Files
ladybird/Libraries/LibMedia/Audio/PlaybackStreamWasapi.h
Zaggy1024 39d865b403 LibMedia: Provide new PlaybackStreams through promises
This allows us to avoid returning a PlaybackStream in cases where the
async initialization fails.

This is a step towards more graceful fallbacks when audio fails in
AudioMixingSink.
2026-03-21 23:11:47 -05:00

44 lines
1.3 KiB
C++

/*
* Copyright (c) 2025, Ryszard Goc <ryszardgoc@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "PlaybackStream.h"
#include <AK/Error.h>
#include <AK/NonnullRefPtr.h>
namespace Audio {
class PlaybackStreamWASAPI final : public PlaybackStream {
public:
static NonnullRefPtr<CreatePromise> create(OutputState initial_output_state, u32 target_latency_ms, AudioDataRequestCallback&&);
virtual SampleSpecification sample_specification() const override;
// The overrun callback must be realtime safe. The buffer size might be small.
virtual void set_underrun_callback(Function<void()>) override;
virtual NonnullRefPtr<Core::ThreadedPromise<AK::Duration>> resume() override;
virtual NonnullRefPtr<Core::ThreadedPromise<void>> drain_buffer_and_suspend() override;
virtual NonnullRefPtr<Core::ThreadedPromise<void>> discard_buffer_and_suspend() override;
virtual AK::Duration total_time_played() const override;
virtual NonnullRefPtr<Core::ThreadedPromise<void>> set_volume(double) override;
private:
struct AudioState;
explicit PlaybackStreamWASAPI(NonnullRefPtr<AudioState>);
static ALWAYS_INLINE AK::Duration total_time_played_with_com_initialized(AudioState& state);
~PlaybackStreamWASAPI();
NonnullRefPtr<AudioState> m_state;
};
}