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We always had an associated document for the spec defined timelines (i.e. `DocumentTimeline` and `ScrollTimeline`) but not for the ad-hoc `InternalAnimationTimeline` so lets store one for that as well and use a `Ref` instead of a `Ptr`. This requires `convert_a_timeline_time_to_an_origin_relative_time` to be implemented for `InternalAnimationTimeline` since it can now be called where it previously wasn't due to the absence of a document - we just return an empty optional since it's not used anywhere.
52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
/*
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* Copyright (c) 2024, Matthew Olsson <mattco@serenityos.org>.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Animations/Animation.h>
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#include <LibWeb/Bindings/InternalAnimationTimeline.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/Internals/InternalAnimationTimeline.h>
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namespace Web::Internals {
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GC_DEFINE_ALLOCATOR(InternalAnimationTimeline);
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void InternalAnimationTimeline::update_current_time(double)
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{
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// Do nothing
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}
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void InternalAnimationTimeline::set_time(Optional<double> time)
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{
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set_current_time(time.map([](double value) -> Animations::TimeValue { return { Animations::TimeValue::Type::Milliseconds, value }; }));
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// https://drafts.csswg.org/web-animations-1/#animation-frame-loop
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// Note: Due to the hierarchical nature of the timing model, updating the current time of a timeline also involves:
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// - Updating the current time of any animations associated with the timeline.
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// - Running the update an animation's finished state procedure for any animations whose current time has been
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// updated.
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// - Queueing animation events for any such animations.
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// NB: This mirrors what the event loop does for DocumentTimeline in Document::update_animations_and_send_events().
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for (auto& animation : associated_animations())
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animation.update();
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}
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InternalAnimationTimeline::InternalAnimationTimeline(JS::Realm& realm, GC::Ref<DOM::Document> document)
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: AnimationTimeline(realm, document)
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{
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m_current_time = { Animations::TimeValue::Type::Milliseconds, 0.0 };
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m_is_monotonically_increasing = true;
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}
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void InternalAnimationTimeline::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(InternalAnimationTimeline);
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Base::initialize(realm);
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}
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}
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