto&& callback) -> void {
if (!node || node == common_ancestor)
return;
self(common_ancestor, node->parent(), callback);
callback(*node);
};
auto apply_accumulated_visual_context = [&](AccumulatedVisualContext const& node) {
node.data().visit(
[&](EffectsData const& effects) {
Optional<Gfx::Filter> gfx_filter;
if (effects.filter.has_filters())
gfx_filter = to_gfx_filter(effects.filter, device_pixels_per_css_pixel);
apply_effects({ .opacity = effects.opacity, .compositing_and_blending_operator = effects.blend_mode, .filter = gfx_filter });
},
[&](PerspectiveData const& perspective) {
save({});
auto matrix = scale_matrix_for_device_pixels(perspective.matrix, static_cast<float>(device_pixels_per_css_pixel));
apply_transform({ 0, 0 }, matrix);
},
[&](ScrollData const& scroll) {
save({});
auto own_offset = scroll_state.own_offset_for_frame_with_id(scroll.scroll_frame_id);
if (!own_offset.is_zero()) {
auto scroll_offset = own_offset.to_type<double>().scaled(device_pixels_per_css_pixel).to_type<int>();
translate({ .delta = scroll_offset });
}
},
[&](TransformData const& transform) {
save({});
auto origin = transform.origin.to_type<double>().scaled(device_pixels_per_css_pixel).to_type<float>();
auto matrix = scale_matrix_for_device_pixels(transform.matrix, static_cast<float>(device_pixels_per_css_pixel));
apply_transform(origin, matrix);
},
[&](ClipData const& clip) {
save({});
auto device_rect = device_pixel_converter.rounded_device_rect(clip.rect).to_type<int>();
auto corner_radii = clip.corner_radii.as_corners(device_pixel_converter);
if (corner_radii.has_any_radius())
add_rounded_rect_clip({ .corner_radii = corner_radii, .border_rect = device_rect, .corner_clip = CornerClip::Outside });
else
add_clip_rect({ .rect = device_rect });
},
[&](ClipPathData const& clip_path) {
save({});
auto transformed_path = clip_path.path.copy_transformed(Gfx::AffineTransform {}.set_scale(static_cast<float>(device_pixels_per_css_pixel), static_cast<float>(device_pixels_per_css_pixel)));
add_clip_path(transformed_path);
});
};
RefPtr<AccumulatedVisualContext const> applied_context;
size_t applied_depth = 0;
auto switch_to_context = [&](RefPtr<AccumulatedVisualContext const> const& target_context) {
if (applied_context == target_context)
return;
auto common_ancestor = find_common_ancestor(applied_context, target_context);
auto common_ancestor_depth = common_ancestor ? common_ancestor->depth() : 0;
while (applied_depth > common_ancestor_depth) {
restore({});
applied_depth--;
}
for_each_node_from_common_ancestor_to_target(common_ancestor, target_context, [&](AccumulatedVisualContext const& node) {
apply_accumulated_visual_context(node);
applied_depth++;
});
applied_context = target_context;
};
for (size_t command_index = 0; command_index < commands.size(); command_index++) {
auto const& [context, command] = commands[command_index];
auto bounding_rect = command_bounding_rectangle(command);
// OPTIMIZATION: If the leaf context is an effect and we're switching to a new context,
// check culling before applying it. Effects (opacity, filters, blend modes) don't affect
// clip state, so would_be_fully_clipped_by_painter() returns the same result before and after
// applying effects.
// This avoids expensive saveLayer/restore cycles for off-screen elements with effects like blur.
// NOTE: We must not do this for consecutive commands with the same context, as that would incorrectly restore
// and re-apply the effect layer, breaking blend mode compositing.
if (context && applied_context != context && context->is_effect() && bounding_rect.has_value()) {
switch_to_context(context->parent());
if (bounding_rect->is_empty() || would_be_fully_clipped_by_painter(*bounding_rect))
continue;
}
switch_to_context(context);
if (command.has<PaintScrollBar>()) {
auto translated_command = command;
auto& paint_scroll_bar = translated_command.get<PaintScrollBar>();
auto scroll_offset = scroll_state.own_offset_for_frame_with_id(paint_scroll_bar.scroll_frame_id);
if (paint_scroll_bar.vertical) {
auto offset = scroll_offset.y() * paint_scroll_bar.scroll_size;
paint_scroll_bar.thumb_rect.translate_by(0, -offset.to_int() * device_pixels_per_css_pixel);
} else {
auto offset = scroll_offset.x() * paint_scroll_bar.scroll_size;
paint_scroll_bar.thumb_rect.translate_by(-offset.to_int() * device_pixels_per_css_pixel, 0);
}
paint_scrollbar(paint_scroll_bar);
continue;
}
if (bounding_rect.has_value() && (bounding_rect->is_empty() || would_be_fully_clipped_by_painter(*bounding_rect))) {
// Any clip or mask that's located outside of the visible region is equivalent to a simple clip-rect,
// so replace it with one to avoid doing unnecessary work.
if (command_is_clip_or_mask(command)) {
if (command.has<AddClipRect>()) {
add_clip_rect(command.get<AddClipRect>());
} else {
add_clip_rect({ bounding_rect.release_value() });
}
}
continue;
}
#define HANDLE_COMMAND(command_type, executor_method) \
if (command.has<command_type>()) { \
executor_method(command.get<command_type>()); \
}
// clang-format off
HANDLE_COMMAND(DrawGlyphRun, draw_glyph_run)
else HANDLE_COMMAND(FillRect, fill_rect)
else HANDLE_COMMAND(DrawScaledImmutableBitmap, draw_scaled_immutable_bitmap)
else HANDLE_COMMAND(DrawRepeatedImmutableBitmap, draw_repeated_immutable_bitmap)
else HANDLE_COMMAND(DrawExternalContent, draw_external_content)
else HANDLE_COMMAND(AddClipRect, add_clip_rect)
else HANDLE_COMMAND(Save, save)
else HANDLE_COMMAND(SaveLayer, save_layer)
else HANDLE_COMMAND(Restore, restore)
else HANDLE_COMMAND(Translate, translate)
else HANDLE_COMMAND(PaintLinearGradient, paint_linear_gradient)
else HANDLE_COMMAND(PaintRadialGradient, paint_radial_gradient)
else HANDLE_COMMAND(PaintConicGradient, paint_conic_gradient)
else HANDLE_COMMAND(PaintOuterBoxShadow, paint_outer_box_shadow)
else HANDLE_COMMAND(PaintInnerBoxShadow, paint_inner_box_shadow)
else HANDLE_COMMAND(PaintTextShadow, paint_text_shadow)
else HANDLE_COMMAND(FillRectWithRoundedCorners, fill_rect_with_rounded_corners)
else HANDLE_COMMAND(FillPath, fill_path)
else HANDLE_COMMAND(StrokePath, stroke_path)
else HANDLE_COMMAND(DrawEllipse, draw_ellipse)
else HANDLE_COMMAND(FillEllipse, fill_ellipse)
else HANDLE_COMMAND(DrawLine, draw_line)
else HANDLE_COMMAND(ApplyBackdropFilter, apply_backdrop_filter)
else HANDLE_COMMAND(DrawRect, draw_rect)
else HANDLE_COMMAND(AddRoundedRectClip, add_rounded_rect_clip)
else HANDLE_COMMAND(AddMask, add_mask)
else HANDLE_COMMAND(PaintNestedDisplayList, paint_nested_display_list)
else HANDLE_COMMAND(ApplyEffects, apply_effects)
else VERIFY_NOT_REACHED();
// clang-format on
}
while (applied_depth > 0) {
restore({});
applied_depth--;
}
if (surface)
flush();
}
}